Taleworlds Detailed Major Mods (Last Updated 12-11-09 )

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Chechen!

Here's a quick view of the Taleworlds Major Mods that I made with a lot of ideas and help from Henning0r and Fall of Denial
If you don't see your fav, please tell me I'll add it . If an newer version of a mod in the list came out please date me up. Since I dont play M&B so ofent anymore, thanks.

For less details and more mods check out Arch's mod list.
http://forums.taleworlds.com/index.php/topic,79704.0.html

The Great Death note user said:
i want known how i can install the mods!i tried but not have worked :evil:i want know
http://forums.taleworlds.com/index.php/topic,59606.msg1540952.html#msg154095

1257 Edition 
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=838
Thread and more info: http://forums.taleworlds.com/index.php/board,121.0.html

Features
-Equipment of all troops, civilians and NPCs adjusted to reflect the High Medieval period
-More authentic-looking and more interesting factions
-Authentic knightly tournaments
-Emphasis on individual heraldry
-Specific items to mark your status as a faction lord
-Period-accurate helm models
-New textures added, and hidden models activated to expand the range of shields, helmets, surcoats and other armor
-New banners for the Swadian, Northern and Vaegir factions, based on heraldic principles
-Three new knight companions to recruit
-Extensive editing of in-game text to fit the setting


1866
Direct download link: http://www.mbrepository.com/file.php?id=1557
Thread and more info: http://forums.taleworlds.com/index.php/board,150.0.html

Features
-New Firearms 
-New Melee Weapons
-New Clothing
-New Factions
-New Scenes
-New Troop Trees
-New Sounds
-New UI
-New Effects
-New Quests
-New Map
-New Character
-New Characters
-New Banking Features
-New Hunting Features
-New Quick Battles
-New Battle Scenes


Age of Blackpowder - Realm of Revolution
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1175
Thread and more info: http://forums.taleworlds.com/index.php/board,130.0.html

Features
-Firearms
-Less cavalry, more infantry
-More damage, less armour
-Bloodier battles
-Kings is historical characters
-New Animations
-New Factions


Barbarian Invasion
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1031
Thread and more info: http://forums.taleworlds.com/index.php/topic,45196.0.html

Features
-Factions: will be modified
-add "Own Kingdom" Feature done
-add "Hunting" feature
-add "Morale" feature 
-add "Tax" feature
-add "Formations" feature
-add "Invasion" feature done
-Retexture of most equipment
-Redo Faction Flags
-Tweak Invasions
-New factions
-Native Equipment Removed
-Redo Map locations
-Custom faces for each faction


Britain 1297
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=954
Thread and more info: http://forums.taleworlds.com/index.php/board,111.0.html

Features
-A new map of the British isles.
-Many new models.
-Many re-textures to convert Calradia into Britain.
-Historical lords, troops, cities and castles.
-Five new factions
-The diplomatic status of the factions set up a 3 v 2 situation.
-Emphasis on archery. The amount, the quality and use of archers you have can now determine battles of any size.
-New quick battles scenario's.
-Numerous tweaks so it's easier to get and maintain a larger army. However, the NPC's also have larger armies also.
-Changes to the dialogue to suit the setting.
-Permanent war between England and Scotland.


Britannia 1080
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=954
Thread and more info: http://forums.taleworlds.com/index.php/board,112.0.html

Features
-New factions
-New map
-and more


Britain at War
Direct download link: http://www.mbrepository.com/file.php?id=1467
Thread and more info: http://forums.taleworlds.com/index.php/board,113.0.html

Features
- New map of the british isles.
-  5 factions.
- New troops.
- New mercenaries.
- New armors.
- New weapons.
- Weaker horses


Chronicles of Talera
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=936
Thread and more info: http://forums.taleworlds.com/index.php/board,108.0.html

Description
Main Creators:Elenmmare, Kardiophylax,WhySoSeriousa?, CookieEatingHuskarl,Kardiophylax,Khandrak,Glaehronn Turaanen,adila,Slayer_of_Doom,illmatics,Elvenbow123  -
Chronicles of Talera is a fantasy mod of Mount&Blade. There is 5 factions, The Kingdom of Illoriaon which are a religious moral faction. They believe little in material possesion. There is the The Kingdom of Asaleth & the Hill-Clans, which the rich love elegantly, while the poor pay the expense. They are under poor-condition.  You then got the The Planelords, and the Feron tribe. The feron tribes consists of Orcs. And last, you got the The Blighted Plague, which are the undead army.

Gods are mentioned in the mod, the quests are unique, the sounds are swell,and there is beautiful backstory and many things to find out in this mod.

