Now... When I dragged Your attention...
I will repeat my post from The Forge here. I want to see real forest battles. Dense forest battles. Where infantry would really slaughter cavalry. In Native you have a choice either play in flat ground or be lagged to death (i use battlesize changer, but I'm not going to sacrifice my 300 size battle setting ! )
It's know problem with forest battles being laggy. So I ask You, talented scene makers, could You do something about that:
1 Create model of interior, like you create a castle interiors.
2 It will be large hall with "roof" being about 4 meters high (or lower). This hall would have many randomly spread columns with different diameters.
3 Floor textures would be "forest ground" (i don't know how is "ściułka" it called in english ).
4 Column texture would be bark.
5 Roof texture would be dense upper branches of a tree, with parts of the sky. All static. They must create ilusion of depth. But only ilusion. "Trees" shouldn't have branches at all to priovide maximum performance.
6 Plus some bushes.
It should create dense, dark forest atmosphere and should play very smoothly i think. So Can anyone do that?
Anyone played Eye of the Beholder 2 (or 3 i don't remember where the forest was) or other old games? So you know what i mean generaly...
And Maybe it will look like graphics from middle 90s but if someone prefers graphic fireworks over gameplay he wouldn't play MnB (though it looks good IMO). And besides all this shaders, antializing and dynamic lightning would make it look realy nice i think.
Cheers
I will repeat my post from The Forge here. I want to see real forest battles. Dense forest battles. Where infantry would really slaughter cavalry. In Native you have a choice either play in flat ground or be lagged to death (i use battlesize changer, but I'm not going to sacrifice my 300 size battle setting ! )
It's know problem with forest battles being laggy. So I ask You, talented scene makers, could You do something about that:
1 Create model of interior, like you create a castle interiors.
2 It will be large hall with "roof" being about 4 meters high (or lower). This hall would have many randomly spread columns with different diameters.
3 Floor textures would be "forest ground" (i don't know how is "ściułka" it called in english ).
4 Column texture would be bark.
5 Roof texture would be dense upper branches of a tree, with parts of the sky. All static. They must create ilusion of depth. But only ilusion. "Trees" shouldn't have branches at all to priovide maximum performance.
6 Plus some bushes.
It should create dense, dark forest atmosphere and should play very smoothly i think. So Can anyone do that?
Anyone played Eye of the Beholder 2 (or 3 i don't remember where the forest was) or other old games? So you know what i mean generaly...
And Maybe it will look like graphics from middle 90s but if someone prefers graphic fireworks over gameplay he wouldn't play MnB (though it looks good IMO). And besides all this shaders, antializing and dynamic lightning would make it look realy nice i think.
Cheers