Author Topic: Medieval Duke & Mercenaries Altman Version  (Read 9186 times)

0 Members and 1 Guest are viewing this topic.

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Medieval Duke & Mercenaries Altman Version
« on: November 28, 2008, 05:01:31 PM »
This is a submod for Luigi's Medieval Duke and Mercenaries from 19. Nov 2008. (last edit) for M&B 1.011

http://forums.taleworlds.net/index.php/topic,51303.0.html

Medieval Duke and Mercenaries Altman Version 1.01c is gives you a little finishing touch of the Luigi's masterpiece.



Latest full release is Altman version 1.01:

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=971

Latest Patch 1.01c: (incremental from 1.01 to 1.01c)

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=981

Instalation:
- just unrar and copy it to your M&B/Modules folder. It's a stand alone mode which is ment to be played along with the original Luigi's release. It's not save compatible. Generaly it adds to Luigi's masterpiece more modded units and makes things a little more difficult. Enjoy

Here are the changes in 1.0 version:

- Swadian Lords reequipped (mostly helmets)
- Rhodok Lords reequipped (mostly helmets)
- Vaegirs Lords totally reequipped (new armor, helmets and gauntlets)
- Nord Lords only couple changed helmets
- Kings Haralus, Graveth and Yarolek reequipped
- all claimants better equipped
- Swadian Archers and Swadian Sharpshooters tweaked a little bit (archers have heraldic armor with tabard while sharpshooters with surcoat, no more brigantine)
- Swadian Castle guard tweaked (heraldic mail surcoat added)
- Khergit Horse Archer added boots which were missing
- Camp defender and Sword Sister better equipped (more helmets added)
- Sea Raiders have more armor and some hallberds
- New helmets made stronger and more expensive (All Dark Knight helmets, Knight helmet, Bascinet, Barbute, Salads and Pigface) (The only problem is that they require strength 7 not higher)
- Khergit Guard helmet made slightly stronger while Great and Great Winged helmet slightly weaker and price tweaked (To adjust them with Dark Knight helmets)
- Trainers have better cloths (trainer near Jelkala is dressed like Rhodok heavy infantry, rest just some armor)
- Manhunters renamed into Militia Patrol and the order in the patrol is tweaked so the Land Lord comes first and the recruits last
- Ordinary and Unremarkable townsmen reequipped so they seem townsmen (from the follow the spy mission)
- soldiers in the tutorial better equipped
- kidnapped girl added different dresses
- little picture in the start menu has the name of the mod
- warrider logo has the name of the mod but its done badly and it has a black edges (but its cool anyways)
- text bugs corrected in the name of equipment and troops

Instalation:
- just unrar and copy it to your M&B/Modules folder. It's a stand alone mode which is ment to be played along with the original Luigi's release. It's not save compatible. Generaly it adds to Luigi's masterpiece more units and makes things a little more difficult. Enjoy

Altman version 1.0

http://files.filefront.com/Dukes+Mercs+Altman+V10rar/;12488662;/fileinfo.html

I will make another link when I upload it to the repository. If the filefront is not friendly just be patient.

While playing I noticed that Nord Archers fight with fists. I took a look and noticed they have no melee weapon. So I decided to add them swords. Looking into troops I noticed that Vaegir Marksmen also have no melee weapon. And then I decided to make a little patch for Altman version. This is final now and no more changes in this mod are necessary (I hope).

Altman version patch 1.01 changes list:

- Nord Archer swords added
- Vaegir Marksmen swords added
- Sea Raiders Norman shields added (4 types)
- Outlaws Norman shield added (2 types)
- Scorches Norman shield added (1 type) - these shields add diversity to small factions
- Forest Bandits tweaked a little bit (linen shirt removed, helmet with cap added, they always have hoods/helmets)
- Swadian knight tweaked (bascinet removed)
- Khergit castle guard tweaked (more helmets and gloves added)
- Sanjar Khan reequipped (lamelar armor and Khergit guard helmet added)
- Dustum Khan reequipped (lamelar armor and Khergit war helmet added) - I noticed something wrong with their guard armor
- Some Swadian lords tweaked (better equipped and some civil boots changed)

Patch 1.01 is out (incremental from 1.0 to 1.01):

http://files.filefront.com/DM+Altman+V+Patch+101rar/;12520236;/fileinfo.html

Instalation:

- just unrar and copy it to your M&B/Modules/Duke and Mercs Altman Version folder. Overwrite when it asks. You can do it manually also. 3 files are inside. Troops.txt, main.bmp and warriderlogo.dds.

