Author Topic: Second Age  (Read 317700 times)

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Xendor

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Second Age
« on: February 17, 2009, 07:48:58 PM »
Quote
Announcements & News Board

25.03.2010 - Fishing added

20.03.2010 - Pirate town Zendar is done. (Preview in screenshots section)

06.03.2010 - Ibokula is currently quite busy and I'm just waiting him to complete galley ship model. Then I can texture it and quickly add into the sea battle scenes. So all I'm waiting is Ibokula, then I can continue working.

03.03.2010 - Voice commands are nearly done. Thanks to Outlawed, the voice actor we will hear his voice a lot while we playing.

26.02.2010 - Ride bonusses added. Having a donkey now gives +1 Inventory Management, Camel gives +1 Pathfinding

21.02.2010 - Anti-Cheat system added. I just completed the script which blocks any cheats including gold or xp cheat and character import cheat. If you try to cheat in this mod, eventually the game will be over at next midnight.
It will block
- Adding gold and xp in cheat mode
- Importing an overpowered character
- Teleporting
- Healing in battle with cheat

+ The system will expire after 30 game days. Except teleporting and healing, they'll continue to being blocked during whole game.
+ Speed cheats like pause or slow-motion will never be blocked.

21.02.2010 - Recruiting voice actor. I need someone to vocalize commanding orders. So PM me if you have a sonorous voice.







There is no release date, please do not ask anything about it



















Screenshots & Concept Arts

In-game Screenshots [huge files]
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Troops
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Interface
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New Companion: Wuldrof
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New Map Drawing
(click to show/hide)

Some Items
(click to show/hide)

Some Mounts
(click to show/hide)

Pirate town Zendar
(click to show/hide)




Detailed List of Features and Progress

- Over 300 new items; horses, armors, shields, weapons, helmets, goods and more.(%99 Done)
- Many knight surcoats and warhorses (%100 Done)
- Banners on elite troops' back (%100 Done)
- Unique mounts like donkey, camel and shire horse (%70 Done)
- Over 50 new noble banners (%100 Done)
- New map with a great sea  (%90 Done)
- 2 new companions (%30 Done)
- New musics from Knights of Honor (%100 Done)
- New interface and menu design (%100 Done)
- Over 30 new troops and troop trees (%85 Done)
- Dueling system, you can duel with lords, troops or companions (%100 Done)
- Prisoner talk system; You can set your prisoners free, recruit or execute them. Including lords (%100 Done)
- Artilery; catapult, mangonel and trebuchet (%100 Done)
- RTS style battle screen and overview map (%100 Done)
- Troop Formations in battle, wedge and line (%100 Done)
- Battle morale system (%100 Done)
- Voice orders (%60 Done)
- Hunting (%80 Done)
- Recruiting lords (%100 Done)
- Sailing (%60 Done)
- Sea battles (%80 Done)
- Barbary Corsairs with new outfits (%80 Done)
- New ship: Galley (%30 Done)
- Spear bracing (%50 Done)
- Taunting (%100 Done)
- Warcry (%100 Done)
- Calling horse with whistle (%40 Done)
- Polished buildings, better towns and villages (%100 Done)
- Horses are faster (%100 Done)
- More blood (%60 Done)
- Flying realistic arrows (%100 Done)
- Town menu restrictions (%100 Done)

Credits

Scriptworks
# Artillery system (Highlander)
# Hunting (Highlander)
# Kingdom Management (Highlander)
# Sailing & Naval battles (written by Mirathe, major edit by Xendor and Ruthven)
# Prisoner Talk (written by Leprechaun, majorly extended by Mordachai)
# Dueling scripts (MartinF)
# Warcry, taunt, formations, battle morale, horse whistle (Chel)
# Spear Bracing Kit , horse whistle (TheMercenary)
# Better sieges (NICK.ALTMAN, Xamim, Osuhgi)
# Fishing (Albertus Magnus)
# Anti-cheat system (Xendor, cdvader)
# Shouting orders (Xendor)
# Companions & dialogs (Xendor)
# Troops & troop trees (Xendor)
# Map (Xendor)
# Combining all of them (Xendor)

Textures
# All horse skins (Xendor)
# Armors & Helmets (Xendor)
# Interface (Xendor)
# Banners (Xendor)
# New body textures (Xendor)
# Troop banners (Xendor)
# Face textures (Aquil)
# Some weapons (Tooff)
# Ship texture (James)
# Sallet texture (by Ursca, modified by Xendor)
# Skins paints (woads by Kolba, gothic one by Xendor)

Models
# lamelar armor modified with shoulder pads
   padded armor modified with shoulder pad
   (modifier=Roh the Lord Bookha)
# Sallet model (Ursca)
# Camel model and some weapons
   (ibokula)
# Rhodok feather helm (ibokula)
# Map Flag models from "Banner and Flag Standardization Pack"
   (creator=yellowmosquito)
# Some weapons & troop banners
   (Tooff)
# Better body models (Xendor)
# Better face models (Barf)
# Flying arrows
   (James)
# Troop banner models
   (eastern ones=ibokula, others made by Tooff, modified by Xendor)
# two nordic heavy kettle helms
   (from better than none mod)

Voice Acting
# Male command voices (Outlawed)

Presentation
# All by Xendor

Musics
# All from Knights of Honor Soundtrack

Thanks to...
# Tooff for his beneficence
# ibokula for his helps in BRF organize


If I made a mistake in credits, please post it via p.m. I may forgot someone so please be permissive. I can just fix it.


