Author Topic: Adding a 'duel' option to NPC conversation menu  (Read 1503 times)

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MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #30 on: February 18, 2009, 03:57:02 PM »
i still dont get it XD

jik

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #31 on: February 18, 2009, 04:32:33 PM »
i still dont get it XD

don't get what?  I copy and pasted everything but the dialog.  Of course, I am not dealing with companions, so I don't need that aspect right now.

MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #32 on: February 18, 2009, 05:54:08 PM »
I dont get where to put the things! i put them all at the very end of the places but it doesnt work :roll:

MartinF

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #33 on: February 18, 2009, 06:05:16 PM »
if you click on the link on my sig, that's the finished version of this feature.

it has a detailed guide saying exactly where to put what. Can't go wrong :)

MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #34 on: February 19, 2009, 10:06:47 AM »
Ok thanks a lot! just one thing! can i use it twice, like copy everything twice just change where to jump to and change the dialog?

MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #35 on: February 19, 2009, 10:08:46 AM »
One more thing, where can i change which weapons to start with?

MartinF

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #36 on: February 19, 2009, 04:45:50 PM »
it's mentioned in the code mate.. in the mission_templates.py, just change the (0, mtef_ etc...) things to have the weapons you want.

jik

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #37 on: February 19, 2009, 05:19:07 PM »
That info has already been put in the tutorial as well.

MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #38 on: February 19, 2009, 07:31:31 PM »
yOU DIDNT ANSWER ON MY FIRST QUESTION! RAAAAAAA!
:)
thanks anyway...

MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #39 on: February 20, 2009, 01:25:53 PM »
Oh and one more thing, what is the entry point number for the lord?
Because if i want jousting then i will have to set him on the other side.
:) and another thing is can i kill hima nd destroy his shield at the same time?

jik

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #40 on: February 20, 2009, 05:13:20 PM »
Oh and one more thing, what is the entry point number for the lord?
Because if i want jousting then i will have to set him on the other side.
:) and another thing is can i kill hima nd destroy his shield at the same time?

Don't know about the shield thing, but the best way to lay out a joust is to enter edit mode in the arena, and see which entry points you want to use.

MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #41 on: February 20, 2009, 06:04:33 PM »
Yeah thats what i did but i dont know which should i put on what side  :roll:
If i learn that it will be awesome!

MartinF

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #42 on: February 21, 2009, 02:34:32 AM »
if you use 0 and 8, like I did in my duel thingie, they'll start all the way on different sides of the arena.

MISHO

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Re: Adding a 'duel' option to NPC conversation menu
« Reply #43 on: February 21, 2009, 11:55:01 AM »
Thank you so much! thats what i needed!
And BTW im going to add some more stuff which will spice up the game :) i will change the spectators into much better models, and maybe add a bit more :) and maybe even add guards, and one day make a HUGE! arena :)