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Should I make my mini-mod available to download when it's done?

Yes, please.
No, thanks - save your energy.
Dunno, dude.

Author Topic: ZandMod I: Troop trees, tweaks and tints [DOWNLOAD QUICKFIX - 2008-12-13]  (Read 10812 times)

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Zandman

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This is ZandMod phase I:
DOWNLOAD from the repository
IMPORTANT: To fix a few errors with weapons' damage types, a missing crossbow and a missing horse, please download this tiny patch HERE


* DONE: Include nearly all the "dormant" items in M&B through ItemEditor and make almost all of them merchandise.
* DONE: Tweak weapons to act in a more complex way: You can stab with an axe, e.g., only it will merely do a little bit of blunt damage.
* DONE: Use the new items to create factions and troop types with clearer color codes. This would reduce confusion in the battle field.
* DONE: Expand the troop trees of virtually every faction there is, thanks to the Troop Editor. The five factions will have about 15 different troop types each (some a lot more powerful), some others, like Bandits, a little fewer.
* DONE: Include quite a lot of MageLord's tweaks - the ones I like.
(click to show/hide)
* DONE: Modify the unit names a little more, to give a sense of uniqueness to each faction - hopefully without confusing people as to what the units do and how high they are in the hierarchy.
* POSTPONED: Fix those horrible, horrible, awful, annoying, horrible roads. Did I say they were horrible? They are. [Encountered unforseen problems with the geometry while merging points in Thorgrim's Map Editor, so I'll have to find another way of fixing this... or maybe just try again]

(click to show/hide)

TROOP TREES:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

(click to show/hide)
(click to show/hide)
(click to show/hide)
---

FUTURE PLANS:

Of course, I've been bitten by the modding bug now, so I have lots and lots of ideas for new features I will include for version 2.0... that is, when I get more skilled at making stuff.
Many features will require that some of my modding questions get answered, and I'll appreciate all the help I can get.

* Adding lots of wonderful armors from the Open Source Project. Those people involved in the OSP rock.
* Unique items... but HOW? THREAD
* Shield bash - whenever I figure out how to include that.
* Throwing spears - I've started to do that, but I've run into unexpected problems. THREAD
* New equipment out of old templates. M&B had a lot of dormant armors that have names that don't match their look - mainly, they all look like nobleman outfits. I intend to fix some of that.
* Brand-new equipment for troops. I've already started making a skull helmet for my Berserk units. There will be more.
« Last Edit: December 13, 2008, 06:29:43 PM by Zandman »
(download HERE! )

Al3xand3r

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Re: Planned mod thingie.
« Reply #1 on: October 30, 2008, 02:00:31 PM »
How about you complete it, then offer it for download, and ask people what they think at that point? "I have a mod idea" threads don't go anywhere most of the time.

Zandman

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Re: Planned mod thingie.
« Reply #2 on: October 30, 2008, 02:03:28 PM »
How about you complete it, then offer it for download, and ask people what they think at that point? "I have a mod idea" threads don't go anywhere most of the time.

- because if it doesn't sound interesting to anyone but me, I won't bother zipping it, cleaning the files, testing it and uploading it, that's why. Saves me a lot of time and hassle.

And I'm doing this. I've finished designing the troop trees, and I've started to organize armors and items in categories.
Weapons are already adjusted.

Oh, and thanks for commenting without even bothering to vote.
(download HERE! )

sneakey pete

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Re: Planned mod thingie.
« Reply #3 on: October 30, 2008, 02:32:56 PM »
You could put it in the correct sub forum before you start getting all up yourself, mate.
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Dindi

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Re: Planned mod thingie.
« Reply #4 on: October 30, 2008, 02:42:15 PM »
Seems like several mods which are already in production, also you dont need to use Magelord's fixes as we now have the module system.

Zathan

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Re: Planned mod thingie.
« Reply #5 on: October 30, 2008, 02:50:27 PM »
Huh, the comments here prove one shouldn't step very far off the beaten path or risk a public hanging.
How about giving a guy with an intiative a break?