Features
-Brand new quest line for the Feron Tribe.  See if you can rise to the rank of high chief and receive the incredible artifacts the Feron have to offer.
-New quest line open to all factions.  Will you assist the Kingdom of Gilaes in their time of need?  Or will you use them to your own devious advantage?
-Brand New Models for some individuals and the Feron Tribe.  Feel the awesome might of the Feron horde.
-All New Elements of Magic including Necromancy, Illusions, and powerful Artifacts
-New Game Mechanics including Feron Bloodthirst, a faction based armory, and more.
-Read and learn more about your adventure as you go with your dynamically updated Lorebook of Talera.
-All factions have been redesigned and feature their own unique fighting styles.
-Increased emphasis on skills often avoided such as Persuasion, First Aid, and Wound Treatment skills.
-New Scenes for many towns and castles.
-Denser forest battle scenes for a true feeling of being in the woods.
-34 All New Music Tracks.  Many are faction specific and are designed to make you feel like you are a part of them
-New intro, loading, and game menu images help keep your mind firmly planted in all that is Talera.
-Integration of More Metal Sounds 1.3 by Checkmaty - no need to download, it's built right in.


Custom Settlements
Direct download link: https://www.mbrepository.com/file.php?cid=8&id=1012
Thread and more info: http://forums.taleworlds.com/index.php/board,122.0.html

Features
-Resources:Wood,Rock,Food
-The resources and gold profits generated every month are kept at the settlement and viewable via the "Manage Settlement" option.
-Resource Generation (monthly):
-Everyone in population party generates gold, wood, and food at a low rate.
-Prisoners generate gold and rock at twice the rate.
-Quarrymen/women generate extra rock.
-Farmers generate extra food.
-Lumberjacks/jills generate extra wood.
-More gold is generated with higher prosperity (with corruption taking away up to 10% at 100 corruption).
-More wood, rock, and food is generated with higher production.
-Manage Settlement
-Settlements require gold, wood, rock, and food to upgrade (AIs have same requirements as the player now).
-You can withdraw gold (if you have atleast 1000 in the settlement) or deposit gold (if you have atleast 1000 gold).
-You can withdraw food to take with you.
-Organize Population
-Can train the new worker types.
-Edit Settlement (new options):
-Can add peasants to all Settlements (about 10-20 to each)
-Can add a mega wave of bandits (around 100 bandit parties around)
-Can wait really fast (10 times the normal settlement wait rate)
-Can raid settlements if you've defeated their garrison.
-You steal all of their gold and resources when you do so, though the food stock is half destroyed in the process, and only 1 fifth of the wood stores avoid being
destroyed in the process.
-All the gold and resources and prisoners/freed prisoners are added to a "Resource Caravan" that will head to your settlement and add its contents to it.
-AIs will not raid you in this version.
-Fighting current owners of a settlement:
-The population party will only help in the fight if the settlement is owned by the peasant faction.
-The lumberjacks/jills and quarrymen/women can be pretty tough compared to the peasants or farmers.


Eagle and the Radiant Cross
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=568
Thread and more info: http://forums.taleworlds.com/index.php/board,95.0.html

Features
-formations
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field.
If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the
  second branch from towns.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly 
-And more.


Europe 1200
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1219
Thread and more info: http://forums.taleworlds.com/index.php/topic,61703.0.html

Features
-24 new factions
-New war system
-New mecenaries
-New game options
-Huge map of Europe with about 450 settlements
-Tons of New Historical Items
-Historical accureate lords and kings
-Each lord have his own historical accurate banner
-Rule your own kingdom and recruit lords
-Challenge companions, lords or even kings to a freindly duel
-22 new companions
-Unique troops and items for all factions
-Speak to village elders and guild masters from menu
-Autoloot

Expanded Gameplay III
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=576
Patch: https://www.mbrepository.com/file.php?cid=1&id=733
Thread and more info: http://forums.taleworlds.com/index.php/topic,61453.0.html

Feature
- Can now open combat ability help menu in town
- Many more Items
- New map
- New Bandit types.
- battles are much more dynamic
- all kingdoms' troops are re-balanced
- you may become dead after level 7 with high probability, after that you have a month to recover your body and soul wondering as a restless spirit, you can return to life only by killing lots of those who still have flesh on their bones and finally combine three divine  charms together
- And much more.


Fallout Mod
Direct download link: http://rapidshare.com/files/175393021/Fallout_B.03.zip
Thread and more info: http://mnbfallout.forumotion.com http://forums.taleworlds.com/index.php/topic,37788.0.html
Description:
In 2015 a war raged through the world. Every nation found themselves in a position where they had only two options, kill or be killed. Finally after 3 years of brutal murders a group of terrorists acquired a nuclear bomb that had the strength to cause death to all countries of the world. While feeling very pleased with themselves the terrorists launched this bomb in the middle of the Atlantic Ocean. Doing so didn't cause the complete destruction that it was capable of. Many were pumped full of radiation and left for the mutations to occur. 70 years later you were born.
*note - This is not a final storyline.  Editing WILL be done

Features
- New map
- New items
- New scenes
- and more


Fire Arrow - Turn Into an Inferno Version (Beta)
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1119
Thread and more info: http://forums.taleworlds.com/index.php/topic,57911.0.html

