hey mario
luigi
why isnt this in Carth's ?
And i, with my mind, reached a conclusion
if is 2.0
is completed . Because 1.0 is the full release 8D- of first version-
so need have an Child Board, dont?
No it's far from completed. I called it 2.0 because I didn't know what other name to give it. I was lost a bit in all my previous versions' names so...2.0 is for a new start

I wasn't able to release it in the Cartographer Guild....Am I dumb or is there no link to post a new topic to it ?
About your first impressions and comments : at first my thanks

you're kind everyone. Than I would say 'don't panic'...It is not that tough, you just need a little practice and some strategies.

Keep your avatar on horse for the first levels : it's perfect to dispatch the easy to kill shooters and looters.

Stay away from polearm users !!!!!! Let them come to your arquebusiers.

Kill the ennemies leaders yourself because they're worth lot of xp points

Put some point in training skills

Don't join the Khergit, use them to gain renown and fortune while they're still underpowered
It is the first version, pretty rough and as I am alone doing it (like so many modders) I as I am not the so bright programmer I wish to be (in fact I no nothing about programming...) it is what it is : a simple mod with lots of weapons to kick asses.
Odd.. odd that almost everyone has banded armors. 
Well, banded armor is clearly my favorite vanilla item and the one that fits the more the look of my weapons. The brigandine is also good looking. In future versions I will probably try re-texturing some of them
Why am I starting with group of 17 men? I like hiring villagers. Why do I have so good gear at the beginning? I prefer improving my gear gradually from the lowest level. There are two types of wheel pistols. Every pistol is different. So, why the accuracy of pistol with longer barrel isn't higher and why prices of both pistols are exactly the same? Nice work but some things I don't understand several things just from the beginning.
About pistols, nice thought

I should look into it. They're some other models I wish to make (look at my new texture sheets with the brf editor) but for now, like lots of my weapons the look doesn't exactly fit the lenght/damage/speed modifiers. As you may know it requires lots of balance work and testing. But you are all there for it, to test this mod, and I appreciate a lot when you point the problems to me.