Patch 1.01b

- Swadian Knight tweaked (Swadian Tournament Helmet added)
- Swadian Castle Guard tweaked (Swadian Tournament helmet added, gauntlets added, pikes removed, swords added)
- Tournament Helmet for Swadian Knight made stonger and more expensive

Patch 1.01b (incremental from 1.01 to 1.01b)

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=975

Instalation:

- just unrar and copy it to your M&B/Modules/Duke and Mercs Altman Version folder. Overwrite when it asks.

Patch 1.01c

- Swadian Knight on Foot tweaked so he becomes an upgrade of Swadian Hallbardier (he was unacesable for the player)
- Swadian Castle Guard tweaked (always has gloves)
- Vaegir archer tweaked so he always has a helmet

Some screenshots of the features:









« Last Edit: December 11, 2008, 07:44:26 AM by NICK.ALTMAN »

Adorno

  • Grandmaster Knight
  • *
  • I am not an animal!
    • View Profile
  • Faction: Nord
  • MP nick: Adorno
  • WB
Re: Medieval Times Dukes & Mercenaries Altman Version 1.0
« Reply #1 on: November 28, 2008, 08:36:13 PM »
Looking good. If I wasn't working all weekend I'd try it out.  :(

So now that you've tried modifying, what's the next project for Altman?  :)

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Times Dukes & Mercenaries Altman Version 1.0
« Reply #2 on: November 28, 2008, 10:17:25 PM »
Looking good. If I wasn't working all weekend I'd try it out.  :(

So now that you've tried modifying, what's the next project for Altman?  :)

No plans. I want to enjoy the mod for some time. I must confess I must study for my bar exam so modding is just if I get the inspiration. I am waitng to see what Luigi is going to release next. I am helping a little bit in Calradia Rising mod. I got a hero. He is named Altmanngoth. Also I have to provide backround and conversation for him and for his ex girlfriend. I named her Tanya. But MT D&M Altman V is so great now I am really having a blast playing.  :D

Vostroyan1

  • Recruit
  • *
    • View Profile
  • Faction: Rhodok
Re: Medieval Times Dukes & Mercenaries Altman Version 1.0
« Reply #3 on: November 28, 2008, 11:22:47 PM »
Hey I have played tons of mods so far and this one seems quite good, for the first minute I played it that is. I am in middle of this big battle between farmers and mercs and windows crashes. (the program stops working I mean) It has never done it with any other mods I play.

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Times Dukes & Mercenaries Altman Version 1.0
« Reply #4 on: November 29, 2008, 10:18:54 AM »
Hey I have played tons of mods so far and this one seems quite good, for the first minute I played it that is. I am in middle of this big battle between farmers and mercs and windows crashes. (the program stops working I mean) It has never done it with any other mods I play.

What mercs? It never hapened to me? Did you download from this thread and made a stand alone mod?

I made tests and joined a couple of batles with Scorchers and wilagers, sea raiders. Everything fine. It must be you mate.
« Last Edit: November 29, 2008, 05:41:15 PM by NICK.ALTMAN »

Vostroyan1

  • Recruit
  • *
    • View Profile
  • Faction: Rhodok
Re: Medieval Times Dukes & Mercenaries Altman Version 1.0
« Reply #5 on: November 29, 2008, 03:50:24 PM »
I downloaded the original and downloaded yours. And I see that they are sepreate so I just played yours, and in any random battles, pacificly when I am about to win, it says mount and blade has stopped working, which it never has done for any other mods I have played.

Do you have vista, because thats what I have and that tends to screw everything.

SwordMonkey

  • Sergeant
  • *
  • Battle scarred.
    • View Profile
    • http://www.kongshirden.no
  • Faction: Neutral
Re: Medieval Times Dukes & Mercenaries Altman Version 1.0
« Reply #6 on: November 29, 2008, 04:23:06 PM »
I have also experienced crashes to desktop every time i have tried running this mod. It happens with Luigis Original also. Either first time i try to talk to someone, or the first time i try to enter combat. im running Vista. it hasnt happened with any other mod.
Theres only one rule that will save you your life,
thats a hand on your knife,
and the devil in your soul.

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Times Dukes & Mercenaries Altman Version 1.0
« Reply #7 on: November 29, 2008, 05:40:09 PM »
Sorry boys. I have XP. It must be something from Luigi's original. I have no problems at all. I played today. Tryed to enter all kind of battles and no problems at all. I have no problems with Luigi's original too. I am really sorry to hear that but you have to ask Luigi what is wrong.
« Last Edit: November 29, 2008, 05:43:15 PM by NICK.ALTMAN »

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Duke & Mercenaries Altman Version 1.0
« Reply #8 on: December 01, 2008, 07:57:21 AM »
While playing I noticed that Nord Archers fight with fists. I took a look and noticed they have no melee weapon. So I decided to add them swords. Looking into troops I noticed that Vaegir Marksmen also have no melee weapon. And then I decided to make a little patch for Altman version. This is final now and no more changes in this mod are necessary (I hope).