Features
-You can burn structures, belfry, ladder, by fire arrow and torch. Wooden structures burn hard.
Soldier get burned by flame.
-Minimap - You can fight with looking enemy location on minimap .
-You can change display minimap and order panel.
-Minimap show you number of men knocked down.
-Village raid system were changed : Raid progress is influenced by looting skill and number of raiders.
and Raid progress becomes slow if raiders were attacked by another party.
-Village prosperity and number of cattles are decreased by loot.
-Raiders kill villagers.
-Near enemys join battle
-Only when production of wheat in village is low, you can take deliver grain quest.
-You success deliver gain quest, Village wheat production increase a little.
-If village wheat production is low, Villager use grain in elder's inventory for product wheat.
-When you have a deliver grain quest, if you take some wheat, You can take a deliver grain quest in other village.
-Change Infested Bandit Quest:You must defend village from raider, Finally, when village is looted, You fail this quest.
-Change Training Peasant Quest:You must defend village from raider, Finally, when village is looted, You fail this quest.
-New wheat farm and dairy farm icon show you these production. You can know village has quest.
-If village has been infested bandit, You can know it.
-You can make party companion leaded.
-When you caught a enemy lord, and If You could persuade him, You can make enemy lord your companion.
-You can divide your and companion's party, and You can make companion's party join other companion's party.
-Right clicked context menu were extended:
-You can order to companion's party, attack, follow me, patrol here, retreat in town, join ally.
-Companion's party can trade with village and town.
-You can deposit and withdraw money with companions for trade.
-You can make new partys from garrison station in town and castle.
-You can change troops list in Companion's party and castle garrison.
-Custom banner: You can make new banner by combine background pattern, color, charge,and flag type. Shield and Heraldic Mail with Surcoat show your custom
banner
-Your soldiers can upgrade by use outfit in your inventory.
-Foods and morale are extended to your companion's party, they will starve and desert.


Fury of Odin
Direct download link: https://www.mbrepository.com/file.php?cid=9&id=967
Thread and more info: http://forums.taleworlds.com/index.php/board,116.0.htm

Description
Backstory:
This is Fury of Odin, one of the few Viking mods out there. The creator is making a sequel as well, Roots of Yggdrassil, which will be a complete overhaul of Native. The creator, Ruthven, expects to change many of features and add more in his sequel. Here is Fury of Odin's background, originally created by Ruthven, but edited by Fall of Denial:

After a long and bitter war, the Kingdom of Rhodoks finally surrendered to the Swadians. The Swadians pushed their advantage, and easily swept across the defenses of the Vaeigrs and Nords. The Vaeigrs were annihilated.Their pace slowed when King Harlarus died in battle, and they stopped at Sargoth, leaving Tihr and a few western castles still inhabited by Nords.

The Khegrits decided to leave Calradria, however found warring tribes which they exploited and put under their control. The Khegrits now have obtained the much needed infantry, and decided to resettle Calradria.

The Nordic king in Tihr, was persuaded to ask their allies across the sea for assistance. But by the time the king's message arrived, it was too late. Konungr Olaf, a man from a place even farther North than the Nord's home island, had moved south, and conquered the lands that used to belong to the Nords. Hearing of more land to conquer to the south, he and his victorious armies readied their ships and set sail for Calradia as soon as they could.

When they arrived, they easily took Tihr from the Nords. They moved on, and conquered the castles out west, and went as far as Sargoth, where they slaughtered a large amount of Swadians. These men were unbeatable in almost every way. They were fearless, strong, fast, skilled, and, for the most part, fairly intelligent. They could run day and night, hardly ever stopping. They could fight for two hours, defeat an army twice their size, run for the rest of the afternoon and kill another army by nightfall.

The Swadians were truly afraid of these men. And with the Khergits attacking them from the south... It is sure to be bloody.

Features
-Added naval battles
-Sailing
-3 factions
-New weapons
-New models and troops
-Sequel adding many features planned


Lords and Realms
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1063
Thread and more info: http://forums.taleworlds.com/index.php/board,120.0.html

Features
-Manage your own kingdom (with up to 20 lords, own caravan, patrols and more)
-New Units, Equipment + tree for every faction
-New Unit trees with own items: Crusader, Teutonic, Ibelin, Viking, Wales, English, French
-Additional SIEGE Ladder (from own siege-ladder-project)
-Lots of new items, horses, banners
-harder Lords, most units(also villagers) and NPC's totally reequipped with new items
-unique historical based viking equipment designed by AlphaDelta
-New and larger bandit/caravan groups with new units (eg crusade renegate lord)
-Tournaments: changed arenas, new equipment, larger bets, more winning money/xp/renown, harder fights
-Long pikes
-Includes: More Metal Sound Mod 1.4 by Checkmaty and more music by Arch3r
-Autoloot for companions
-You collect taxes from all fiefs by visiting just one
-You can talk to Village Elder from village menu
-Panoramic mod 2.0 by The Witcher
-new animations by MAXHARDMAN (ACM 0.3)
-And a lot of others fixes // many updates - nearly per week new features


Mongol Series
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1103
Thread and more info: http://forums.taleworlds.com/index.php/board,114.0.html

