Author Topic: Quail's Warhammer 40k Mod - Aspiring Modder? We could use scene props and scenes  (Read 104106 times)

0 Members and 1 Guest are viewing this topic.

QuailLover

  • Grandmaster Knight
  • *
  • We miss you Cymro...
    • View Profile
    • QuailPilot's Page
  • Faction: Rhodok
Warhammer 40,000



I'll start up with some modeling, basic coding, and ect.

For people who want to show their support the mod here ya go:

(click to show/hide)

(click to show/hide)

Link is: http://img13.imageshack.us/img13/9697/war1h.jpg

I hate map work, so if someone else wants to do that, they are free to do that.  Thanks Kazzan

Important Links:

The rig with wings 3d program (its awesome, it makes rigging so ridiculously easy): http://forums.taleworlds.net/index.php/topic,55698.0.html

Lexicanum- massive WH40k resource
http://wh40k.lexicanum.com/wiki/


Ya...better description to come.

Moonstone will be put on hold for now, unfortunately.

Stuff Needed For an Alpha Release

Imperial Guard stuff/Troop Tree


Models Done:

(click to show/hide)

Models Needed (for now)

(Regular Ranged Weapons)

(click to show/hide)

(Armors)
(click to show/hide)

(Weapons that would require the heavy weapon codes that are akin to Star was)

(click to show/hide)

(Melee)

(click to show/hide)

(other)

Company and Regimental Standards....(why not? This is a good one if a person wants to learn how to model and texture)

Ork Stuff/Troop Tree [Tertiary]

Tau stuff/Troop Tree
[Primary]

Completed

(click to show/hide)

Models Still Needed

(click to show/hide)
Eldar Stuff/Troop Tree [Primary]

Team and Contributors

Quail-Head, Modeler, Basic Coder- Been working on the Module System, and initial troop trees

raslin-He's back! He is modeling so far, and has contributed quite a few IG and Tau models. We wouldn't be here without him!

Gwalchmai-Modeler-So far has made quite a bulk for the Imperial Guard

Kazzan-Made the map, and is helping out with what ever he can.

stan761-Modeler-Made some various models

sareth255-Doing his "residency"-He is trying to learn how to rig, and texture.
« Last Edit: January 23, 2010, 07:44:27 PM by QuailLover »
Here comes a Quail...YEHAW!    

I am NOT a Help Desk. Do not PM me stupid questions.

No. 'The River Pirates' are not a punk band. And you misunderstand me when I said I was 'going Clubbing'. Mount&Blade ~ Maw

You're going to piss yourself when you see my guy Quail. Havoc

QuailLover

  • Grandmaster Knight
  • *
  • We miss you Cymro...
    • View Profile
    • QuailPilot's Page
  • Faction: Rhodok
Re: Quail's Warhammer 40k
« Reply #1 on: February 11, 2009, 06:27:58 AM »
Reserved
Here comes a Quail...YEHAW!    

I am NOT a Help Desk. Do not PM me stupid questions.

No. 'The River Pirates' are not a punk band. And you misunderstand me when I said I was 'going Clubbing'. Mount&Blade ~ Maw

You're going to piss yourself when you see my guy Quail. Havoc

Sunlessdaysrise

  • Veteran
  • *
    • View Profile
  • Faction: Nord
Re: Quail's Warhammer 40k
« Reply #2 on: February 11, 2009, 07:43:32 AM »
Lets hope this works this time, i'm excited.
" You wouldn't like Crazy Bob when hes angry. He grapples frost wyrms and throws invisible stalkers out 4 story windows"


sareth255

  • Recruit
  • *
    • View Profile
  • Faction: Bandit
Re: Quail's Warhammer 40k
« Reply #3 on: February 11, 2009, 08:04:11 AM »
hey there i have seen a lot of attempts at warhammer 40k and i havnt seen one released so i hope u get this one working!

i would love to help but im only a begginer at modelling and i guess i could try make a map :D

anyways best of luck and hope u get on well :)
commander: I hired you men for one purpose! TO FIGHT!

Recruit: It's not my fault i can't read...

Gwalchmai

  • Veteran
  • *
    • View Profile
  • Faction: Vaegir
Re: Quail's Warhammer 40k
« Reply #4 on: February 11, 2009, 12:35:31 PM »
As I've already said in the other thread, I've got a whole load of IG-stuff here:
IG-helmet (mesh & texture)
IG-armor (mesh & texture, not rigged)
IG-boots (mesh & texture)
Kasrkin armor (mesh & texture, not rigged)
Chainsword (mesh & texture)
hunting lance (mesh & texture)
Hellgun (Mesh & texture)

I've created all meshes and textures except the hellgun and hunting lance myself.
I think those two are Raslin's, and all textures except the chainsword have been additionally worked on by DvD, since I am a mediocre texturer at best,  :oops:.
Screenshots can be found on page 38 of the old thread.

P.S. Raslin had even more stuff, such as the Kasrkin helmet, Bayonet, Powerfist and Powersword, but since I wasn't at all involved in the creation of any of those four, I don't have any files of them.
.
« Last Edit: February 11, 2009, 12:39:58 PM by Gwalchmai »
Quote from: Nethoras
Shut up you are a dick, the most dickiest of dick eating crocodicks who enjoy being dicks to people who are trying to help them because they have dicks instead of eyes.

I dont like you.
...obviously,^^.