Altman version patch 1.01 changes list:

- Nord Archer swords added
- Vaegir Marksmen swords added
- Sea Raiders Norman shields added (4 types)
- Outlaws Norman shield added (2 types)
- Scorches Norman shield added (1 type) - these shields add diversity to small factions
- Forest Bandits tweaked a little bit (linen shirt removed, helmet with cap added, they always have hoods/helmets)
- Swadian knight tweaked (bascinet removed)
- Khergit castle guard tweaked (more helmets and gloves added)
- Sanjar Khan reequipped (lamelar armor and Khergit guard helmet added)
- Dustum Khan reequipped (lamelar armor and Khergit war helmet added) - I noticed something wrong with their guard armor
- Some Swadian lords tweaked (better equipped and some civilian boots changed)

Patch is out:

http://files.filefront.com/DM+Altman+V+Patch+101rar/;12520236;/fileinfo.html

Instalation:

- just unrar and copy it to your M&B/Modules/Duke and Mercs Altman Version folder. Overwrite when it asks. You can do it manually also. 3 files are inside. Troops.txt, main.bmp and warriderlogo.dds.

« Last Edit: December 01, 2008, 01:53:01 PM by NICK.ALTMAN »

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Duke & Mercenaries Altman Version 1.0
« Reply #9 on: December 01, 2008, 07:42:58 PM »
Latest full release of Medieval Duke and Mercenaries Altman version 1.01:

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=971

Alec{zacool}

  • Master Knight
  • *
  • For the craftworld!
    • View Profile
    • My website!
  • Faction: Neutral
  • MP nick: Aleczacool
  • M&BWB
Re: Medieval Duke & Mercenaries Altman Version 1.0
« Reply #10 on: December 02, 2008, 01:02:51 AM »
'Grats on this mod of a mod, Altman!


This is really great! Thanks a lot!


Oh, guys, some mods need 1.011 to play.

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Duke & Mercenaries Altman Version 1.0
« Reply #11 on: December 02, 2008, 05:30:49 PM »
Thanks.

Well I missed one thing. I found out where are the tournament helmets so I made a mini patch where I added those helmets to Swadian Knights who are super cool now. Swadian castle guard is also tweaked. Here you go.

Patch 1.01b

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=975

Screenshot

« Last Edit: December 02, 2008, 05:44:20 PM by NICK.ALTMAN »

NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Duke & Mercenaries Altman Version
« Reply #12 on: December 04, 2008, 06:01:40 PM »
This small patch tweakes Swadian Knight on Foot that becomes an upgrade of Swadian Hallbardier

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=981

File History:

Patch 1.01c

- Swadian Knight on Foot tweaked so he becomes an upgrade of Swadian Hallbardier (he was unaccesable for the player)
- Swadian Castle Guard tweaked (always has gloves)
- Vaegir archer tweaked so he always has a helmet
« Last Edit: December 04, 2008, 08:14:31 PM by NICK.ALTMAN »

Verdelet

  • Veteran
  • *
  • Dulce et decorum est pro patria mori
    • View Profile
  • Faction: Vaegir
Re: Medieval Duke & Mercenaries Altman Version
« Reply #13 on: December 05, 2008, 01:56:44 AM »
This is uber-cool mod, got me glued to the screen for some time (too bad it's 2.am here and I'll have to get up to work in 5 hours -.-) ... I'd like to try vaegirs, could you give ma hint on troop trees, please? I'd like to know also if Vaegir horsemen are of any use or should I rather cocentrate on archers. Thanks in advance.
Salve Polonia!!!


NICK.ALTMAN

  • Squire
  • *
  • I am the truth
    • View Profile
    • Lords and Realms
  • Faction: Bandit
  • MP nick: NICK_ALTMAN
Re: Medieval Duke & Mercenaries Altman Version
« Reply #14 on: December 05, 2008, 07:52:00 AM »
This is uber-cool mod, got me glued to the screen for some time (too bad it's 2.am here and I'll have to get up to work in 5 hours -.-) ... I'd like to try vaegirs, could you give ma hint on troop trees, please? I'd like to know also if Vaegir horsemen are of any use or should I rather cocentrate on archers. Thanks in advance.


Vaegirs are now much more European now.

recruit-skirmisher-archer-marksman
recruit-pikeman-veteran-horseman-knight
                                 -hallberdier-knight on foot

I think it's like that. Horseman are better. Thier archer are not that strong anymore.
« Last Edit: December 05, 2008, 06:22:32 PM by NICK.ALTMAN »