Narduiran, yes even the update doesn't make this mod save game compatible with games started on the vanilla map. You were right in that I meant the update was save game safe with
new games started with the new map. Sorry about the confusion, glad you figure it out though.
If you're waiting for a save game compatible version for games started
with the vanilla map, as I said earlier that is going to take some time. Work is finally slowing down so I should have a chance to sit around and mod in the next few days (hopefully.) Naturally I'll let everyone know when I'm finished with it so keep you eyes open.
[quote author=Martyran]there were 4 parties stuck either side of the bridge
but only if they crossed north to south
if they ran they could still move
maybe move the bridge a little south ??[/quote]
Ah damn, I had thought I worked out all these bugs...
Thanks for posting that though you got me to double and triple check and indeed your right, if an NPC approaches from a certain southern angle they get stuck... still, even in v1.1
These bugs are particularly annoying. Seems as soon as you stamp out on another one pops up because of what you just did. I'm working on it as I type though and checking in game every few adjustments. Thanks to that Ctrl + T I can debug with ease now.
There are still a number of stick points though. The bridge near Nomar (still amazes me as I didn't touch that) there is a point near Emer and a few completely random ones here and there. As of right now the Nomar bridge is fixed this time for real, the Emer stuck point is also fixed"ish" (the Rhodoks and Khergits are at war so I haven't had mass caravans to stress test it) and
most of the random ones are fixed.
I'm going to hold off on throwing up a new version until I can be at least 99.9% these bugs are squashed. I have tomorrow off though so I'll have extra time to work. With any luck I can have a new version up in a few days. until I'll ask you to bear with me and just chase/talk the stuck parties out of their positions. I
will get this fixed, I wanna actually play again damnit!!
@Oddball
Hum, that's interesting. I have noticed a substantial increase in mountainous battle maps, especially and mainly in the steppe and Vaegir ranges but elsewhere everything seems pretty normal since elevation changes in other areas were pretty minor. However I'm pretty sure that increase you're seeing has to do with the new elevation.
IIRC Calradia Map Makeover also had problems with an increased in mountain battle maps.
There really isn't much I can do on my end to change that though if it is directly linked to elevation. No one seems to even be able to change the elevation snow appears at.
There are still flat maps out there. Any place off of the mountains, naturally, is pretty flat, I haven't seen much change there personally. When it comes to the steppes and mountains though things did get bumpy. However there are still flat"ish" maps even in the mountains. If you noticed the steppes are a bit more of a plateau , with the large majority of it being flat, this was designed specifically to counter act the mountainous battle maps. Seems like it hasn't worked out 100% as planned...
Wish there was more I could do or say but the only real fix for this would be to lower the terrain back down to vanilla levels... which would pretty much make my map pointless.
*Edit*
@Pagan
I'd be honored if you used my map
Do feel free. I'd suggest however you hold off until I work out all these sticky bugs, that way your mod releases with a good, clean, working map.