Author Topic: Do YOU want to make your own mod? Look here. (Outdated)  (Read 105714 times)

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Ruthven

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Do YOU want to make your own mod? Look here. (Outdated)
« on: October 19, 2008, 04:11:14 AM »
     Well, this is for all those newbies out there who want to try their luck at modding. you're lucky I'm bored, or you would eventually start a thread that people will hate you for. Something along the lines of:
"hi can u teach me how 2 mod im a noob  :("
So, I've put these guides together so that anybody who actually wants to help them out only has to post one link, as opposed to a bunch.
Modding basically revolves around what is called the module system. You can use the module system to make your first mod.

The module system works somewhat like this: It basically translates the random numbers that you would see were you to open a module's folder into relatively readable material that you can easily change, and quickly and easily apply these changes. It is the largest and most important thing you will ever need to make a mod.


Well, the first thing to do to make a mod should be: Go into C:\Program Files\Mount&Blade\Modules (or wherever you have M&B installed) find the folder titled "Native". Simply copy and paste another one into the Modules folder. Rename the folder (It should say "Native-copy" or something similar) to whatever you want your module to be called.
Then, download the module system. The first thing you want to do with that is open it up, go to the file titled "module_info", and set the export path from "C:/Program Files/Mount&Blade/Modules/Native" to "C:/Program Files/Mount&Blade/Modules/(your mod's name)/".
After that, read Winter's guide on how to use it. (In a link below). Start out small, making only small changes to troops. Hit build_module to see your changes in-game. When you get a basic feel for how the module system works, download Thorgrim's BRFedit (in a link below) and take a look at Yoshiboy's tutorial on how to add items to M&B.


Module system for Warband is released:
http://forums.taleworlds.com/index.php/topic,107054.0.html

WARNING: Not all guides/downloads may work with Warband
(click to show/hide)


(click to show/hide)


(click to show/hide)



Well, that's almost everything you'd need to know on how to make a (basic) mod.

Hope I didn't forget anything.

Please Note:
The Module System WILL NOT work if you have python 3.0 installed. It is only compatible with python 25 and python 26!

Also, DO NOT ask for this topic to be stickied. While I appreciate the support, the admins have already said that they do not wish to set this topic as a sticky.
« Last Edit: March 23, 2014, 07:46:49 PM by Ruthven »





kavien

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Re: Do YOU want to make your own mod? Look here.
« Reply #1 on: October 21, 2008, 09:50:36 PM »
good job, Ruthven.
very useful, having all those links on one place.
should elimnate some noobs.
Bringin' Vintage Back

Bommel

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Re: Do YOU want to make your own mod? Look here.
« Reply #2 on: October 21, 2008, 09:58:34 PM »
good job, Ruthven.
very useful, having all those links on one place.
should elimnate some noobs.

Agreed on all points, except that now there will be plenty of Recruits asking for an alternative download resource...  :lol:

HokieBT

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Re: Do YOU want to make your own mod? Look here.
« Reply #3 on: October 22, 2008, 03:03:43 PM »
Thanks Ruthven, I think this is a very good start, but I would suggest adding an overview of the concept of modding, and organize this post a little better.  Pretend the person reading has no experience or knowledge at all.  I'd suggest a brief overview of what mod's are and explain the directory structure and how mods are placed under the 'Modules' folder.  Explain that the module system is basically a programming language that creates the text files that are used to play the game.  Therefore, it is possible to create mod's by directly editing the text files with the unofficial tools but usually more advanced modding requires using the module system and the python programming language.  Maybe create an outline or break the post into different sections like....

- overview
- the module system (add a link to installing python or the python not recognized post as well)
- editing text files directly (add a link to http://forums.taleworlds.com/index.php/topic,46290.0.html)
- creating or adding new items (3d modeling, copying items, brf edit, etc)
- etc

« Last Edit: October 22, 2008, 05:39:23 PM by HokieBT »
 

Kolba

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Re: Do YOU want to make your own mod? Look here.
« Reply #4 on: October 22, 2008, 03:23:09 PM »
Good job, Ruthven. If think this thread will help some newbies, if they'll ever find it :P.

waraelm

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Re: Do YOU want to make your own mod? Look here.
« Reply #5 on: October 22, 2008, 05:36:51 PM »
this will be really usefull and stop newbie making tons of topics for help. so welodne ruthven :wink:
 

Ruthven

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Re: Do YOU want to make your own mod? Look here.
« Reply #6 on: October 22, 2008, 11:26:35 PM »
Thanks for the feedback. I'm hoping this will get stickied, but probably not.
Anyways, Hokie, thanks, I think I'll maybe put a little more time into the original post.





Eagle114th

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Re: Do YOU want to make your own mod? Look here.
« Reply #7 on: October 22, 2008, 11:31:20 PM »
Ruthven,

This thread will have to be sticked someday because this will be great help to any new modders, including me.  I have been doing small personal modding for Mount and Blade for my own fun experiences.  This thread with the informatino you wrote will be great help to me someday.  Keep up your great work on this thread.

:)


Eagle out...

Trooper5445

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Re: Do YOU want to make your own mod? Look here.
« Reply #8 on: October 22, 2008, 11:35:51 PM »
Oh I was expecting this to be witty.
The Forum of Taleworlds is a medium sized, liberal forum, remarkable for its tight restrictions on idiocy. Its population of 33.46 thousand citizens are ruled by a group of mostly-benevolent dictators, who grant the populace the freedom to live their own lives but watches carefully for anyone to slip up.
Quote from: Marx
I wouldn't want to belong to any club that would have me as a member

Ruthven

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Re: Do YOU want to make your own mod? Look here.
« Reply #9 on: October 22, 2008, 11:50:53 PM »
Oh I was expecting this to be witty.
Like, all the links going to Rick Roll? Not a bad idea, hehe... (Actually, yeah, it is. I hate Rick Roll)





Miclee

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Re: Do YOU want to make your own mod? Look here.
« Reply #10 on: October 22, 2008, 11:52:12 PM »
*Stick vote*
You can find me on twitter: http://twitter.com/#!/MikeLouisseize

Count Dusseldorf

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Re: Do YOU want to make your own mod? Look here.
« Reply #11 on: October 22, 2008, 11:56:31 PM »
This is very very useful! I don't mean to sound like a parrot but I hope someone decides to sticky this so it can be easily found
Dusselmod: 0.960 http://forums.taleworlds.net/index.php/topic,40404.0.html

STuck a lance in her mouth plenty of times and I don't mean taht kind of lance you pervurts.


Ruthven

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Re: Do YOU want to make your own mod? Look here.
« Reply #12 on: October 24, 2008, 03:42:32 AM »





MaleAlphaThree

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Re: Do YOU want to make your own mod? Look here.
« Reply #13 on: October 24, 2008, 04:42:35 AM »
hi can u teach me how 2 mod im a noob  :(







But seriously, thank you for this thread.  :D

Count Dusseldorf

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Re: Do YOU want to make your own mod? Look here.
« Reply #14 on: October 24, 2008, 05:14:18 AM »
Um... no offence but he just taught you by posting this.  :roll:
Dusselmod: 0.960 http://forums.taleworlds.net/index.php/topic,40404.0.html

STuck a lance in her mouth plenty of times and I don't mean taht kind of lance you pervurts.