Author Topic: Animations Compilation Mod  (Read 52812 times)

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MAXHARDMAN

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Animations Compilation Mod
« on: February 17, 2009, 02:27:10 PM »
Animations Compilation Mod  0.3  (for 1.011)

Mod make animations in game more different and include new animations from few mods .
( If same one know mod with new animations ,write me about and I include it in ACM )

Mod video (6.7 Mb) by Even
http://rapidshara.ru/78817

CREDITS :

Original  “Animation mod 0.7” :  Ryuzaki
( http://forums.taleworlds.net/index.php/topic,52073.0.html )

Original  “More death animations mini-mod” : GetAssista
( http://forums.taleworlds.net/index.php/topic,38060.0.html )

New animation : Even
( circle-moving for sword , over swing and thrust for one-handed weapons and lance )

Adaptation and code : MAXHARDMAN


ATTANTION !
ACM don’t work with mods, if they change animation !
Regdoll must be on in game menu for right work.

INSTALLATION:
Place files from archive in folder *\<Mount&Blade 1.011>\Modules\Native , or other module ( mod ).
Add string in end file module.ini :
load_module_resource = new_animations



LINK :
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=1115


Mod versions :
0.3
Fix few animation.

0.25
Add new animations from Even, circle-moving for sword , over swing and thrust for one-handed weapons and lance.
Animation circle-moving add to over swing and defend right.
Add more animation for defend and equip great sword .
Remake and add animations for horseman falling .
Add regdoll for same animation for more smoother.
Remove Ride animations from old Native versions, its too buggy.
Remove Stun animation from "Animation mod 0.7" , it looks arcade .

0.1 - Initial relize
Mod add 30 animations from old version M&B (0.751-0.960)
Adopted mod “Animation mod 0.7” for work with Native animations .
Also adopted and include “More death animations mini-mod” ( 11 death animations)
« Last Edit: February 28, 2009, 10:32:07 PM by MAXHARDMAN »

Leggeron

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Re: Animations Compilation Mod
« Reply #1 on: February 17, 2009, 03:08:43 PM »
Hey, MAX is back!
Will definately give this a go.

P.S. Will you be working on your main mod again?

slayer3500

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Re: Animations Compilation Mod
« Reply #2 on: February 17, 2009, 03:22:06 PM »
hello, very good work! i am using this actions.txt in every module. i want only know how to disable or lower the animation when a horse runs over a man on foot...only this animation is in my view very bugged, because the footman doesnt stand up there where he has fallen. this is the only thing which i can complain.

MAXHARDMAN

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Re: Animations Compilation Mod
« Reply #3 on: February 17, 2009, 03:42:40 PM »
Hey, MAX is back!
Will definately give this a go.

P.S. Will you be working on your main mod again?

Hi :)
I not sure for now , but maybe I will work for one big Russian community mod  ;)
About my CTW mod for now all work is freeze , for sorry , don’t have many time for modding .

hello, very good work! i am using this actions.txt in every module. i want only know how to disable or lower the animation when a horse runs over a man on foot...only this animation is in my view very bugged, because the footman doesnt stand up there where he has fallen. this is the only thing which i can complain.

I remake this animation for 0.15 version. ;)
« Last Edit: February 17, 2009, 04:32:25 PM by MAXHARDMAN »

slayer3500

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Re: Animations Compilation Mod
« Reply #4 on: February 17, 2009, 03:55:32 PM »
excellent! this is the solution for me. thanks!

D'Sparil

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Re: Animations Compilation Mod
« Reply #5 on: February 17, 2009, 04:30:44 PM »
Great!, I'll be definitely using this baby.

Merlkir

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Re: Animations Compilation Mod
« Reply #6 on: February 17, 2009, 05:33:41 PM »
Great!, I'll be definitely using this baby.

heh, good. I was about to install this in my TEATRC. :)
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FrisianDude

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Re: Animations Compilation Mod
« Reply #7 on: February 17, 2009, 05:41:26 PM »
Sounds great! And none of this overwrites other animations? Sweet.
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. A nice link to my mod ;)

jan_boruta

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Re: Animations Compilation Mod
« Reply #8 on: February 17, 2009, 06:56:21 PM »
Does it interfere with other, large mods? I don't suppose it does, but I want to be sure :) It sounds good!
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MAXHARDMAN

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Re: Animations Compilation Mod
« Reply #9 on: February 17, 2009, 08:15:28 PM »
Does it interfere with other, large mods? I don't suppose it does, but I want to be sure :) It sounds good!

If mod don’t change animation file , its compatibility  :wink:


I have grate news . One real good animator Even send me his NEW animation he made for M&B 903 . I work now for adopt it for 1.011 and add to Animations Compilation mod .
« Last Edit: February 17, 2009, 08:31:07 PM by MAXHARDMAN »

Dain Ironfoot

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Re: Animations Compilation Mod
« Reply #10 on: February 17, 2009, 08:34:44 PM »
Now that ought to be interesting given that noone else has had any success in getting the game to load new animation BRFs.
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bravesirknight

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Re: Animations Compilation Mod
« Reply #11 on: February 17, 2009, 09:26:22 PM »
Wow this looks nice.

Any chance of return of Realistic Steel Textures? I notice you made that one too looking over at the Repository and it was a good one.

MAXHARDMAN

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Re: Animations Compilation Mod
« Reply #12 on: February 18, 2009, 12:30:25 AM »
to Dain Ironfoot
I like always will be first  :wink: I already insert in game new brf with new animations :)


to bravesirknight
Yes I think about , and more I start work on it , so wait news soon ;)


Dain Ironfoot

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Re: Animations Compilation Mod
« Reply #13 on: February 18, 2009, 12:31:56 AM »
Show us then? I'm curious how you did it. Even when I used old compatible BRF files with my old custom animations in them and tried to load them into the latest version, I had errors. Trying to load an animation SMD into BRF editor just results in crashes even if you rename actions.txt to open old skeleton files. Current native animation BRFs are unopenable.. so yes..

How have you done this thing? The only way I can think of is if you overwrote the native animation file with the old compatible one with custom animations in.. but that seems unlikely as you'd loose any new animations in that file. So how have you done this?
« Last Edit: February 18, 2009, 12:51:38 AM by Dain Ironfoot »
The Peninsular War: A Napoleonic mod set in the Iberian Peninsular in 1811

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BadabombadaBang

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Re: Animations Compilation Mod
« Reply #14 on: February 18, 2009, 12:32:12 AM »
to Dain Ironfoot
I like always will be first  :wink: I already insert in game new brf with new animations :)


to bravesirknight
Yes I think about , and more I start work on it , so wait news soon ;)

You wha'?!  :shock:

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