-AI is having some problems with skills. The BP still foolishly slowly advance to a heavy Archer army and initiates their Aura of Exhaustion usually around half-way when both Armies haven't even met yet, nor exchanged arrows.
-When you travel to Fulum (?), the only Green Town on that Feron Island (Where you have to do that Longgaze quest), you can't cross the ocean via the fastest route. Instead, you need to go around via Greeden etc. There is a small patch on the fastest route where you can't travel over / click on, forcing you to take the long way.
-Near Greeden, there is a bit of Ocean on Land and Land on Ocean (Hope it's not that hard to spot. Don't know how to say it else).
-Also, north of Fulum(?), if you cross the ocean, you can walk over water.
When you say the AI is slowly advancing, do you mean going forward and then stopping, going forward and then stopping, etc? That was the issue the Feron had and I fixed that by forcing them to always charge. It's caused I believe by the AI trying to keep their army together and setting all their troops to follow mode on their lord. Do I need to do the same with the Blighted Plague and make them charge always?
On the Skill issue, some of them like I said are smarter then others. The Exhaustion aura is on a timer. It kicks off when most of the cavalry or charging infantry would be hitting the front line. It's not all that useful versus archers/melee, but can devastate cavalry. It's hard to program a smarter way for them to operate it.
I, or Elenmmare, will take a look at the map issues. I remember trying briefly to fix the patch of land that leads to the Butterglade/Fulum island, but it didn't work. Elenmmare may have more insight on some of the map issues over there, including the walking on ocean issue, but I can take a look when I go back in and fix some bugs.
Problem?Bug?:Inqusition:Grand Inquisitor:
He is Caputreable and recruitable, Doubt anyone as fanatic as him would join the filthy Planelords 
I'll look into it, but I've never changed the default capture/recruit mechanic for the AI vs AI. I can probably remove it similar to what I do with the Druid Illusions though for player vs AI, where he is removed prior to the prisoner screen. Unless you guys want to have acquiring him be another Easter Egg.

Either way is fine with me.
Thanks for the reports.