Features
-Troop Naming convention and basic upgrade setup.
-Village, Castle and Town names. 
-Faction Kings Completed.
-Faction Lords Completed.
-Troop Leveling Fixed.
-Horse's Health Nerfed.
-Major Factions Implemented.
-Game Blood Changed
-Troop Reinforcements built
-Building troop trees
-New Factions


Native Expansion
Direct download link: https://www.mbrepository.com/file.php?cid=10&id=904
Thread and more info: http://forums.taleworlds.com/index.php/board,109.0.html

Features
-Almost 100 new units.
-Most units have gotten stronger.
-Looters replaced by war parties, which are fairly powerful - 30-40 mercenaries.
-Mercenaries are very strong, but kingdom troops tend to beat them.
-Kingdom troops gain a strength boost.
-Lords and Kings are extremely strong.
-Dozens of new items.
-Troops are equipped with these new items.
-More and changed companions
-Tournaments: larger bets, more renown
-includes: Troop Formation system, Modified Shield Bash and Spear Wall ability
-new buildings added
-own kingdom management options
-After 75 days in game, a mysterious faction with incredibly powerful troops will invade Calradia from a random direction. As some other features You can change when they will begin their invasion (including never) in the game settings menu (accessed by camping.)
-and a lot of other fixes
.

Prosphesy of Pendor
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1011
Thread and more info: http://forums.taleworlds.com/index.php/topic,66598.0.html

Description:
Synopsis

Prophesy of Pendor is full and complete module for Mount&Blade. It is part literature, part performance art and of course it is a game. It will challenge your notions of what entertainment is, and it will challenge your concept and perception of reality. It may even challenge your notion of mans place in the universe.

From the Founding of Pendor – the year is 354
A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single King and brings peace and prosperity once again to this ravaged war-torn land.

Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy… if you dare.

Features
- Expanded Economic Model
- build dozens of new structures at your village, castles and towns.  Structures can be damaged and destroyed when locations are
conquered or raided.
- Player as King option and Enhanced Kingdom Management system. Declare yourself as a Monarch and play at a new level and all
that goes with it.
- Many and varied foes that are intrinsically part of the struggle of Pendor. 
- Addition of unique Heroes belonging to various minor factions that have unusual troops, dialogues and are challenging to defeat.
Minor Factions have warbands and armies that can appear to challenge your rule of Pendor.
- Knighthood Orders- The top tier troops can only be created at chapters of knighthood orders that are located at various castles and
towns. Some Orders already exist in the game, others are defunct and are up to the player to discover and reestablish.  You decide
what orders to promote, destroy, keep or create and where.  In addition you can enhance the skills and attributes of these upper
echelon troops in the game.
- A unique troop trees reserved for the player.  Adopt one of the five major cultures as your own or turn back the clock and embrace
the culture of the old Pendorian Kingdom.
- Enhanced Mercenaries, over 15 different types with intersecting troop trees.
- More powerful soldiers and increased troops.. added 150 more troops to encounter and work with.
- Multiple new troop trees to utilize.
- Expanded NPC's. 20 unique companions with enhanced dialogue.
- Companion, Pretender and Cultural special abilities: Unique weapons, items, ability to train specialized troops etc.
- Addition of over 475 new items.
- Many new Horses
- New Armor with amazing look, feel and properties.
- New weapons including upgradeable enchanted weapons and highly valued unique weapons.
- Added a Baggage Train for those long Sieges.
- Enhanced NPC voice acting to give deeper immersion.
- Better Battle Sounds.  Incorporated Checkmatey’s More Metal sounds V1.7.
- New Music - some donated by professional award winning artists and composers.
- Reworked the menu system for a completely fresh look and feel.
- New banners – Amazing banners that spark your imagination.
- New Artwork, Icons, armor and weapons textures that that change the entire look and feel of the game.
- A new unique and challenging map and expanded from earlier versions.
- Renamed, reworked and brought in line with the relevant culture all lords, ladies, merchants, stewards to give a consistent visual -  and contextual experience.
- Incorporated new face textures for a more realistic grittier look.
- Dynamic Conversation System. - This system will allow for the interaction with various merchants, travelers, stewards, barkeeps,
and Red Brotherhood slavers and yield location specific, relevant and dynamic content that will affect game play.
- Autoloot
- Accessing inventory while in siege.
- Accessing village leaders from the village menu.
- Modified defenders arrow supply.
- Auto continuation if your character falls in battle.
- Creation of a wiki to help players with the immense storyline and information.
- Prisoner ransom reward by level.
- Modified prisoner recruitment. 
- Enhanced tournaments for betting, and rewards.
- Find Treasure Map
- Buy Slaves from Ransom Brokers..
- No two games will be the same.
- Not a module for the inexperienced player.
- New Reports for status on your game victory.
- New reports at each location you own to find out how they are doing.
- Expanded Reporting – Enhanced reports of your villages, castles and towns as well as victory conditions.
-Mature content warning.  Some crude language, mature subject matter, mature themes
 
