FritZ_FretZ
Veteran
Hello,
I'm using a combination of Python v2.5/Blender v2.48a/BRFEdit v0.8.95/M&B v1.011 to create models and manage M&B files. I've had good success using .obj files for static models and using BRFEdit's append function with .obj's to create vertex animations; a suitable substitute for dealing with .MD3 files. However I still lack the ability to deal with rigged meshes, i.e. .smd files. Hellequin created some imp/exp scripts for Blender some time ago but they seem to be obsolete; Calling for the use of a combination of Python v2.4/Blender v2.44/BRFEdit v0.8.2/M&B v0.8xx. My first thought was to contact Hellequin and request and update, but he hasn't been active on the forums since February, so I'm assuming he's moved on to other things.
Since his scripts ( https://www.mbrepository.com/file.php?cid=3&id=411 ) did apparently work at one time, I'd have to think that a competent Python programmer shouldn't have too much trouble updating these.
Please... don't suggest that I use an alternative 3d modelling program. Blender ( http://www.blender.org ) is a very powerful, FREE piece of software available to everyone. I'm only asking for someone with the knowledge and expertise to step up to the plate and advance everyone's ability to add content to the current version of M&B using freely available, up to date programs. I'll even make a deal; If someone is willing to write functional imp/exp scripts for Blender, I'll write a tutorial on the easy way to use them to make your own clothing/armor meshes for M&B with Blender. As most of the information now available is either semi-obsoleted and/or based on programs that cost money, I'd think this would be quite a boon for the M&B modding community and for new members in particular.
Please help
FritZ
I'm using a combination of Python v2.5/Blender v2.48a/BRFEdit v0.8.95/M&B v1.011 to create models and manage M&B files. I've had good success using .obj files for static models and using BRFEdit's append function with .obj's to create vertex animations; a suitable substitute for dealing with .MD3 files. However I still lack the ability to deal with rigged meshes, i.e. .smd files. Hellequin created some imp/exp scripts for Blender some time ago but they seem to be obsolete; Calling for the use of a combination of Python v2.4/Blender v2.44/BRFEdit v0.8.2/M&B v0.8xx. My first thought was to contact Hellequin and request and update, but he hasn't been active on the forums since February, so I'm assuming he's moved on to other things.
Since his scripts ( https://www.mbrepository.com/file.php?cid=3&id=411 ) did apparently work at one time, I'd have to think that a competent Python programmer shouldn't have too much trouble updating these.
Please... don't suggest that I use an alternative 3d modelling program. Blender ( http://www.blender.org ) is a very powerful, FREE piece of software available to everyone. I'm only asking for someone with the knowledge and expertise to step up to the plate and advance everyone's ability to add content to the current version of M&B using freely available, up to date programs. I'll even make a deal; If someone is willing to write functional imp/exp scripts for Blender, I'll write a tutorial on the easy way to use them to make your own clothing/armor meshes for M&B with Blender. As most of the information now available is either semi-obsoleted and/or based on programs that cost money, I'd think this would be quite a boon for the M&B modding community and for new members in particular.
Please help
FritZ