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("prisoner_management", "Prisoner Management",sf_base_att_cha,10,"Every level of this skill increases maximum number of prisoners by %d. (Leader skill)"),
("game_get_party_prisoner_limit", [# (store_script_param_1, ":party_no"), (assign, ":troop_no", "trp_player"), (assign, ":limit", 0), #(store_skill_level, ":skill", "skl_prisoner_management", ":troop_no"), (party_get_skill_level, ":skill", "p_main_party", "skl_prisoner_management"), (store_mul, ":limit", ":skill", 10), (assign, reg0, ":limit"), (set_trigger_result, reg0), ]),