The Chaos War( Beta )
Direct Download Link: http://forums.taleworlds.com/index.php/board,149.0.html
Thread and more info: http://www.mbrepository.com/file.php?id=1549

Features
-Permanent Death
-Wound System(Credit to Chel)
-Battle Morale(Credit to Chel)
-New Map (Credit to Ceoclic)
-Flying Missile Meshes
-New Quick Battles related to a certain Faction(Northern Kingdom done so far)(You should definitely check this out)
-Quests that can be played but can't be finished YET
-Recruit Bandits(Credit to Geoffrey Ashe)
-Create Multiple Parties by talking to one of your troop(s)(Credit to Geoffrey)
-BlackJack(Credit to oolonglgx)
-Cries Of War Soundpack (Credit to Eisenhouwer)
-Play as one of your companions!(Credit to rubik)
-Extended Prisoner Chat(Credit to Mordachai)
-Able to duel friendly lords, kings, companions and even your own troops!(Credit to MartinF)
-New Heroes(Some are very powerful. Each new hero has its own uniqueness in battle and its own unique story)
-Lords have weaker armor but they are still really powerful. Atleast you CAN kill them now.
-Wraiths(They were once human but through death they changed into wraiths who are forcefully controlled by the Dark Legion)
-You can now buy armor that lords wear.
-More weapons and armor
-One new Quick Battle called The Dark Nightmare


The Ranger's Apprentice
Direct Download Link: http://www.mbrepository.com/file.php?id=1450
Thread and more info: http://forums.taleworlds.com/index.php/board,145.0.html

Features
New map
-New towns, castles and villages
-New map
-Larger party sizes
-A specific troop has extremely fast horses
-Much stronger troops
-Larger battles within town centres and halls
-More chance of receiving castles from the king
-Larger tournament bets
-New initial choices
-Improved morale
-You can command larger parties
-New set of Quick Battles
-Stronger lords and kings
-More recruits
-Larger ransom sums
-Villages offer new faction troops after being conquere


Revenge of the Berserk ( Beta )
Direct download: http://www.mbrepository.com/file.php?id=1513
Patch: http://www.mbrepository.com/file.php?id=1513
Thread and more info: http://forums.taleworlds.com/index.php/board,147.0.html

Features
-15 new quickbattles at the start of the game for the man or woman starting choice. It includes your childhood.4 new quickbattles for Gutts(+renown)
-Thanks to Silver Wolf for releasing new helmet pack.
-Huge Props to Wei.Xiadi for letting me use some of his items for Tudor and Kushan they look much better now. As well as making Casca's new plate and helmet
-Huge Props to Barf who made a new Gutts Claymore and Dragonslayer for the mod new textures and Kushan Horse Sword.
-Battles between Npc's will resolve quicker. The last two factions are stronger in autocalc.
-berserk quickbattles with new scenes added into the campaign as well.
-added braced spear kit spearmen and pikemen can crush cavalry charges[b-button](TheMercenary)
-horse whistle can call your horse from anywhere[h-button](TheMercenary)
-added duel mod fight companions lords and kings(MartinF)
-deathcam battles continue without you[j-button,and k-button] scroll through surviving troops(MartinF)
-added many quests involving one large story arc you have to join Midland to start off the main story arc once you reach 1000 renown.
-Scripted war system involving the main arc, new map by (Berserk was loosly based on Europe) and unique factions
-added sweet bridge battles when fighting on a bridge(Arch3r)
-All npc's only gained through quests and special events you get some at the beginning(the Band of the Hawk)
-Need 750 renown to be offered vassalship.
-Area damage for the dragonslayer every swing.
-When you get that you get the hidden cannon(AoE) and repeater crossbow as well
-Added 1 stop tax collection,cattle now follow instead of run and the elder will only ask for five of them
-Horses have less hp and more armor making them more balanced and worse against pikemen
-Throwing weapons are more plentiful and stronger, crossbows more common two new powerful crossbows.
-now being rejected a castle nets you 5000
-scripted wars(ex Midland and Tudor won't make peace until after conclusion of Doldrey quest(need to be aligned with Midland and have 1000 renown) Kushan will become 3x stronger at a certain point in the game.
-Many new map parties such as kingdom specific merc parties and rogue merc parties good for after you get tired of killing sea raiders.
-Super Elite troops for every kingdom all are dangerous in their own way
-Checkmaty's More Metal Sounds Mod implemented as well as new music.
-An end to the game once you beat the last faction's armies and take all his castles you can fight and kill him to end the war. the game of course continues in sandbox after that.
-Many of magelord's tweaks thanks to AJM for releasing a source with them in Python.



