italiano
Grandmaster Knight
This mod has not yet been released. All graphics are a work-in-progress and in somewhat of an alpha state, if that.
The plain is to change most to all textures (terrain, buildings, armours etc), to modifying battle and campaign maps, map icons, scenes and meshes (vegetation, map icons, buildings) to produce a more visually interesting environment.
Done + to do:
World Map
Textures barely touched, and need to replace all map icons. At some point, I'll also redo the map itself.
Scenes
Town scenes: Most of the building meshes are mostly complete (details still to be added), but only have placeholder textures. I'm going for a different look to native (and far larger), so I'll have to do towns from scratch. There are 19 towns and I'm not going to do them all, so I might do 4 or so towns between the non-Khergit factions. The clones will have adjusted layouts, features etc to significantly lessen the clone effect.
Castle scenes: Barely started. I'd like to keep castles unique, and since there are 40 or so of them I might just adjust the native scenes.
Village scenes: Not started. These will have buildings specifically for villages. Like towns, these also need to be done from scratch, but since there's over 100 of them they're not going to be unique (I don't think villages need to be). I'll create about half a dozen versions.
Interior scenes: Mostly finished layout and item palcement, but the textures are mainly placeholders or need a lot of work.
Landscape
The ground textures need adjustment and polishing. The vegetation is still only basic and needs variation (different plants, colours and height), plus bushes to break up the grass more. The backdrop (outer terrain) hasn't really been started, as the one I've shown previously was just a placeholder. The skyboxes haven't yet been touched (except in the shots from the original game).
Items
Generally darker and dirtier. Metal will be darker (which I think is more realistic - mail didn't shine like stainless steel), clothing will show wear, etc.
Indoor textures: barely done. Placeholder textures mainly.
UI/menu
These will be redone in something more suitable for this mod and at a higher resolution.
Other
Faces need polishing.
Some early work in Warband
Landscapes:
Faces will be redone:
Unfinished town scene:
Castle:
Some work on the Hall scene (still a work in progress):
Tavern. Again, still a work in progress. Note that the lighting here is an issue with Warband, not with the mod.
Dungeon. Mostly done I think.
Early building + town work
Some work on the original game (so no HDR):
Old work from '08:
I'll redo map icons, for now here's something I did ages ago. Imagine a western medieval equivalent.
The plain is to change most to all textures (terrain, buildings, armours etc), to modifying battle and campaign maps, map icons, scenes and meshes (vegetation, map icons, buildings) to produce a more visually interesting environment.
Done + to do:
World Map
Textures barely touched, and need to replace all map icons. At some point, I'll also redo the map itself.
Scenes
Town scenes: Most of the building meshes are mostly complete (details still to be added), but only have placeholder textures. I'm going for a different look to native (and far larger), so I'll have to do towns from scratch. There are 19 towns and I'm not going to do them all, so I might do 4 or so towns between the non-Khergit factions. The clones will have adjusted layouts, features etc to significantly lessen the clone effect.
Castle scenes: Barely started. I'd like to keep castles unique, and since there are 40 or so of them I might just adjust the native scenes.
Village scenes: Not started. These will have buildings specifically for villages. Like towns, these also need to be done from scratch, but since there's over 100 of them they're not going to be unique (I don't think villages need to be). I'll create about half a dozen versions.
Interior scenes: Mostly finished layout and item palcement, but the textures are mainly placeholders or need a lot of work.
Landscape
The ground textures need adjustment and polishing. The vegetation is still only basic and needs variation (different plants, colours and height), plus bushes to break up the grass more. The backdrop (outer terrain) hasn't really been started, as the one I've shown previously was just a placeholder. The skyboxes haven't yet been touched (except in the shots from the original game).
Items
Generally darker and dirtier. Metal will be darker (which I think is more realistic - mail didn't shine like stainless steel), clothing will show wear, etc.
Indoor textures: barely done. Placeholder textures mainly.
UI/menu
These will be redone in something more suitable for this mod and at a higher resolution.
Other
Faces need polishing.
Some early work in Warband
Landscapes:
Faces will be redone:
Unfinished town scene:
Castle:
Some work on the Hall scene (still a work in progress):
Tavern. Again, still a work in progress. Note that the lighting here is an issue with Warband, not with the mod.
Dungeon. Mostly done I think.
Early building + town work
Some work on the original game (so no HDR):
Old work from '08:
I'll redo map icons, for now here's something I did ages ago. Imagine a western medieval equivalent.