oolonglgx
Sergeant at Arms
"Light&Darkness — Heroes of Calradia" for M&B1.010/1.011
(name used before: NativePlus)
February 6, 2010 Updated.
Hi,everyone, in this mod, I've defined individual config files for both DX7 and DX9 mode, default config file is for DX9. Rename "ForDx7 module.ini" in the MOD's directory to "Module.ini" if you are using DX7 mode.
Download link:
http://www.mbrepository.com/file.php?id=1160 (Recommended)
or
http://www.rayfile.com/zh-cn/files/8dee4f14-22a9-11df-ab8f-0015c55db73d/c9fd5001/
or
http://www.brsbox.com/filebox/down/fc/174a4d64bd9a67424d283d4894db37e7/rand/1401079999
New features: (February 6, 2010 Updated.)
=========================================================================
Credits for sources from other authors:
Band of Warriors: Steel armor set, death mask, Head hunter's crown, a arena scene model. Thanks to fisheye.
The Tripartition:A crossbow, a shield, a horse. Thanks to muyiboy.
TLD:1 helmet, 1 grove, 2 shields, 1 axe. Thanks to Ancientwanker.
1 set of LOTR weapons made in MNB Chinese forum.
Two axes and three swords made by TheRock: administrator of ali213 forum.
Honored guest of MNB CHN forum kanesunny: Matchlocks
Administrator of MNB CHN forum kelavis: Extinguished knight armor set, first released in this MOD.
Ninja8181 from MNB CHN forum: Medieval equipments pack for MNB
ly_szc from MNB CHN forum: A set of MU female armor and a set of male armor
magicxx from MNB CHN forum: Female ninja armor set
theguard from MNB CHN forum: Kunai and Ninja weapon container
flyfly-1 from MNB CHN forum: A set of dark lord
su2006 from MNB CHN forum: A set of boots
sylxs from MNB CHN forum: A elven blade
romawushi from MNB CHN forum: Rebinded skeleton of talak_horse
poiuytrewq from MNB CHN forum: Aromr of Sword sister and Dragon warrior
txzwxm from MNB CHN forum: Blades, swords and lances
D.Kaede from MNB CHN forum: A map of Caradia
Talon:Standard Weapons Upgrade Project
Eisenhouwer:Cries of War Soundpack v2.0 beta
Ursca: A set of helms
Yoshiboy: A set of troll equipments
…………
PS: Please contact me if you found any mistakes in the list, I'll correct them as soon as possible.
Copyright of the models in the list belong to their authors, if you want to use them in your own work, please contact authors for permission.
Source code:
1: Thanks to fisheye to allow me to use scripts of unique item drops and battle profiles in Band of Warriors.
2: Referred to kanesunny and walterlohndorff's codes while designing formation script.
3: Referred to rubik's codes while designing special equipments' ability bonus script.
4、Referred to 0.903EGII's code while designing morale system, thanks to Chel's brilliant idea.
New bgms from:
Tactics Ogre (皇家骑士团Ⅱ)
Dre Langrisser
Shaft Sword Ⅲ (轩辕剑3-云和山的彼端)
Fable (神鬼寓言)
LineagII (天堂Ⅱ)
Knights of Honor (荣誉骑士)
Stronghold (要塞)
Brave heart (勇敢的心)
……
Staff of 1.0 Light&Darkness:
1、Planning support:
Max.Pain、su2006、ybn100、老高、bi777、小一乱跑、雷奥米麒、爱爱兔、sailstar ……
2、Art design support:
kelavis :Models of new knight armor, crystal, little island, Mirror of truth
小一乱跑:beautiful postals, model textures, flag textures.
su2006:noble riding boots.
暗暗十分: rebinded boots' skeleton in older version.
3、Scenario design support:
ybn100:Huge amount of character lines, minor stories, poems and so on.
老高:Excellent poems and character lines.
踏银:Excellent poems and minor stories.
tl10:Excellent poems.
Special thanks to:Ginn for translating this mod into English. And thanks Max.Pain for helping translate this brief introduction.