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Thanks...
« Last Edit: March 25, 2010, 02:40:15 PM by Xendor »

Venitius

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Re: Calradia Second Age
« Reply #1 on: February 17, 2009, 07:54:14 PM »
Looks rather promising. Good luck.

CinuzIta

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Re: Calradia Second Age
« Reply #2 on: February 17, 2009, 07:57:36 PM »
well, actually it seems like a good mod...waitin' for the release...good work and good luck! :)

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Adorno

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Re: Calradia Second Age
« Reply #3 on: February 17, 2009, 08:07:51 PM »
You certainly know how to present your idea  :)

Will you be keeping the 5 factions as they are (just expanding troop trees),
and is there a background story to this second age?

Luumuvaras

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Re: Calradia Second Age
« Reply #4 on: February 17, 2009, 08:10:40 PM »
You should ask if you could add that Animations Compilation too. I would like to see lots of forest too. I miss Mount & Blade old versions forests. You should make larger troop trees for each faction.
Losing all Sergeants in the battlefield is the greatest glory that player can suffer. The finest soldiers that world has ever known... Rhodoks

Thomas

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Re: Calradia Second Age
« Reply #5 on: February 17, 2009, 08:23:58 PM »
Good Mod :D :D :D :D :D :D :D :D :D
Good Luck!

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« Last Edit: February 17, 2009, 08:49:11 PM by Thomas »

phillo99

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Re: Calradia Second Age
« Reply #6 on: February 17, 2009, 08:52:05 PM »
Well this looks pretty cool.

FrisianDude

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Re: Calradia Second Age
« Reply #7 on: February 17, 2009, 08:54:28 PM »
At least you've got a beautiful opening post. :lol:
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

iimuli

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Re: Calradia Second Age
« Reply #8 on: February 17, 2009, 09:07:05 PM »
Sounds very nice ! I dont like the arena thingie in the game, just a 40man deathmatch which is kinda boring. You could you add something like 1v1, 3v3, small sieges, different equipments, higher bets and so on. That would be awesome :P
« Last Edit: February 17, 2009, 09:23:05 PM by iimuli »
  

armyguy31b

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Re: Calradia Second Age
« Reply #9 on: February 17, 2009, 09:18:25 PM »
You had me at my own Kingdom :)
C/3/172d Mountain Infantry, NHARNG, US Army

CinuzIta

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Re: Calradia Second Age
« Reply #10 on: February 17, 2009, 09:24:18 PM »
At least you've got a beautiful opening post. :lol:

no doubt  about it!! :lol:

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WebSite

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Re: Calradia Second Age
« Reply #11 on: February 17, 2009, 09:53:12 PM »
At least you've got a beautiful opening post. :lol:

no doubt  about it!! :lol:


Agree, just for the effort put into the thread, we shall download it and try it as soon as it's released!
Good Luck! :D

Ehecatzin

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Re: Calradia Second Age
« Reply #12 on: February 17, 2009, 10:14:33 PM »
Nice presentation! now thats a good way to get people's attention. :)

The mods look promising, I'll be keeping an eye on this. One question about artillery, will it be for open field battles only? is there a chance we may be able to take a Trebuchet and blast a hole in those damm one-narrow-ladder-crowded with enemies castles?

just asking as sieging is the one part of the game I hate.

CinuzIta

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Re: Calradia Second Age
« Reply #13 on: February 17, 2009, 10:17:53 PM »
Nice presentation! now thats a good way to get people's attention. :)

The mods look promising, I'll be keeping an eye on this. One question about artillery, will it be for open field battles only? is there a chance we may be able to take a Trebuchet and blast a hole in those damm one-narrow-ladder-crowded with enemies castles?

just asking as sieging is the one part of the game I hate.

uhm...i think i've already seen a thread about it...and sadly, if i remember well, it isn't possible to destroy the wall during siege (even though i have a remember of the gates...i think they can be destroyed...)...well...i think that artillery is only for open field battles... :?

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Ruthven

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Re: Calradia Second Age
« Reply #14 on: February 17, 2009, 10:19:15 PM »
Looks great.

CinuvIta: Your sig is awesome.