Rise of Khergits
Direct download: https://www.mbrepository.com/file.php?cid=7&id=957
Thread and more info: http://forums.taleworlds.com/index.php/topic,44291.0.html

Features
- New Factions
- New items and Horses
- New troop tree
- Recruits are now recruited due to their "own" nation, not the village's nation where they are recruited from.
- New Bandits
- Banners carried on battlefield have been added
- Skyboxes have been changed,
- Some textures have been remastered,
- Black Generals have been added
- Trade item helmets and armors have been added,
- New battle tactics and formations have been added,
- Ranked soldiers are now recruitable in villages,
- Pre-game character class selections have been changed,
- Factions' commanders' names and such have been fixed


Roots of Yggdrassil
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1167
Thread and more info: http://forums.taleworlds.com/index.php/topic,60057.0.html

Description
9 Viking factions duke it out in this mod! A huge step out from Fury of Odin, and this mod is huge fun. You will mainly fight in the snow, against 9 factions, excluding one that you just simply kill. This is a real fun mod. Download!

Features
- Mirathei's Naval battles
- No more horses
- No more crossbows
- Highlander's Kingdom Management
- Vilhjalmr's permanent death (optional)
- New map
- Nine factions
- Many new items (Even more items removed)
- "New" animations
- New archery reticule (dots)
- No more health bar
- Some dialogues translated to Old Norse
- Sailing
- New parties to fight
- New sounds (from More Metal Sounds mod)
- Mirathei's Shield Bash
- Rus invasion


SAVAGE
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1214
Thread and more info: http://forums.taleworlds.com/index.php/topic,62155.0.html
Description:
A simple mod meant to look and sound good. Not much else. The factions have been completely redone and new mounts have been added.
Without having fantasy elements it's still meant to be fantasy'ish with people riding boars and deer - and wearing psychedelic armour.
Throwing weapons have been made plentiful - several troops have them and you get 12 pcs. per package. Finally they have good use.
Foot combat: You do not want to fight on foot. There are now more cavalry troops on vicious mounts... ride the beast boy

Features
- New sounds
- New items
- New Horses
- And more.


Southern Realms (Beta)
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1102
Thread and more info: http://forums.taleworlds.com/index.php/topic,49827.0.html

Features
- Wider range of skills and jobs, including being an assassin, mercenary, town watch commander, bandit lord, pirate, and so on.
- New NPCs with range of skills
- Vast new lands to explore (Vorok Kingdom, Gorin Empire, Republic of Geroia, Halraushian Empire, etc.
- VAST troop and mercenary range allows better flexibility and tactics
- New scripts add depth and interest to the game
- New world additions still have depth, with backstory and major plotlines/quests
- More differences between existing factions (Rhodoks are now a republic, with (possibly) an election system you can participate in as a lord)
- Hire your own mercenary captains and/or promote NPCs to lords, carving your own Empire from the lands of Calradia!
- Ship combat and trade adds another new dimension to the game


Star Wars Calradia (Beta)
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=809

Features
-New items
-companions won't complain
-captured villages now produce troops of new faction
-generic companions who start at level 1 (dialogs still need to be modified)
-integrated Iberon's Custom Battle Mod
-integrated Mirathei's Shield Bash Kit
-integrated oolonglgx's Blackjack Mod
-integrated Ibanez's Battlestar Galactica Mod
-fisheye’s Autoloot code to make Hero management easier
-HardCode’s Color Coded Messages system
-many other gameplay changes, please review SWC_ChangeLog.rtf which is available in the download


Sword of Damocles - Invasion
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=983
Thread and more info: http://forums.taleworlds.com/index.php/board,117.0.html

Features
-You can create an own kingdom and recruit up to 20 lords
-When You arrived to Caladria from Your motherland devastated by Imperial Legions under the lead of Legate Gaius Marius only what was left from Your former glory was your armor, weapon and a horse. You must now prepare.
-At arrival You can only recruit and train mercenaries. If you give an oath to one of Caladrian Kings You can recruit and train Caladrian troops.
-Rule Your kingdom through court. Issue orders to Chancellor, Treasurer and Marshal.
-Chancellor can - Declare War to other Kings/Recruit Lords and Manage Fiefs/Change Your kingdom Color/Can now tell your global population and  global faith.
-The more fiefs Your Lords have the larger army they can have. Wait a bit before you assign fiefs to new lords!
-Lots of new buildings
-Population has been added.  Each Village and City now has population. Population number is now base income from fief.
-Starting population values for are 50-250 for Villages and 500-1500 for Towns. As Town importance is much higher.
-Weekly population growth is based on Prosperity, Local Faith acceptance, Popularity, Tax level, and on new factor Health.
-Castles now don't give you ANY money. In fact their maintenance costs you 250 denars weekly.
-When You order Your marshal to garrison Towns and Castles, town/castle's village population will drop for each recruited troop. Recruiting nobility from Chapters does not affect population.
-Health - has been added. It mainly influences population growth and will be responsible for firing Disease events.
-Change Taxes - you can change tax levels of your fiefs. High taxes increase your income but decrease your popularity and prosperity..
-Random events will make You feel like You realy are rulling a kingdom.
-More detail on Army Management with new troop trees in Troop thread.
-Marshal - when told to will upgrade Your soldiers if You have proper facilities. Costs money. Able to fill up garrisons.
-After a battle Your faithfull companions will equip loot.
-Faith system, choose from 4 Faiths, spread your faith across lands, get Holy Warriors
-Optional Undead Invasion.