Screenshots:
(name used before: NativePlus)
February 6, 2010 Updated.
Hi,everyone, in this mod, I've defined individual config files for both DX7 and DX9 mode, default config file is for DX9. Rename "ForDx7 module.ini" in the MOD's directory to "Module.ini" if you are using DX7 mode.
Download link:
http://www.mbrepository.com/file.php?id=1160 (Recommended)
or
http://www.rayfile.com/zh-cn/files/8dee4f14-22a9-11df-ab8f-0015c55db73d/c9fd5001/
or
http://www.brsbox.com/filebox/down/fc/174a4d64bd9a67424d283d4894db37e7/rand/1401079999
New features: (February 6, 2010 Updated.)
1. NPC self can lead a troop.
a) You can check the number of soldiers and captives by clicking the right mouse key on World Map.
b) NPC’s leading will be restricted by Leadership and Captive Management. Overstaffing soldiers or captives might escape.
c) NPC troop can join the battles nearby.
d) On the Camp Menu, you can recall the NPC troops staying out with jobs.
e) When NPC is defending own town, Play can talk with NPC to release orders in the castle.
f) When NPC is ordered to go back to your party, they can force to join you beyond the upper limit of troop headcount. Overstaffing soldiers or captives might escape.
2. Rapid March:
a) Click the troop by Right mouse key on World Map to switch to “Rapid March” from “Normal”.
b) This function consumes the morale to enhance the moving speed. The consumption of morale = 20 – Leadership.
c) Each point of Pathfinding increase 5% of Normal speed or 10% Rapid March speed.
d) You can set a morale lower limit in Camp Menu\Game Settings\MOD settings. It will auto-adjust to “Normal” when the morale goes down too far.
3. The NPC recruited has a new feature – Energy. Higher Ironflesh brings more energy and accelerate recovery.
a) Carefully deal with the three Dark NPCs, who has mastered their new skills individually and will automatically use them by now.
b) The Dark NPC’s specific skills for Player to order in the battle:
#Hel: When he uses long-range weapon (bow), he can shoot “Kiss Allure”, only by holding “Gather Energy” button (default in “E”) with enough energy.
#Jormungand: Press X to have his “Hell Thunder” without riding.
#Fenrir: On the horseback, he will automatically give off “Finis Storm” until energy exhausted, by holding “Forward” button (default in “W”) and Gather Energy” button (default in “E”) a few seconds.
4. Default Left ALT key for accelerating Sprint with energy consumed.
a) The upper limit of Spring speed is same for each role.
b) Higher “Athletics” and “AGI” can slow down the energy consumption.
c) Higher Ironflesh can accelerate the energy recovery.
5. A new action – “Kick” set for the role (default in pressing the middle key on the mouse). It breaks the attack or destroys the defense. (Referred to “kick” animation in “Warband”.)
a) Higher AGI, higher hitting rate.
b) It succeeds in hitting by Kick with more STR than enemy.
6. In the battle, Player can whistle (default in “Y”) to call back the horse if you have backup horse in your Inventory and enough Riding points.
7. You can adjust the angle of view in the battle:
a) Use ↑, ↓, ←, or → on the keyboard to adjust to higher, lower, nearer or further angle.
b) Resume the default by clicking "`" (left to “1”) or "R".
8. The poster - ”Wanted” in the bar.
a) In enemy’s town, you will find that YOU are wanted on the poster in the bar.
b) More functions and stories will be updated later.
9. Some new stories come up when you first meet Dark Killer.
a) When you destroy eleven troops of Dark Pilgrims, you will be chased by a troop of Dark Killer. New stories will develop while you meet them. See main tasks.
b) The story of “Chasing by Dark Inquisitor” takes place only if Rolf joins you and destroys five troops of Dark Killer.
