("game_get_party_prisoner_limit",
[
# (store_script_param_1, ":party_no"),
(assign, ":troop_no", "trp_player"),
(assign, ":limit", 0),
#(store_skill_level, ":skill", "skl_prisoner_management", ":troop_no"),
(party_get_skill_level, ":skill", "p_main_party", "skl_prisoner_management"),
(store_mul, ":limit", ":skill", 10),
(assign, reg0, ":limit"),
(set_trigger_result, reg0),
]),