Hail to you Blenderer!
First of all, sorry for my bad english, I try to draw summarily. Here is my solution, how to impot/export the rigged meshes, the SMD files in Blender. My combination is Python v2.5/Blender v2.46/BRFEdit v0.8.5/M&B v1.10.
For
IMPORT SMD into Blender use this Half-Life 2 SMD importer script:
http://folk.uio.no/jonmd/blender/smdimport/smd_import_blender_v01b.zipWhen you import an SMD file, select Static Mesh with Textures... You will get an error message. It's OK, check the console. You will find something like this:
"
Expecting image "Textures/costumes5_skin.dds" to be found in same directory as SMD"
To solve this problem,
create a Textures folder to the SMD file's directory. Copy the texture file into it. Rename the file as the console say. In my example, the name will be costumes5_skin.dds. That's all we need, now import the textured SMD into Blender.
For
EXPORT SMD from Blender Hellequin's export script works fine:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=3&lid=411The only problem is, this script scale down the mesh 40 times. Not eat this
little crow! Before exporting,
scale up the mesh object (the mesh only, not the skeleton)
to 40. Don' t be afraid, after the process it will fit to the bones fine.
Because I'm a Blender tinker, not a programmer, I do not see into the scripts. So, this method I've wrote is simply empirical.
I hope it will works for you too!