I didn't compare how much it moved in the editor to how much it moved in the code, I just did some tests with different numbers. From what I remember a -50 barely moved it at all, -500 was about half way to 3/4, and -1000 completely made it disappear. I did -1200 just to guarantee that it was completely gone from all scenes in-case the elevation of the land made a difference or something.....
I'm not really sure how to get the AI to behave correctly. Most of the siege scenes have an AI limiter scene prop in front of each door so I was able to walk through but they weren't. I manually removed it in one of the quick battle scenes, but even then the AI didn't want to follow me through the door. I believe you can manually place entry points, or something like that, that will tell the AI where they should run but I haven't used those before. I don't have time to play with this too much or manually edit scenes to remove any AI limiters in front of doors, so my plan is probably to add this concept into the Star Wars mod, but for right now it will probably only be helpful if the player wants to assault the castle through the door while the troops attack with the ladders...
I'm not really sure how to get the AI to behave correctly. Most of the siege scenes have an AI limiter scene prop in front of each door so I was able to walk through but they weren't. I manually removed it in one of the quick battle scenes, but even then the AI didn't want to follow me through the door. I believe you can manually place entry points, or something like that, that will tell the AI where they should run but I haven't used those before. I don't have time to play with this too much or manually edit scenes to remove any AI limiters in front of doors, so my plan is probably to add this concept into the Star Wars mod, but for right now it will probably only be helpful if the player wants to assault the castle through the door while the troops attack with the ladders...