Kazzan

  • Master Knight
  • *
  • Rest In Peace Cymro
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: Quail's Warhammer 40k
« Reply #5 on: February 11, 2009, 01:52:55 PM »
Orks?
How will you implement them without them looking like green men?

And explain what you are aiming at.

Sareth: Theres been 2 wh40k mods one for .808 and the other for .903

(im still not positive about using the goddamn .808 stuff. They dont really look good.)

Elenmmare

  • Grandmaster Knight
  • *
  • Of the Stars.
    • View Profile
  • Faction: Bandit
Re: Quail's Warhammer 40k
« Reply #6 on: February 11, 2009, 01:55:03 PM »
Orks?
How will you implement them without them looking like green men?

And explain what you are aiming at.

Sareth: Theres been 2 wh40k mods one for .808 and the other for .903

(im still not positive about using the goddamn .808 stuff. They dont really look good.)

Same way TLD (actually, not) and our mod works. Give them a head as a helmet. Problem is you won't be able to use real helmets, but the Orks aren't really famous for their abundance of helmets.

Alternatively, you can make an individual race in the module_skins file, and, as Hokie has mentioned, add in custom features for them like separate voices and battlecries...
Think for yourself or not at all.

stan761

  • Sergeant
  • *
    • View Profile
  • Faction: Neutral
Re: Quail's Warhammer 40k
« Reply #7 on: February 11, 2009, 02:57:14 PM »
Gwanlchmai would like to texture the models i've made? they would look a lot better if you did.

Gwalchmai

  • Veteran
  • *
    • View Profile
  • Faction: Vaegir
Re: Quail's Warhammer 40k
« Reply #8 on: February 11, 2009, 04:31:32 PM »
Gwanlchmai would like to texture the models i've made? they would look a lot better if you did.

If I may quote myself:

Quote
I've created all meshes and textures except the hellgun and hunting lance myself.
I think those two are Raslin's, and all textures except the chainsword have been additionally worked on by DvD, since I am a mediocre texturer at best,  :oops:.

Quote
I'm currently working on the final phase of my BA thesis, so don't expect me to contribute anything except a little text now and then until the 17th of February.

But after that, I might have a look at them. As I said, don't expect any masterpiece from me texturewise.
Quote from: Nethoras
Shut up you are a dick, the most dickiest of dick eating crocodicks who enjoy being dicks to people who are trying to help them because they have dicks instead of eyes.

I dont like you.
...obviously,^^.


sareth255

  • Recruit
  • *
    • View Profile
  • Faction: Bandit
Re: Quail's Warhammer 40k
« Reply #9 on: February 11, 2009, 05:09:08 PM »
i know about the others i was referring to the present one in creation     

is that dead??   im not sure i havnt read through all 60 odd pages :)
no offence meant to whoever made it and
love the models there AWESOME

anyway best of luck to QuailLover  (hope we get some models soon :D)
commander: I hired you men for one purpose! TO FIGHT!

Recruit: It's not my fault i can't read...

QuailLover

  • Grandmaster Knight
  • *
  • We miss you Cymro...
    • View Profile
    • QuailPilot's Page
  • Faction: Rhodok
Re: Quail's Warhammer 40k
« Reply #10 on: February 11, 2009, 05:31:39 PM »
Well, hopefully, I can get the guys from the old thread over here.

Anyway, when I come back from college today, I'm going to update the first post, with much more detail.

Gwalchmai: I'll gladly take the models. PM me and we can discuss it there.

Also...it seems like the armor needs to be rigged.
Here comes a Quail...YEHAW!    

I am NOT a Help Desk. Do not PM me stupid questions.

No. 'The River Pirates' are not a punk band. And you misunderstand me when I said I was 'going Clubbing'. Mount&Blade ~ Maw

You're going to piss yourself when you see my guy Quail. Havoc

Kazzan

  • Master Knight
  • *
  • Rest In Peace Cymro
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: Quail's Warhammer 40k
« Reply #11 on: February 11, 2009, 06:33:55 PM »
I dropped by to tell you that you wont be hearing from me for a while.

Oh and i made an odd map ways back...

greatsword

  • Sergeant at Arms
  • *
  • *Look at ma testicle chin!*
    • View Profile
  • Faction: Vaegir
Re: Quail's Warhammer 40k
« Reply #12 on: February 11, 2009, 10:23:10 PM »
So I guess the old thread is scrapped?
Why do you think it's ugly? Go **** yourself.

40k supporter

QuailLover

  • Grandmaster Knight
  • *
  • We miss you Cymro...
    • View Profile
    • QuailPilot's Page
  • Faction: Rhodok
Re: Quail's Warhammer 40k
« Reply #13 on: February 12, 2009, 03:41:37 AM »
I dropped by to tell you that you wont be hearing from me for a while.

Oh and i made an odd map ways back...

Alright, PM me its code stuff, and I'll put it in for now.
Here comes a Quail...YEHAW!    

I am NOT a Help Desk. Do not PM me stupid questions.

No. 'The River Pirates' are not a punk band. And you misunderstand me when I said I was 'going Clubbing'. Mount&Blade ~ Maw

You're going to piss yourself when you see my guy Quail. Havoc

cheapshot

  • Regular
  • *
  • Can anyone name this city?
    • View Profile
  • Faction: Neutral
Re: Quail's Warhammer 40k
« Reply #14 on: February 12, 2009, 10:25:36 AM »
reporting for duty  :)