Zandman, for a first mod, it sounds great, and while the scope is small, it will probably fit people who feel native is nice to play, but who wants to have TMLs tweaks included.

PS: I think the 'planned' in your heading is what ticks off these people. How about renaming it 'Minimod Troops&Tweaks' or something?
And ask a moderator to move your topic to the 'Mods' section and you're all set.

GL!

Zathan

@Dindi: unless you know how to edit those tweaks in with the module system, simply following TMLs guide is the easier way to do it. Since Zandman talks of using the TroopEditor to add new troops and ItemEditor to add items, I'll assume he's not too familiar with the module system.

Dindi

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Re: Planned mod thingie.
« Reply #6 on: October 30, 2008, 02:53:14 PM »
Quote
@Dindi: unless you know how to edit those tweaks in with the module system, simply following TMLs guide is the easier way to do it. Since Zandman talks of using the TroopEditor to add new troops and ItemEditor to add items, I'll assume he's not too familiar with the module system.

Hmm I suppose, but it would be easier for new modders in the long term if they learned how to use the module system first before attempting to make a mod.

Zandman

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Re: Planned mod thingie.
« Reply #7 on: October 30, 2008, 02:58:18 PM »
This module system you're talking about, and has been so eagerly awaited - is it baked in as a part of 1.010 or is it an external system? I haven't installed 1.010 yet, thanks to all the reports on possible bugs and savegame incompatibility.

Thanks for the feedback, Zathan - and I'm changing the heading, as you suggested  :wink:
(download HERE! )

Dindi

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Re: My mini-mod thingie.
« Reply #8 on: October 30, 2008, 03:02:02 PM »
Im not trying to stop you from doing this, but if in the future you want to make more mods, or expand on this mod you need to be able to know how to use the module system.

Quote
is it baked in as a part of 1.010 or is it an external system?

Im not sure by what you mean here, but as the name suggest the module system effects the module which it is targeted at, which you set up in module_info.py. E.g:

Code: [Select]
export_dir = "C:/Program Files/Mount&Blade/Modules/Copy of Native/"

Zandman

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Re: My mini-mod thingie.
« Reply #9 on: October 30, 2008, 03:12:53 PM »
Im not sure by what you mean hereE.g: [...]

I mean is it part of 1.010? When you install and boot M&B 1.010, is the module system in there, integrated, or is it another program altogether that you have to download and learn how to use?
(download HERE! )

Dindi

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Re: My mini-mod thingie.
« Reply #10 on: October 30, 2008, 03:15:48 PM »

Zandman

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Re: My mini-mod thingie.
« Reply #11 on: October 30, 2008, 03:20:00 PM »
Thanks, Dindi.
Already downloaded it, and I'm aching to see what it's all about.

If i see that it's no big trouble redoing the things I've already done with the mod through the Mod System, I'll do that, definitely. But first, I'll have to test 1.010 a little bit and read more to find out if it's bugged or if it's just a bunch of people unable to open their tweaked 1.003 savegames.


[EDITED]

I see here that it's not the easy-to-use program that I hoped for, with a neat interface and nice menus, but that I have to learn Python or something. Oh, dear... I'm no programmer, and I haven't been close to being one since making a balloon fly across the TV screen on my Commodore 64.
« Last Edit: October 30, 2008, 11:07:44 PM by Zandman »
(download HERE! )

bob505

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Re: My mini-mod thingie.
« Reply #12 on: October 31, 2008, 01:23:24 AM »
If you want me to download a mod your going to make just add a feature where i can be king and i will download it without being hesitant.
Just when you thought i left. I came back. And i am meaner then ever.

Longblade

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Re: My mini-mod thingie.
« Reply #13 on: October 31, 2008, 03:34:21 AM »
I like the idea of most of the tweaks you have mentioned, but too much complexity makes things confusing, so not keen on the idea of highly expanded troop trees

Maximilian

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Re: My mini-mod thingie.
« Reply #14 on: October 31, 2008, 03:55:39 AM »
Sounds great, real great.

I'm all in!

Release it!
Well, my old mama told me: "Son, you better watch out! All those nasty women gonna rip you dime for dime!"