Author Topic: Unofficial M&B DX7 patch for 1.01x (beta)  (Read 10277 times)

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Manitas

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Unofficial M&B DX7 patch for 1.01x (beta)
« on: February 05, 2009, 05:43:25 PM »
Have you ever wondered why M&B looks so bad on older machines in DX7 mode?
Usually it's because DX7 is old n bad, but in this case there's another reason: they just gave up on it completely.
They stitched DX7 mode together in a hurry, just so it does not crash, not caring about visuals at all. They even rolled back stuff that was present in older versions (like bumpmapping etc..)

Now, the good news is, we can create our own shaders for DX7 mode.
The bad news is, possibilities are very limited, because they don't pass textures to shader in DX7 mode properly, so no fancy stuff, as we have to do with just one, basic texture.


So, introducing the beta version of unofficial DX7 patch for testing:
Download the patch (ver .02, updated Feb 07)

Keep in mind that it might be buggy, and there's no warranty whatsoever, so if you're afraid of having to reinstall M&B if things go wrong, don't apply the patch and wait for a more stable version.

Changes made:

- Glowing objects (rocks, outer terrain, foliage etc.) no longer glow and are now lit dynamicly.
- Shininess is back on weapons and some armors (not all of them because some require more than one texture, so it's impossible because they don't pass textures to shader in DX7 mode properly)
- Interiors become dynamicly lit again.
- It is dark at night.


Now a bunch of screens for comparison:

Burglen by night:


Some more:


And my new forrest terrain type at night:

Though, you won't see this ingame until WFAS is out.


Attention:
Tavern interiors may appear nastily yellow, this is not my shaders' fault, light scene props are bit strange (in native DX7 you don't experience this, because interiors are not affected by dynamic lighting at all).
I replaced those props in the native module, but there's no way I can modify other people's mods.

Heres an example of my light scene props:
(click to show/hide)


Please, let me know if there are any problems, if some glowing problems still occur, and general opinions.
Especially, I expect the flora shader to cause some controversy, but it is difficult to do it right because they don't pass textures to shader in DX7 mode properly.

TheWitcher

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #1 on: February 05, 2009, 10:06:07 PM »
Hi!

First of all - I haven't checked the patch with game yet (I don't have it installed here), but just checked through your files.
Could you explain roughly what was your method? I see that you've been fiddling with shaders a bit. Wouldn't be easier to release updated fx file?

My other question is about skyboxes.txt. As I can see you've changed colours to make nights darker. Good shot, but I need to say something to all who are using my Panoramic Mod with yours: replacing skyboxes.txt is going to create huge conflict and it's not recommended.

Nonetheless - good attempt with making DX7 mode looking better. Good luck!

(click to show/hide)

Servitor

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #2 on: February 05, 2009, 10:53:01 PM »
Nonetheless - good attempt with job at making DX7  mode looking better. Good luck!



I have no problems with DX9, so I don't use DX7, but this looks just freaking awesome. Very nice patch indeed! :O Awesome!

jong836

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #3 on: February 06, 2009, 01:33:22 AM »
You just saved my day! :D Thanks!
For Koguryo!!!!!!!

Talak

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #4 on: February 06, 2009, 12:08:11 PM »
Good job!

If anyone feels like testing my Unique Armoury, please do and let me know, there were people having problems with some items showing up black in DX7.
I'm too lazy at the moment.

ecto_plasm

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #5 on: February 06, 2009, 06:50:40 PM »
This is excellent.  I love huge sieges with unlimited bodies, but on Dx9 it's way too much for my machine to handle.  Thanks for this.
Ruthven, I am want to kill you for insulting my mother by saying Beowulf is having sex with my mommy.

SellSword

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #6 on: February 06, 2009, 09:41:02 PM »
This really helps my shitty comp... needed this, thank you

GetAssista

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #7 on: February 06, 2009, 10:22:15 PM »
Manitas
Woah! This is some serious no-nonsense modding, not to mention WFAS stuff and autorigging.
Looking forward to your new threads whatever they will be!

Sibilance

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #8 on: February 06, 2009, 11:26:38 PM »
You're doing magnificent work here, thank you very much! Will this work with mods?

D'Sparil

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #9 on: February 06, 2009, 11:35:22 PM »
Great work. Everything looks much better, but I think you overdid the night settings, I had to restore the default values to be able to see anything.

ecto_plasm

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #10 on: February 06, 2009, 11:37:02 PM »
You're doing magnificent work here, thank you very much! Will this work with mods?

seems to work ok for me.
Ruthven, I am want to kill you for insulting my mother by saying Beowulf is having sex with my mommy.

Dryvus

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #11 on: February 06, 2009, 11:42:43 PM »
Does this increase or decrease performance, or is it the same?
"When the castle falls, all those inside will be put to the sword. Your herds will be butchered, your godswood will be felled, your keeps and towers will burn. I'll pull your walls down, and divert the Tumblestone over the ruins. By the time I'm done no man will ever know that a castle once stood here." Jaime got to his feet. "Your wife may whelp before that. You'll want your child, I expect. I'll send him to you when he's born. With a trebuchet."

ecto_plasm

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #12 on: February 06, 2009, 11:50:07 PM »
Performance in battles is a lot smoother, mind, I have it limited to 60fps.  Towns still suffer the occasional hiccup, but that dratted dx7 "glowing building" bug is gone.
Ruthven, I am want to kill you for insulting my mother by saying Beowulf is having sex with my mommy.

Dryvus

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #13 on: February 06, 2009, 11:51:53 PM »
Never noticed that.
"When the castle falls, all those inside will be put to the sword. Your herds will be butchered, your godswood will be felled, your keeps and towers will burn. I'll pull your walls down, and divert the Tumblestone over the ruins. By the time I'm done no man will ever know that a castle once stood here." Jaime got to his feet. "Your wife may whelp before that. You'll want your child, I expect. I'll send him to you when he's born. With a trebuchet."

ecto_plasm

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Re: Unofficial M&B DX7 patch for 1.01x (beta)
« Reply #14 on: February 07, 2009, 12:00:07 AM »
You never noticed the glowing unshaded buildings on vanilla Dx7 mode? Lemme see if I can get a screenie.

(click to show/hide)
« Last Edit: February 07, 2009, 12:19:35 AM by ecto_plasm »
Ruthven, I am want to kill you for insulting my mother by saying Beowulf is having sex with my mommy.