SwordChest said:anyway to change dialogue in a big way?
what do you mean, you can change dialogue in conversation.txt, but why?
SwordChest said:anyway to change dialogue in a big way?
What do YOU think?tommylaw said:SwordChest said:anyway to change dialogue in a big way?
what do you mean, you can change dialogue in conversation.txt, but why?
tommylaw said:Jester451 said:Did some searching and didn't see these on the tweaks list.
Is there a way to increase the % of prisoners accepting your recruitment efforts?
And is there a way to decrease their desertion rate once they've joined?
1. you can change the time which you can recruit them, so if they refuse, try again a second later
2.check the list on page 1, its number 13 on the combat/troop related section
Be friends with em....The Walker said:Can someone answer my question.How can i recrut lords???
HardCode said:New Tweak: Change Faction Color (New game required for effect, reloading module data in Edit Mode doesn't work.)
Tired of seeing all bandit parties as gray? Want to add color to your own party (and faction if you go rebel)? Well, here is a tweak to do this.
1. Go to http://flor.nl/dec2hex.html and put your web-formatted RGB color in the Hex field, then hit the tab key. For example, let's use FF2222, a nice shade of red for the M&B world map.
2. Open factions.txt.
3. Change the following value in red to the value in the Dec field from the web page's conversion results.
0 fac_outlaws Outlaws 33280 8947848
0.000000 -0.600000 0.500000 0.000000 -0.050000 -0.500000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.150000 -0.050000 -0.050000 -0.050000 -0.050000 -0.050000 -0.050000 0.000000 0.000000 0.000000 0.000000 -0.600000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
becomes
0 fac_outlaws Outlaws 33280 16720418
0.000000 -0.600000 0.500000 0.000000 -0.050000 -0.500000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.150000 -0.050000 -0.050000 -0.050000 -0.050000 -0.050000 -0.050000 0.000000 0.000000 0.000000 0.000000 -0.600000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
The value in red is the integer value of the converted web compliant hex color. Now, outlaw parties on the world map will show in red.
dlga_village_farmer_talk:close_window 69631 47 0 We'll_see_how_poor_you_are_after_I_take_what_you've_got! 6 13 521 3 1224979098644774912 144115188075856111 123 521 3 1224979098644774913 1224979098644774912 121 521 3 1224979098644774914 1224979098644774912 7 1 3 936748722493063320 1224979098644774912 -4 1 3 936748722493063320 1224979098644774913 -2 1 3 936748722493063319 1224979098644774914 -2 2190 3 1224979098644774915 144115188075856298 432345564227567629 4 0 32 2 1224979098644774915 0 2106 2 1224979098644774915 5 3 0 2106 2 1224979098644774915 3 1 3 936748722493063322 144115188075856298 1224979098644774915
dlga_village_farmer_talk:close_window.1 69631 47 0 Carry_on,_then._Farewell. 6 1 2133 2 144115188075855899 1
dlga_village_farmer_talk:close_window 69631 47 0 We'll_see_how_poor_you_are_after_I_take_what_you've_got! 6 13 521 3 1224979098644774912 144115188075856111 123 521 3 1224979098644774913 1224979098644774912 121 521 3 1224979098644774914 1224979098644774912 7 1 3 936748722493063320 1224979098644774912 -4 1 3 936748722493063320 1224979098644774913 -2 1 3 936748722493063319 1224979098644774914 -2 2190 3 1224979098644774915 144115188075856298 432345564227567629 4 0 32 2 1224979098644774915 0 2106 2 1224979098644774915 5 3 0 2106 2 1224979098644774915 3 1 3 936748722493063322 144115188075856298 1224979098644774915
dlga_village_farmer_talk:farmers_give_troops 69631 47 1 31 2 144115188075856298 144115188075856123 I'm_leaving_some_of_my_soldiers_with_you,_to_escort_you. 2008 0
dlga_farmers_give_troops:do_farmers_give_troops 4095 2008 0 Thank_you,_{sir/madam}. 2009 1 2043 0
dlga_do_farmers_give_troops:village_farmer_talk 4095 2009 0 Anything_else,_{sir/madam}? 47 0
dlga_village_farmer_talk:close_window.1 69631 47 0 Carry_on,_then._Farewell. 6 1 2133 2 144115188075855899 1
dlga_merchant_talk:close_window 69631 515 0 [Leave] 6 1 2133 2 144115188075855899 1
dlga_merchant_talk:caravan_give_troops 69631 515 1 31 2 144115188075856298 144115188075856123 I'm_leaving_some_of_my_soldiers_with_you,_to_escort_you. 2040 0
dlga_caravan_give_troops:caravan_accept_troops 4095 2040 0 Thank_you,_{sir/madam}. 2041 1 2043 0
dlga_caravan_accept_troops:merchant_talk 4095 2041 0 Anything_else,_{sir/madam}? 515 0
dlga_merchant_talk:close_window 69631 515 0 [Leave] 6 1 2133 2 144115188075855899 1
tommylaw said:is it restricted to your faction's villagers?
with this one...dlga_village_farmer_talk:farmers_give_troops 69631 47 1 31 2 144115188075856298 144115188075856123 I'm_leaving_some_of_my_soldiers_with_you,_to_escort_you. 2008 0
dlga_village_farmer_talk:farmers_give_troops 69631 47 0 I'm_leaving_some_of_my_soldiers_with_you,_to_escort_you. 2008 0
[
anyone|plyr,
"village_farmer_talk",
[
(eq, "$g_encountered_party_faction", "$players_kingdom"),
],
"I'm leaving some of my soldiers with you, to escort you.",
"farmers_give_troops",
[],
],
[
anyone,
"farmers_give_troops",
[],
"Thank you, {sir/madam}.",
"do_farmers_give_troops",
[
#(change_screen_give_members),
(change_screen_exchange_members),
],
],
[
anyone,
"do_farmers_give_troops",
[],
"Anything else, {sir/madam}?",
"village_farmer_talk",
[],
],
WrathofWoe said:Will that work just for the single time they go out or for every single time they head out to town?
bravesirknight said:Zandman said:That's dishonorable?
I didn't know it ought to be that easy to buy free P.O.W.s in the middle of a war.
It's a ransom system which was used in the middle ages, though. The Lords basically had a code of agreement because they felt they were better than torturing, keeping people in jail, that sort of thing... it was their code of ethics to sell the noble enemies back. Or maybe they just liked making a big fat profit on them instead of killing them. I think it's kind of cool to add to the game, but not quite fleshed out. Once you're negative honor they should give you the bastard choices for instance to kill Lords, or keep them without possibility of ransom.
Lord Kinlar said:WrathofWoe said:Will that work just for the single time they go out or for every single time they head out to town?
They'll probably always travel as a large group until they all get killed. They can even become a larger group by rescuing the prisoners of enemy parties.
WrathofWoe said:Lord Kinlar said:WrathofWoe said:Will that work just for the single time they go out or for every single time they head out to town?
They'll probably always travel as a large group until they all get killed. They can even become a larger group by rescuing the prisoners of enemy parties.
They code you gave me lets me add troops to sea raiders, looters, forest bandits, mountain bandits and deserters, but not to my peasants XD.
As the mister moneky before me has said, being the code for 1.010 makes a hell of a difference.Lord Kinlar said:The code is working, at least for v1.010 and the script that generates the code is also posted above and I don't see anything wrong with it.