Author Topic: Mount & Blade Panoramic Mod v 2.0 [RELEASED] (updated 25/01/09)  (Read 87713 times)

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TheWitcher

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Mount & Blade Panoramic Mod v 2.0 [RELEASED] (updated 25/01/09)
« on: December 28, 2008, 12:54:45 PM »
Mount & Blade
ver 2.0

DOWNLOAD from M&B Unofficial File Repository: M&B_Panoramic_2.0
Mirror (SendSpace): M&B_Panoramic_2.0

Authors: TheWitcher (textures, skyboxes) & Soil (modelling)

   
This small mod simply attempts to extend field of view and create fake horizon line for every outdoor scene in Mount and Blade.

 Purpose: deeper immersion factor, no "end of map" feeling and better visuals.

Comments and ideas are most welcome!

v 2.00

+ major change in the method of creating panorama (changes in outer_terrains.brf and   outer_terrains_b.brf)
+ added new sky textures (17 in total) to create more diversive look of the skies
+ many changes in material properties for used textures
+ changed outer terrains models (huge thanks goes to Soil for doing that!)
+ changes in skyboxes.txt
+ optimisation of models and textures to reduce system requirements (there's minimal impact on performance)

v 1.01

+ major changes in skyboxes.brf (expanded skydome mesh)
+ changes in skyboxes.txt to prevent "world map bug"
+ new set of textures with horizon line

v 1.00
+ new textures for every skydome with added horizon landscapes


Installation:

1) Unpack.
2) Backup skyboxes.txt in Mount&Blade/Data folder.
3) Copy contents of the package to your M&B directory.
4) Open your module.ini (in every mod you have!) with the notepad and change following lines:
 
   load_resource = terrain_borders
   load_resource = terrain_borders_b
   load_resource = skyboxes

to:

   ####Panoramic Mod Resources start####
   load_resource = pm_textures
   load_resource = pm_materials

   load_resource = pm_terrain_borders
   load_resource = pm_terrain_borders_b
   load_resource = pm_skyboxes
   #####Panoramic Mod Resources end#####

5) Run the game & enjoy!

             

This version isn't overwriting any root files apart of skyboxes.txt. It is advisable to make a copy of it.

Compatibility:

This mod is compatible with every other mod. It will simply replace every mod skyboxes and outer terrains. Just make sure that you've changed every module.ini or anyway the game will give you an RGL error!

Very important: If you're using mods changing skyboxes, like Battlestar Galactica or Star Wars Mod you chave to revert skyboxes.txt to vanilla one before playing these mods. Sorry for the inconvenience but that's the only way to keep compatibility with those mods.


It is generally adviced to use it with Zaro's Graphical Enchancement for a better visual effect. You may want also to use Calradia Map Refinement Mod which creates more diversity in random terrains and locations terrains.

This mod is also compatible with HDR mod and both DX7 and DX9 renderers.


Disclaimer: this mod can be included in any mod you like without permission but credit and quick info about in which mod it's going to be used would be very nice gesture. No financial profit can be made out of it at any circumstances.

Thanks goes to:
Soil for his great models
Alixyang for his help with skyboxes
Yoshiboy for his initial research about skyboxes.txt
Tul for his helpful advices about the weather
Ipek, Armagan and the development team for creating Mount & Blade


My special thanks goes to:

Argus from Russian S.T.A.L.K.E.R. modding community for inspiration, long time ago...
Many photographers who are uploading their amazing photos to free stock exchange sites.

Have fun!

Soil & TheWitcher

Quote
Ok. Here's the quick fix for sun showing up through hills:

Open skyboxes.txt with notepad and find this line:

pm_skybox_sunset_3 17 180.000000 12.146000 0.600000 1.045455 0.500000 0.159091  0.000000 0.000000 0.000000  0.069048 0.100000 0.190476  180.000000 4284510352

and change it to that:

pm_skybox_sunset_3 17 180.000000 17.280000 0.600000 1.045455 0.500000 0.159091  0.000000 0.000000 0.000000  0.069048 0.100000 0.190476  180.000000 4284510352

SCREENS:










« Last Edit: January 26, 2009, 06:29:09 AM by TheWitcher »
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Eumolpus

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #1 on: December 28, 2008, 01:15:49 PM »
******** tasty.  :shock:
Downloading...

HockerTJ

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #2 on: December 28, 2008, 01:39:03 PM »
that looks freaking hot!
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Felisenus

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #3 on: December 28, 2008, 01:55:20 PM »
Absolutely Brilliant!  :o

Downloading now...
When Frodogorn addressed his soldiers at the black gate, he was actually quoting The Older Edda. Greatly displeased at this, the Anglo-Saxons now have returned to claim their rightull credit... And the royalties!

Pagan

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #4 on: December 28, 2008, 02:47:44 PM »
 :shock:... good lord.... the second picture down... :shock:


This is fantabulouslydelicious. I will try to add this to my little mod. The Pagan Way - A Barbarian Clans Mod. Thank you Witcher, Awesome work man.

Vadermath

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #5 on: December 28, 2008, 02:54:52 PM »
It looks so ******** realistic...
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Bow before your god.

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Telapicus

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #6 on: December 28, 2008, 03:27:31 PM »
BEEFCAKE yes YES nice work thewitcher much more fun


This thread is just ****ing confusing me now.

TheWitcher

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #7 on: December 28, 2008, 03:41:42 PM »
Thanks for thumbs-up guys! :)

I was trying to do my best to create as most realistic feel as possible.

Looks like old film makers trick with painted background works! :D

As for now I'm struggling with skyboxes.brf to remove some unwanted effects (damn mirror effect for example). Also I have slightly improved dawn/sunset skybox because that's the one I wasn't 100% sure when creating first package. But I won't include it for now - I want to make some bigger update soon with new textures added to brf and txt file - like couple for each time of the day or something.

And here's my question: does anyone know how the engine is checking time of the day and applies a skybox and light effects accordingly? Is it scripted or hardcoded? Also - is it possible to script some kind of check in what part of the map is the character? So when generic scene is created proper horizon is applied (high mountains/steppe/desert/forest/sea)?

I would be grateful for any answer in this matter...

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Higgings

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #8 on: December 28, 2008, 03:59:58 PM »
Thats very hot stuff  :D
Gives a bether feel of the world,.... dl as we speak  :)
Higgings.

Narduiran

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #9 on: December 28, 2008, 04:02:05 PM »
Holy moly!!!

Someone_forgotten

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #10 on: December 28, 2008, 04:09:32 PM »
Great job! Congratulations...

Kolba

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #11 on: December 28, 2008, 04:14:26 PM »
******** tasty.  :shock:
Downloading...

Second that.  :shock:

Seriously, amazing job!

Humanoid

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #12 on: December 28, 2008, 04:19:50 PM »
Beautiful! 

Too bad my computer sucks hard and can't handle goodies like this.

Adorno

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #13 on: December 28, 2008, 04:56:30 PM »
A lovely sight indeed  :)

Beautiful! 

Too bad my computer sucks hard and can't handle goodies like this.
well about that: does it affect performance in any significant way (both directX7 and 9)?

TheWitcher

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Re: Mount & Blade Panoramic Mod v 1.0
« Reply #14 on: December 28, 2008, 09:03:43 PM »
Beautiful! 

Too bad my computer sucks hard and can't handle goodies like this.

It doesn't cause any stuttering or performance drop because it's only revamped skybox texture. :)

And actually third screen from the bottom is taken under DX7 with GE 2.51 + HDR + Panoramic. Plays smooth as silk..

 8-)
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