10. Other changes:
a) Before the end of Zendar Defense War, you are not able to attack the capitals cities of five countries including Praven, Reyvadin, Halmar, Sargoth, Jelkala .
b) You can find additional function – “Talk or trade with the merchants” in Town Menu and “Meet Village Elder” in Village Menu.
c) In Camp Menu, you can define the hot keys for sprint, whistle, etc. and adjust the times of reinforcement in field battles, the frequency of weather changes, low limit of Rapid March, default in Radar on/off in the battle, and so on.
e) When you encounter the enemy, you will find additional True/False options for double-check after you click “Surrender” during the dialogues.
f) In good financial status under the Lord’s lead, the STR of the troops will improve along with the upgrades of Player. Whereas the troops will get weaker.
g) Khergit Armoured Cavalry has a new weapon – Machete in both hands. (Referred to the mesh of “Warband”.)
h) Both parties may get repetitious reinforcements without limit during the attack/defense of town, until any one has been routed. (Thanks for Rubik’s idea!)
a) You can check the number of soldiers and captives by clicking the right mouse key on World Map.
b) NPC’s leading will be restricted by Leadership and Captive Management. Overstaffing soldiers or captives might escape.
c) NPC troop can join the battles nearby.
d) On the Camp Menu, you can recall the NPC troops staying out with jobs.
e) When NPC is defending own town, Play can talk with NPC to release orders in the castle.
f) When NPC is ordered to go back to your party, they can force to join you beyond the upper limit of troop headcount. Overstaffing soldiers or captives might escape.
2. Rapid March:
a) Click the troop by Right mouse key on World Map to switch to “Rapid March” from “Normal”.
b) This function consumes the morale to enhance the moving speed. The consumption of morale = 20 – Leadership.
c) Each point of Pathfinding increase 5% of Normal speed or 10% Rapid March speed.
d) You can set a morale lower limit in Camp Menu\Game Settings\MOD settings. It will auto-adjust to “Normal” when the morale goes down too far.
3. The NPC recruited has a new feature – Energy. Higher Ironflesh brings more energy and accelerate recovery.
a) Carefully deal with the three Dark NPCs, who has mastered their new skills individually and will automatically use them by now.
b) The Dark NPC’s specific skills for Player to order in the battle:
#Hel: When he uses long-range weapon (bow), he can shoot “Kiss Allure”, only by holding “Gather Energy” button (default in “E”) with enough energy.
#Jormungand: Press X to have his “Hell Thunder” without riding.
#Fenrir: On the horseback, he will automatically give off “Finis Storm” until energy exhausted, by holding “Forward” button (default in “W”) and Gather Energy” button (default in “E”) a few seconds.
4. Default Left ALT key for accelerating Sprint with energy consumed.
a) The upper limit of Spring speed is same for each role.
b) Higher “Athletics” and “AGI” can slow down the energy consumption.
c) Higher Ironflesh can accelerate the energy recovery.
5. A new action – “Kick” set for the role (default in pressing the middle key on the mouse). It breaks the attack or destroys the defense. (Referred to “kick” animation in “Warband”.)
a) Higher AGI, higher hitting rate.
b) It succeeds in hitting by Kick with more STR than enemy.
6. In the battle, Player can whistle (default in “Y”) to call back the horse if you have backup horse in your Inventory and enough Riding points.
7. You can adjust the angle of view in the battle:
a) Use ↑, ↓, ←, or → on the keyboard to adjust to higher, lower, nearer or further angle.
b) Resume the default by clicking "`" (left to “1”) or "R".
8. The poster - ”Wanted” in the bar.
a) In enemy’s town, you will find that YOU are wanted on the poster in the bar.
b) More functions and stories will be updated later.
9. Some new stories come up when you first meet Dark Killer.
a) When you destroy eleven troops of Dark Pilgrims, you will be chased by a troop of Dark Killer. New stories will develop while you meet them. See main tasks.
b) The story of “Chasing by Dark Inquisitor” takes place only if Rolf joins you and destroys five troops of Dark Killer.
10. Other changes:
a) Before the end of Zendar Defense War, you are not able to attack the capitals cities of five countries including Praven, Reyvadin, Halmar, Sargoth, Jelkala .
b) You can find additional function – “Talk or trade with the merchants” in Town Menu and “Meet Village Elder” in Village Menu.
c) In Camp Menu, you can define the hot keys for sprint, whistle, etc. and adjust the times of reinforcement in field battles, the frequency of weather changes, low limit of Rapid March, default in Radar on/off in the battle, and so on.
e) When you encounter the enemy, you will find additional True/False options for double-check after you click “Surrender” during the dialogues.
f) In good financial status under the Lord’s lead, the STR of the troops will improve along with the upgrades of Player. Whereas the troops will get weaker.
g) Khergit Armoured Cavalry has a new weapon – Machete in both hands. (Referred to the mesh of “Warband”.)
h) Both parties may get repetitious reinforcements without limit during the attack/defense of town, until any one has been routed. (Thanks for Rubik’s idea!)
=========================================================================
Credits for sources from other authors:
Band of Warriors: Steel armor set, death mask, Head hunter's crown, a arena scene model. Thanks to fisheye.
The Tripartition:A crossbow, a shield, a horse. Thanks to muyiboy.
TLD:1 helmet, 1 grove, 2 shields, 1 axe. Thanks to Ancientwanker.
1 set of LOTR weapons made in MNB Chinese forum.
Two axes and three swords made by TheRock: administrator of ali213 forum.
Honored guest of MNB CHN forum kanesunny: Matchlocks
Administrator of MNB CHN forum kelavis: Extinguished knight armor set, first released in this MOD.
Ninja8181 from MNB CHN forum: Medieval equipments pack for MNB
ly_szc from MNB CHN forum: A set of MU female armor and a set of male armor
magicxx from MNB CHN forum: Female ninja armor set
theguard from MNB CHN forum: Kunai and Ninja weapon container
flyfly-1 from MNB CHN forum: A set of dark lord
su2006 from MNB CHN forum: A set of boots
sylxs from MNB CHN forum: A elven blade
romawushi from MNB CHN forum: Rebinded skeleton of talak_horse
poiuytrewq from MNB CHN forum: Aromr of Sword sister and Dragon warrior
txzwxm from MNB CHN forum: Blades, swords and lances
D.Kaede from MNB CHN forum: A map of Caradia
Talon:Standard Weapons Upgrade Project
Eisenhouwer:Cries of War Soundpack v2.0 beta
Ursca: A set of helms
Yoshiboy: A set of troll equipments
…………
PS: Please contact me if you found any mistakes in the list, I'll correct them as soon as possible.
Copyright of the models in the list belong to their authors, if you want to use them in your own work, please contact authors for permission.
Source code:
1: Thanks to fisheye to allow me to use scripts of unique item drops and battle profiles in Band of Warriors.
2: Referred to kanesunny and walterlohndorff's codes while designing formation script.
3: Referred to rubik's codes while designing special equipments' ability bonus script.
4、Referred to 0.903EGII's code while designing morale system, thanks to Chel's brilliant idea.
New bgms from:
Tactics Ogre (皇家骑士团Ⅱ)
Dre Langrisser
Shaft Sword Ⅲ (轩辕剑3-云和山的彼端)
Fable (神鬼寓言)
LineagII (天堂Ⅱ)
Knights of Honor (荣誉骑士)
Stronghold (要塞)
Brave heart (勇敢的心)
……
Staff of 1.0 Light&Darkness:
1、Planning support:
Max.Pain、su2006、ybn100、老高、bi777、小一乱跑、雷奥米麒、爱爱兔、sailstar ……
2、Art design support:
kelavis :Models of new knight armor, crystal, little island, Mirror of truth
小一乱跑:beautiful postals, model textures, flag textures.
su2006:noble riding boots.
暗暗十分: rebinded boots' skeleton in older version.
3、Scenario design support:
ybn100:Huge amount of character lines, minor stories, poems and so on.
老高:Excellent poems and character lines.
踏银:Excellent poems and minor stories.
tl10:Excellent poems.
Special thanks to:Ginn for translating this mod into English. And thanks Max.Pain for helping translate this brief introduction.
Screenshots: