Rob de Hard,
The
3 and the
2. The 3 multiplies and the 2 divides, so changing that to a 2 and a 1 or a 4 and a 2 would make it 2x.
atomik,I don't think theres a way to add more troop slots. You just have to stick with less different types of troops.
Muglebust,I figured it would be something like that. I'm happy with XP and don't really want to upgrade to vista... I'll put it off as long as possible

I'll just keep upgrading this computer and keep using XP. Vista seems like a downgrade imho.
anifreak,The trigger that gives npcs XP is:
48.000000 18 6 3 1224979098644774912 360287970189639861 360287970189639971 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 30 520 3 1224979098644774914 1224979098644774912 10 32 2 1224979098644774914 648518346341351591 132 1 1224979098644774914 2170 3 1224979098644774915 17 1224979098644774912 2105 2 1224979098644774915 2 2122 3 1224979098644774916 1224979098644774915 500 1673 2 1224979098644774914 1224979098644774916 3 0 6 3 1224979098644774917 648518346341351443 648518346341351501 2136 3 1224979098644774913 0 100 2147483678 2 1224979098644774913 10 521 3 1224979098644774918 1224979098644774917 7 2147483679 2 1224979098644774918 360287970189639680 1673 2 1224979098644774917 3000 3 0
The
48 is the number of hours between triggering. The
30 is the chance of them getting the xp (by default only 30% of the time). The
500 is the amount trainer skill is multiplied by to get the experience added (trainer skill +
2, then multiplied by 500). The rest of the trigger is adding XP to castles and towns. The
10 is the chance of adding XP to castles/towns. The
3000 is the amount of XP being added to the castles/towns.
Valcus,I know I saw a post about decreasing font size before. A quick search reveals
this post.Rob de Hard,I believe you can edit the color of your party by editing player_faction's color. See hardcode's post:
4. Change Faction Colors It wouldn't change with the player's faction, though. To do that you would have to put some kind of script in that checked your faction and then set your color based on that. You could probably add it to the dialog where you swear fealty to a king. It would have to be a bunch of try_begin eq $player_kingdom kingdom_1 else_try eq $player_kingdom kingdom_2 etc etc. With the line to change player_faction's color to whatever the faction's color is in each one.