The Eagle and the Wolves
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1126
Thread and more info: http://forums.taleworlds.com/index.php/topic,63452.0.html

Features
- New map
- New Items and horses
- Formations
- Hunting
- New factions
- New animations
- And more


The Horde Lands
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=1005
Thread and info: http://s9.zetaboards.com/exilian/topic/467897/1/  (Not Taleworlds)

Features
-8 Playable Races: Human, Elf, Dark Elf, Goblin, Orc, Zombie, Skeleton, and Ghost
-A completely redesigned map with 8 Kingdoms (each with expanded troop trees and equal territory), as well as expanded troop trees for outlaws and mercenaries.
-Nearby enemy parties will now join forces against you.
-265 new items
-Expanded recruitment options: 3 different recruits per kingdom at villages, hire rogues & mercenaries from tavernkeepers, greater variety of random hireable
troops in taverns, and the NPC Necronus sells undead troops. Tavernkeepers, Guild Masters, Tournament Masters, Ransom Brokers, and Travellers can now be
recruited as well.
-Non-tournament arena fights now include a wider variety of opponents.
-The following scripts have been added: Kingdom Management, Autoloot, Patrols, Troop Ratio Bar, and a Blackjack game. The Formations script was removed due
to lag issues. When I get around to uploading the source code I will include the formations separately for anyone who wants to have it in the mod.
-Neutral location called Dragon's Death has its own tavern and an explorable dungeon featuring random encounters, treasure chests, and boss monsters (the
dungeon is a WIP and will be expanded in future versions).
-Undead now have new voices for when the get hit, when they die, etc.
-The mod now features a variety of new music to replace many of the Native songs.
-A new type of NPC has been added: the Minstrel. There are 6 of them that appear randomly in taverns. They can play any of the new songs and can be recruited
as companions. If a minstrel is in your party, you can have them play music from the camp menu and you can also talk to them in the dungeon and have them play
music.
-A new type of merchant has been added: the Black Marcket Merchant. There is one for each kingdom hidden somewhere in one of their towns. All kingdom-specific
equipment has been removed from regular merchants and can now only be purchased from the Black Market Merchants or found as loot.
-Players can now garrison troops in villages that they own.
-Players can now change the name of their kingdom if they are the leader of their own kingdom.
-Players can now control any of the companions in battle by changing the battle commander before the start of the battle.
-Players can now call for reinforcements once per battle by hitting the M key anytime during the battle. This works in addition to the reinforcements that enter the
battle automatically when your number of troops gets low


The Hundred Years War Mod
Direct download link: https://www.mbrepository.com/file.php?cid=7&id=655
Thread and more info: http://forums.taleworlds.com/index.php/board,98.0.html

Features
-Entirely new map of France with the major and minor towns, and castles, owned by the French and the English.
-New items with custom textures and heraldries.
-New models, including helmets, weapons or map icons.
-Renamed Lords


The Peloponnesian War (Beta)
Direct download link: http://forums.taleworlds.com/index.php/topic,51003.0.html
Patch :http://forums.taleworlds.com/index.php/topic,51143.0.html
Patch :http://forums.taleworlds.com/index.php/topic,51152.0.html
Thread  and more info: http://forums.taleworlds.com/index.php/board,110.0.html

Features
-5 new factions
-Lords' death - If they are captured, lords can also be killed, but expect several consequences.
-Assassination - The higher the number of enemies and lords killed and enemies made, the higher the chance of being ambushed.
-Ability to start your own kingdom and recruit your own lords
-Sabotage - Once a kingdom has a low enough relation towards you, it is possible to pay spies to enter a town or castle to try and sabotage their food supplies. If they
succeed, starvation will eventually force the enemy into surrender, provided the siege isn't lifted.
-Formations
-Shield Bashing
-Horses are extremely expensive, due to their seldom appearance in our timeframe. Their charge has been increased and their hitpoints reduced.
-Spears are faster, meaner and they usually hit three or four at a time, thanks to Mirathei's formation script. Good timing is the rule of thumb in a phalanx.
-There are rare items to be looted, like spartan shields that can't be purchased. There are also unique items such as kings' shields or personal equipment, that may be
sold for a good amount of gold or kept for personal use.
-Increased party size and boosted leadership bonus to keep up with it.
-Armies are stronger, and recruit units are not fielded anymore.
-Some village improvements have been boosted.
-New Kingdom unit
-New Mercenary units


The Wedding Dance (Beta)
Direct download link: https://www.mbrepository.com/file.php?cid=10&id=1289
Thread and more info: http://forums.taleworlds.com/index.php/topic,58995.0.html

Features
- New kingdom manegment
- deployable scouts
- new quests
- new enemies
- promote companions to kingdom lords
- new armor's and weapons
- new map
- new consumables that give bonuses other than morale
- camp to gain morale
- explorable camps
- lots of new props just for fun (paintings, new scenes, tapestries, etc)
- new npc type (fortune tellers)
- Rewards for the arena and tournament have greatly increased
- the ability to get married



