Poll

How would you describe power of new player factions compared to old computer factions. You may sellect 5 options.

Antarians are Overpowered
111 (18.7%)
Marinians are Overpowered
43 (7.3%)
Adenians are Overpowered
48 (8.1%)
Villanians are Overpowered
31 (5.2%)
Zerrikanians are Overpowered
32 (5.4%)
Antarians are Underpowered
48 (8.1%)
Marinians are Underpowered
44 (7.4%)
Adenians are Underpowered
51 (8.6%)
Villanians are Underpowered
94 (15.9%)
Zerrikanians are Underpowered
91 (15.3%)

Total Members Voted: 282

Author Topic: Troops  (Read 57435 times)

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Shjn

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Re: Troops
« Reply #240 on: February 23, 2009, 04:41:05 PM »
It's a first draft to try to update the troops visual depiction
As I finished with Adenians, so here they are as test and submitted to your comment

I just place them in a logical order, still need to figure out how to figure and put images in a comprehensive way
in order to follow the upgrade path

(To Vonmistont: the format is 400x240, per unit 2 pictures, whether possible one in defensive pose, the other in offensive stance, if this is OK)

And I didn't inculde the peasants, as they are the starting base for all civilization's regular units

Adenian Regular Units





























Adenian Noble Units











Shjn

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Re: Troops
« Reply #241 on: February 23, 2009, 10:41:45 PM »
The Antarian Set


Antarian Regular Units
























Antarian Noble Units



















jasonxfri13th

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Re: Troops
« Reply #242 on: February 24, 2009, 06:45:57 AM »
Nice pictures and the text is awesome, good job!

Berpol

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Re: Troops
« Reply #243 on: February 24, 2009, 10:20:47 AM »
These pictures look good, I especially like the first of the Antarian Veteran Infantry.
Antarians - Army of Steel
Schadenfreude ist die ehrlichste Form von Mitleid.

Shjn

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Re: Troops
« Reply #244 on: February 24, 2009, 09:30:45 PM »
Thanks for your positive feedback  :)
Just want to say that the Adenian ones didn't have the shadows, so I might re-do it another set in the future

Here are 2 more: Marinian and Villianese





Marinian Regular Units




























Marinian Noble Units













Villianese Regular Units


























Villianese Noble Units

















Note: the mounted knight was fist fighting, though I didn't patch with the latest fix post from Vonmistont game save compatibility concern


Shjn

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Re: Troops
« Reply #245 on: February 25, 2009, 12:25:28 AM »
The last faction - Zerrikanian, only the faith troops still to be done :wink:


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jasonxfri13th

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Re: Troops
« Reply #246 on: February 25, 2009, 03:55:35 AM »
lol, I noticed a lot of your knights (villianese) spawned without a horse. I have that happen too, it is really weird.

Shjn

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Re: Troops
« Reply #247 on: February 25, 2009, 07:56:09 AM »
Well, fortunately it's just screen shot situation :D Otherwise...
BTW, the Villianese noble line with chief and high chief makes the line quite foot oriented anyhow

FleshyStarfish

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Re: Troops
« Reply #248 on: February 25, 2009, 11:52:35 AM »
Very nice screenies. 

Thanks,

FS
hay wud up guys u shud mak a mod about lyk stuff i dunno wut but it wuld b kool lyk mabe gangstas were u start ur gang n fite mofos huh

jasonxfri13th

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Re: Troops
« Reply #249 on: February 25, 2009, 04:30:37 PM »
Well, fortunately it's just screen shot situation :D Otherwise...
BTW, the Villianese noble line with chief and high chief makes the line quite foot oriented anyhow
high chiefs are SUPER strong, I have 37 of them and only 10 faith foot troops. (50 knight faith troops) High chiefs kill a lot more than normal chiefs. They have +2 in power strike and iron flesh I think and better armor. They really make up for sucky elites.

Shjn

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Re: Troops
« Reply #250 on: February 25, 2009, 10:34:56 PM »
Very nice screenies. 

Thanks,

FS

Thanks for your appreciation
I'm very happy that you chose to use one of my signature proposition
As said before, I'll be thinking a version with all motherlands' units
more on the visual aspect of 'repel invasion, become a king'

cheers

Shjn

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Re: Troops
« Reply #251 on: February 25, 2009, 10:38:08 PM »
Well, fortunately it's just screen shot situation :D Otherwise...
BTW, the Villianese noble line with chief and high chief makes the line quite foot oriented anyhow
high chiefs are SUPER strong, I have 37 of them and only 10 faith foot troops. (50 knight faith troops) High chiefs kill a lot more than normal chiefs. They have +2 in power strike and iron flesh I think and better armor. They really make up for sucky elites.

I have the same feeling for my Adenian Magnate, surpassing far more the faith troops performance and cost effective and a huge reserve pool (not at best of 1/day for faith unit)

Shjn

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Re: Troops
« Reply #252 on: February 25, 2009, 10:51:55 PM »
Faith troops, double than the rest, because of their relative rarity and top shock unit status



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jasonxfri13th

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Re: Troops
« Reply #253 on: February 26, 2009, 01:14:34 AM »
Nice.

I still wish faith troops weren't old men, which is why I took chosen ones over boundless ones, the chosen ones have masks covering their old faces.

Shjn

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Re: Troops
« Reply #254 on: February 26, 2009, 01:29:44 AM »
Thanks

From the skirmish made for faith troops, I found probably either paladin or dark knight would be the best, aesthetically, I prefer the paladin, specially after a bloody siege, you have a converted 'RED' paladin  :mrgreen: