Author Topic: 2132 - texturer(s) needed...  (Read 23148 times)

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octoburn

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2132 - texturer(s) needed...
« on: November 24, 2008, 04:37:14 AM »

In 2049, due to overpopulation and the decline of natural resources on their home planet, mankind took on the formidable task of terraforming the planets of Venus and Mars. With plans to begin their initial work on Mars, a research group was sent to Mars on an investigative mission. But they found something they did not expect.

Upon their return to Earth, the researchers discovered something frozen in a fragment of Martian ice. Recovering and analyzing the Martian DNA was a tedious task that spanned two decades, discovering that the Martian gene code was less vulnerable to harsh weather conditions, as well as the ability to develop the strength of an adult by their early teens. But with the analysis of the DNA came a controversial decision. The Global Expansion Committee approved a plan to combine the Martian DNA with that of humans. The GEC planned to use the bioengineered men, genetically altered to be extremely strong, but have a low capacity for creativeness in and of themselves, to develop and assist in the physical labor required to terraform the new homeworlds of mankind.

But the engineers could not remove the will for a man, or Martian, to be free. The better minds among the new race of men, calling themselves the Ginomi, the arisen, demanded compensation for their race, saying that anything otherwise would be utter enslavement. The Homeworlds granted the Ginomi occupation of the planet Mars as their home planet, so long as they agreed not to raise arms against the other Homeworld governments.

In 2113, with the terraforming of the Homeworlds nearly complete, the Ginomi revolted, having secretly armed the planet of Mars against the other Homeworld planets. Caught off their guards, the Homeworld forces were pushed from their homes, beyond the Asteroid Belt, while the Ginomi took abode in their homes and slaughtered their families. Taking refuge on moons of the outer planets, the Original Men, naming themselves the Remnant, slowly prepare for an assault to retake their homes.

In 2132, the Remnant found themselves ready to take on the Ginomi to retake their homes and lives.



2132 is an RPG-style planned complete conversion of Mount&Blade.

Planned features:

Mirathei's battlefield tactics kit

dstemmer's command cursor mini mod

Jedediah Q's companions overview

All new weapons, armors, scenes, UI, etc. That come with a complete conversion.

Elimination of merchants. All new equipment will be gained through missions, quests and advancement within the army.

Basic elimination of troop trees and "tavern" recruitment. You will be in charge of a small group of soldiers and will gain companions through quests and assignment. Both factions will have about a dozen possible companions.

There will be a linear storyline for both factions, rather than just roaming around attacking random people.

green=done
blue=patially done
red=not done at all


Physical Progress:
map
weapons (started on; many modelled, not textured yet)
armors (I did a few, but they'll only be place holders. Very unsatisfied with them. DaBlade is working on some)
helmets (done a few models. Still uncertain the shape looks right.)
scene props
UI replacement
music (have 3 people working on music.)
Coding progress:
dialogs
factions
races
items
game menus(started on them, mostly just got the starting menus started)
map icons (planets/moons done. no ships to travel around in yet.)
mission templates
parties (towns done, but not any "travelling" parties)
party templates
quests (many planned, but no coding accomplished yet)
scene props
scenes
troops

Credits:

Me - map, coding, modelling, textures, etc.

cj31388 - some weapon models (about a dozen or so)
Deyshawn, vadermath, waraelm, vorudain - general story and gameplay ideas

Dablade - Remnant armor textures (in the works)

HokieBT - for the OSP clothing (though they're being retextured) I know someone else made them, I'll look it up and fix it later.


WHAT I NEED:

Mainly, I need a good conceptual designer. I can model myself, I just need someone to come up with some original ideas, for everything from ships and interiors to weapons and armors. I have a general idea of what I want, just not some of the better details of design.

I am also looking for a texture artist to texture ships, interiors and possibly armors.

Idea person. seriously. The Sci-Fi thing has become so cliche I need some people to give me some ideas that aren't the norm.

also:

Name for the human alliance. the Remnant
Name for the "new man" race. Ginomi (greek for arisen, born, created)
Names for towns on Mars. (I can come up with these, but I'd like to see if there's any astronomical experts out there)
Names for Towns on Venus. (See above)
Which cities to use on Earth.
Name for the "insurgent" alliance. the Exiles

Names for NPCs, in all races. For this, I want anyone who has had or has friends/family who are or have been in the military to give me some names. Kind of an "In honor of" kind of thing. This applies to the Human alliance only.
Anyone interested in helping out, post here or PM me.
« Last Edit: July 31, 2010, 02:17:43 AM by octoburn »

octoburn

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Re: 2132
« Reply #1 on: November 24, 2008, 04:38:09 AM »
Signatures



Code: [Select]

[url=http://forums.taleworlds.net/index.php/topic,51408.0.html][img]http://img90.imageshack.us/img90/2474/2132bannerfj2.jpg[/img][/url]




Code: [Select]

[url=http://forums.taleworlds.net/index.php/topic,51408.0.html][img]http://img410.imageshack.us/img410/2015/2132banner.jpg
[/img][/url]


POLLS

How should the Ginomi be differentiated from the Remnant, weapon-wise?

make one melee-based (swords, knives) and the other ranged based (blasters) 13 (44.8%)

differing viewpoint in firearms. one values power over speed and vice versa 16 (55.2%)

Total Members Voted:  29

Should the Ginomi side be played more like native instead of an RPG?

 yes.

  9 (29%)

 no.

  22 (71%)


 Total Members Voted:  31


what skin color(s) should the Ginomi use?

 red  6 (18.8%)

 blue  5 (15.6%)

 grey  10 (31.3%)

 all three  7 (21.9%)

 another combination/different color (post it) 4 (12.5%)

Total Members Voted:  32

which method of travel should be used?

 map travel.

  49 (79%)

 menu-only travel.

  13 (21%)

 Total Members Voted:  62


should formations be implemented?


yes.
    101 (65.2%)  (will be implemented in situations that are appropriate)
no.
    54 (34.8%)

Total Members Voted: 155
« Last Edit: May 04, 2010, 05:40:48 PM by octoburn »

octoburn

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Re: 2132: Mod Announcement/Recruiting
« Reply #2 on: November 24, 2008, 04:38:31 AM »
reserved.

Talon

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Re: 2132: Mod Announcement/Recruiting
« Reply #3 on: November 24, 2008, 05:55:00 AM »
Your premise sounds a lot like Exosquad, though those dynamics would not work in M&B engine. In Exosquad your "new men" were called neo-sapiens , quite literal I think, it should work.

Other than the obvious comparisons I'm making the idea sounds good. Scifi could really work in this game if done correctly. Maybe look to Nathan Lowells "Share" series for non cliche scifi ideas even if it is perhaps not what you think your looking for.

QuailLover

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Re: 2132: Mod Announcement/Recruiting
« Reply #4 on: November 24, 2008, 06:28:54 AM »
If you check out the galactic mercenary thread, you can look at the concept art that I have done for it. (He don't have all of it up there actually, and I'm working on giving him the rest of them)

Through out the thread, there are some other ones in there hidden somewhere.
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Kazzan

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Re: 2132: Mod Announcement/Recruiting
« Reply #5 on: November 24, 2008, 12:20:59 PM »
Looks like fun, though you could show work of what you've moddled before or smthin..

Kolba

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Re: 2132: Mod Announcement/Recruiting
« Reply #6 on: November 24, 2008, 01:56:02 PM »
Nice menu!

Vadermath

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Re: 2132: Mod Announcement/Recruiting
« Reply #7 on: November 24, 2008, 02:57:17 PM »
A nice menu indeed, but i would name the mod 3132 if i were you, from your story i gather that's the timeline of the mod, correct?
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waraelm

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Re: 2132: Mod Announcement/Recruiting
« Reply #8 on: November 24, 2008, 05:44:40 PM »
nice mod idea. just coruise what will the human milltary armour look like. if you need a hand with that i would be more then happy to assist.
 

Vadermath

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Re: 2132: Mod Announcement/Recruiting
« Reply #9 on: November 24, 2008, 06:14:40 PM »
And if you need any story help, i would be happy to lend a hand, i think i'm an okay writer, i write stuff for the rise of the clones mod.
Vadermath, cynical forum member number 1 or 2. Depending on what number you assign Hyperion. Feels like some Balkan tag team duo.
AIDS COMIN' OUTTA THE WOODWORK OV'R 'ERE AIN'T THAT THE TRUTH.

waraelm

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Re: 2132: Mod Announcement/Recruiting
« Reply #10 on: November 24, 2008, 06:49:35 PM »
if you what to have an honuor of list why dont you go on the british commenwealth war graves commision, you will find idian,austrialian,african and other nationatlys who fought and died for the british empire and british commenwealth.
 

Vadermath

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Re: 2132: Mod Announcement/Recruiting
« Reply #11 on: November 24, 2008, 08:22:00 PM »
About the new man faction, you could call them MAN, Marsian Alliance of Nations. And the human race, those could be UHG, the United Homeworld Government. Also, i think your story needs a bit adjustment, since the marsian dna project began in 2132, and the marsians rebelled in 3132, it isn't very likely it took them a 1000 years to prepare. You could place the timespawn between 2132 and 2560, for example.
Vadermath, cynical forum member number 1 or 2. Depending on what number you assign Hyperion. Feels like some Balkan tag team duo.
AIDS COMIN' OUTTA THE WOODWORK OV'R 'ERE AIN'T THAT THE TRUTH.

Jubal

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Re: 2132: Mod Announcement/Recruiting
« Reply #12 on: November 24, 2008, 08:51:42 PM »
I'll help with astronomical stuff and science/tech ideas, PM me.
Creator of the mod Southern Realms, Head Admin of Exilian

vorudain

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Re: 2132: Mod Announcement/Recruiting
« Reply #13 on: November 24, 2008, 10:15:59 PM »
I'd like to join too. I can help with concepts and "ideas", and I'm a begginer modeler.

Deyshawn

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Re: 2132: Mod Announcement/Recruiting
« Reply #14 on: November 24, 2008, 11:49:32 PM »
You could make the Homeworlds the "Terran Confederacy" though I'm not sure what you would call the New Men. Talon's idea of "neo-sapiens" sounds good.

For the cities on Earth, I would attempt to balance between getting the most important ones and having an even number from around the globe. I don't know how many you plan on having but here are some suggestions:  Beijing, Moscow, New York, London, Brussels, Tokyo, and Paris. 
Heres a good resource for important cities:  http://www.diserio.com/gawc-world-cities.html

I can't be of much help for names of Martian and Venusian towns if they have to astronomically based, but I could come up with names based on the faction that occupies those areas.

I would like to help with the conceptual areas of this mod, as I am only a mediocre modeller and can't texture or code anything. If you need any ideas, just let me know.