Author Topic: "Ryuzaki's animation mini-mod 0.7"  (Read 66818 times)

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Ryuzaki

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"Ryuzaki's animation mini-mod 0.7"
« on: December 03, 2008, 05:04:08 PM »
16.01.09

Hello gyus! I'm glad present you new version of my mini-mod.

In this version was added new swing animation with onehanded weapon, shield defend animation was former, and minor defects have been removed.

A collision with a horse and shield bash was more funny.

File with new shield bash animations was updated too (you need a special mod for this).
In result, was updated:

  • Swing animation with onehanded weapon  (new)
  • Three slashright animation with onehanded weapon (they are playing randomly)
  • Slashleft animation with onehanded weapon
  • Slashright animation for horseman
  • Slashleft animation for horseman
  • Thrust animation with onehanded weapon
  • Swing animation with twohanded weapon
  • Reaction on atacking in the shield
  • Thrust animation with onehanded lance
  • Shield bash
  • Shield defend (new)
  • Stun (new)


If you want this, just download this file and replace old actions.txt in Modules/<mod name>/ folder.
http://depositfiles.com/files/dk6po7pyi


If you want update this handly, just change:
(click to show/hide)

If you have mod with shield bash (for example, Peloponnesian Wars):
(click to show/hide)

Updated file: http://depositfiles.com/files/z97di90cq

P.S. Thanks Mirathei for shield bash and sorry for my english. =)
« Last Edit: February 02, 2009, 08:00:17 PM by Ryuzaki »


Merlkir

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Re: "Swing/slash/thrust animation"
« Reply #1 on: December 03, 2008, 05:47:37 PM »
hi, I've wanted something like this for some time, is it possible to ADD the animations? so it randomly uses one of them? (one time I'd swing the old way, another time it'd be the new animation..)
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Inukshuk

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Re: "Swing/slash/thrust animation"
« Reply #2 on: December 03, 2008, 06:02:27 PM »
I know someone who would be highly intrigued as to how you did this (Dain). Good job!

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Ryuzaki

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Re: "Swing/slash/thrust animation"
« Reply #3 on: December 03, 2008, 06:05:20 PM »
hi, I've wanted something like this for some time, is it possible to ADD the animations? so it randomly uses one of them? (one time I'd swing the old way, another time it'd be the new animation..)
Damn, I don't understand you. =( I nasty speak english.
Mmm.. this animations will play not randomly. They will play always.
« Last Edit: December 04, 2008, 03:43:29 PM by Ryuzaki »


Dain Ironfoot

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Re: "Swing/slash/thrust animation"
« Reply #4 on: December 03, 2008, 06:37:32 PM »
He's just replaced frames of one animations with frames from another.. nothing new here (otherwise the ability to magically create entirely new animation through text editing alone would be about), I've been fiddling with module_animation a lot myself... these look good though!
« Last Edit: December 03, 2008, 07:10:54 PM by Dain Ironfoot »
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Ryuzaki

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Re: "Swing/slash/thrust animation"
« Reply #5 on: December 03, 2008, 07:10:53 PM »
He's just replaced frames of one animations with frames from another.. nothing new here, I've been fiddling with this myself... looks good though..
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GetAssista

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Re: "Swing/slash/thrust animation"
« Reply #6 on: December 03, 2008, 08:27:08 PM »
hi, I've wanted something like this for some time, is it possible to ADD the animations? so it randomly uses one of them? (one time I'd swing the old way, another time it'd be the new animation..)
Sure, it's possible ;)
You can stack several animations and assign them to the same action. Native mostly has 1 animation per action. All those animations should be from native too though, or, better say, "sequences of frames" should be from native
« Last Edit: December 03, 2008, 08:29:10 PM by GetAssista »

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Re: "Swing/slash/thrust animation"
« Reply #7 on: December 03, 2008, 08:31:25 PM »
Wohoo, is this like a combo? :?: :?: :?:
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Dain Ironfoot

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Re: "Swing/slash/thrust animation"
« Reply #8 on: December 03, 2008, 08:33:49 PM »
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Re: "Swing/slash/thrust animation"
« Reply #9 on: December 04, 2008, 03:27:33 AM »
Just a tip, you may wish to upload the pictures to a different site before an admin finds out. I won't report you as you obviously don't speak English very well, and you're new and the site isn't too bad, but it's still enough for you to get a temp ban or at least a warning.

It's a good idea though. Keep up the good work!

Zandman

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Re: "Swing/slash/thrust animation"
« Reply #10 on: December 04, 2008, 08:33:41 AM »
Sure, it's possible ;)
You can stack several animations and assign them to the same action. Native mostly has 1 animation per action. All those animations should be from native too though, or, better say, "sequences of frames" should be from native

- and there won't be an error if you assign more animations than one to the same action?
Also, do you know for certain that there will be a random effect; that the game won't just choose the first animation available in the stack?
(download HERE! )

GetAssista

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Re: "Swing/slash/thrust animation"
« Reply #11 on: December 04, 2008, 12:39:43 PM »
- and there won't be an error if you assign more animations than one to the same action?
Also, do you know for certain that there will be a random effect; that the game won't just choose the first animation available in the stack?
Check sig? I thought the title was quite clear, though the font is pretty small, yes

Zandman

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Re: "Swing/slash/thrust animation"
« Reply #12 on: December 04, 2008, 01:32:45 PM »
Check sig? I thought the title was quite clear, though the font is pretty small, yes

Sorry, I can't understand any of that. Check signature? Whose signature? And the title of what?
(download HERE! )

Gwalchmai

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Re: "Swing/slash/thrust animation"
« Reply #13 on: December 04, 2008, 01:42:41 PM »
I assume, he meant his own sig saying "More death animations mini mod", indicating that more than one animation per action are indeed possible. :)
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Re: "Swing/slash/thrust animation"
« Reply #14 on: December 04, 2008, 02:17:56 PM »
Just a tip, you may wish to upload the pictures to a different site before an admin finds out. I won't report you as you obviously don't speak English very well, and you're new and the site isn't too bad, but it's still enough for you to get a temp ban or at least a warning.

It's a good idea though. Keep up the good work!

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