Timeless Kingdoms
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=944
Thread and more info: http://forums.taleworlds.com/index.php/topic,49880.0.html

Features
-New map
- New items
- New factions
- And more


WWII: China Battlefield mod beta version
Direct download link: https://www.mbrepository.com/file.php?cid=1&id=1332
Thread and more info: http://forums.taleworlds.com/index.php/board,137.0.html

Features
-New factions
- machineguns, grenades, coehorns, artileries and bombings are the new fatal elements in the battles.
- armies will bomb each other during battles, if they have artileries or warcraft.
- New wepons and equipments will surely lead the gameplay to a different style, and you won't be able to win if you still  stick at the old strategies.
- all scenes will be adjusted, with chinese buildings items etc..
- logistics is far more important: watch your baggages!
- some old "useless" skills will be more important than ever.
- new missions.
- almost every weapon, horse, uniform, and other equipments has 2~4 lod meshes.
- good weapons and helmets look differently from the ones in bad conditions.
- many new sound effects; each kind of weapon has its own sound.
- new musics.
- new building system
- New Weaponry System
- Special Soldiers Ability System
- New music
- New commands
- And much more.


Thanks to
Fall of Denial for the description and updates
Henning0r for the ideas and help.
ragni for the help
And all the modders of course!
 
Big thanks for this!  :grin:

Maybe a bit shorter, only essantials, but very informative thread!
It really was time.


should be S T I C K Y   :roll:
 
What about The Horde Lands? (Made by Keedo420)
http://s9.zetaboards.com/exilian/forum/44341/
#  8 Playable Races: Human, Elf, Dark Elf, Goblin, Orc, Zombie, Skeleton, and Ghost (transparent skeleton). Starting attributes, skills, and weapon proficiencies are affected by gender and race. (exact numbers may be tweaked later)
# A completely redesigned map with 8 Kingdoms (each with expanded troop trees and equal territory), as well as expanded troop trees for outlaws and mercenaries.
# Nearby enemy parties will now join forces against you.
# 265 new items (85 horses, 38 helmets, 18 shields, 49 armors, 1 boots, 56 weapons, & 18 cloaks), plus several items not available in Native (including black armor) have been added back to the merchants.
# Expanded recruitment options: 3 different recruits per kingdom at villages, hire rogues & mercenaries from tavernkeepers, greater variety of random hireable troops in taverns, and the NPC Necronus sells undead troops. Tavernkeepers, Guild Masters, Tournament Masters, Ransom Brokers, and Travellers can now be recruited as well.
# Non-tournament arena fights now include a wider variety of opponents.
# The following scripts have been added: Kingdom Management, Autoloot, Patrols, Troop Ratio Bar, and a Blackjack game. The Formations script was removed due to lag issues. When I get around to uploading the source code I will include the formations separately for anyone who wants to have it in the mod.
# Neutral location called Dragon's Death has its own tavern and an explorable dungeon featuring random encounters, treasure chests, and boss monsters (the dungeon is a WIP and will be expanded in future versions).
# Undead now have new voices for when the get hit, when they die, etc.
# The mod now features a variety of new music to replace many of the Native songs.
# A new type of NPC has been added: the Minstrel. There are 6 of them that appear randomly in taverns. They can play any of the new songs and can be recruited as companions. If a minstrel is in your party, you can have them play music from the camp menu and you can also talk to them in the dungeon and have them play music.
# A new type of merchant has been added: the Black Marcket Merchant. There is one for each kingdom hidden somewhere in one of their towns. All kingdom-specific equipment has been removed from regular merchants and can now only be purchased from the Black Market Merchants or found as loot.
# Players can now garrison troops in villages that they own.
# Players can now change the name of their kingdom if they are the leader of their own kingdom.
# Players can now control any of the companions in battle by changing the battle commander before the start of the battle.
# Players can now call for reinforcements once per battle by hitting the M key anytime during the battle. This works in addition to the reinforcements that enter the battle automatically when your number of troops gets low.
 
thanks for listing my mod into this thread.
many features will be systematic  added and changed in the future, but recently I'm working on my coming exams.
 
What about The Horde Lands? (Made by Keedo420)
http://s9.zetaboards.com/exilian/forum/44341/

Added, thx

thanks for listing my mod into this thread.
many features will be systematic  added and changed in the future, but recently I'm working on my coming exams.

Goodluck man :smile:
 
Im about to send you some Pms describing some of the mods.

Might I suggest you spoiler some of the things on the first post?
 
Gives Chechen! a BIG cookie

Great job!  I love your list.  These are all great mods.  Some are even funny to try out.

 
I'm sorry, but some of the links for the downloads don't seem to work.. Is it just me, or is anyone else having problems with them? I keep getting the site not found error...
 
MeestYk said:
Gives Chechen! a BIG cookie

Great job!  I love your list.  These are all great mods.  Some are even funny to try out.
Cookie!  :grin:
 
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