Author Topic: Compilation of 82 little tweaks to the text files to change your gameplay(links)  (Read 688631 times)

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AK47

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Hey Magelord, I'm gonna cut the praise crap because I know it's probably old, but anyways is there a way to change companion names without them reverting?

Was thinking of making a game where I pretended that the Companion was the Lord and I play a measly soldier.
Thanks.

Troops.txt, you can change their names there with the troop editor.

TML, I think I flew under the radar, check the last post on page 35.

ScoobyDooby

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I think it's time for...

M&B TML Edition!    :P
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OldasDirt

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Hi There, Great job with the tweeks folks! Does anyone have a clues as to how to tweek the relation hits delivered when you award fiefs to yourself when you are running around with a claimant? If we could have it so that there is no relation hit with the claimant we would essentially rule by proxy as we would have the ability to recruit and maintain lords, hand out fiefs, etc. The only thing missing is calling for war! It would be close enough for me and even a little bit historically accurate. You would essentially hold the claimant hostage to legitimize your Kingdom.
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OldasDirt

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Sorkenlol,
I wouldn't know how to change in-battle behavior. Changing their behavior is definitely possible, as Chel did with the battle morale mod, I'm just not sure if you could edit the way they target things.

In my experience they seem to target the closest person to them and then focus on them, so if you're out front of a charge they'll all target you and keep firing even if you move back, but if you hang back at first and then step forward they usually don't focus on you. You can also usually step back where they can't see you for a bit and they'll stop focusing on you.

I never really get targeted unless I'm running ahead. Maybe you're just really ugly, and they can't resist putting you out of your misery? :twisted:

Well it can't be that they fire on close targets, earlier during a siege as soon as I went up the ladder (my men were already fighting on the walls) 3 archers that stood far away on the other side of the castle walls changed target from my men to me, all of them. As soon as I stepped aside so that the wall covered me, they chagned back to my men (which were much closer) and then I stepped back to the open, and they changed target to me again. So it must be that they prioritise killing you, which I'd like to change.
The behavior I have noticed is that they target whomever is closest to them or whomever is the biggest threat(ie:shooting at them). I never carry Bow and arrows so I'm never drawing their attention until I lead the charge up the ramp. Even in map battles on foot, unless im the closest or attacking someone, they tend to chase or attack others, so much so I have to chase them down to get kills. Perhaps you need to look at how you fight and the attack strategies you employ.
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TheMageLord

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grievous5226,
You could go into troops.txt and change their names (or just use the troop editor). It wouldn't be savegame compatible, though. Can you edit the names with edit mode on? I've honestly never tried, I know you can edit faces that way.

Tamerlan,
Quite possible, yes. You would just have to make a menu with the appropriate function. You could probably reuse the request to talk with someone menu and just change it to get the guild master slot of that city instead of lords in the castle.

amade,
Sure. Just go into scripts.txt and find
Quote
center_get_food_store_limit -1
 10 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774913 50000 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774913 1500 3 0 2133 2 72057594037927936 1224979098644774913
The 50000 is the limit on cities (they consume 500 a day, so that's 100 days worth) and the 1500 is the limit on castles (they consume 50 a day, so that's 30 days worth).

G36E,
Whoops! Sorry about that, I forgot to add it. I'll add it now.

Oldasdirt,
Technically, if you're holding the claimant hostage and ruling in his stead, wouldn't he get mad at you? :wink: It makes sense to me! But if you want to drop the negative relations you can easily do it altogether. Go into conversation.txt and search for
Quote
2107 2 1224979098644774919 -1
This is where it turns the relation hit to a negative, just change -1 to 0 to simply negate the relation hit.

I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...

TheGnome

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Is there a way to add the option to leave a companion in a location and store troops with them in 1.003 like we could in older versions?

Bommel

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Is there a way to add the option to leave a companion in a location and store troops with them in 1.003 like we could in older versions?

http://forums.taleworlds.net/index.php/topic,46290.msg1217052.html#msg1217052

 :roll:

TheMageLord

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I think he meant like leaving them on the world map like you could in older versions. I'm sure it'd be possible, but I don't think any of the dialog for that remains - so you would have to build the system for it.

You could even redesign things to where you could make your companions the lords of player kingdom, if you took the time to make the dialogs and such for it.

It's probably best to settle with garrisoning them in castles until the module system comes out, though. Doing it all in the text files would be a pain.
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...

OldasDirt

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Oldasdirt,
Technically, if you're holding the claimant hostage and ruling in his stead, wouldn't he get mad at you? :wink: It makes sense to me! But if you want to drop the negative relations you can easily do it altogether. Go into conversation.txt and search for
Quote
2107 2 1224979098644774919 -1
This is where it turns the relation hit to a negative, just change -1 to 0 to simply negate the relation hit.


Thanks, thats great. Now we can own the map and reward the loyal  :D
"Kill them all, God will recognize his own"

Zandman

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Seeing that demigod TheMageLord and others have started fixing almost all the things that annoy me in this otherwise beautiful game, I thought I'd start asking around for even more fixes.

Now I know very little about modding, tweaking and programming myself, so I have no way of knowing whether what I'm asking for is impossible or easy. If impossible or something best suited for a separate mod job, just tell me and I'll lock the thread.


#3: I've always found it highly logical that a well-trained enemy knight should give me a better price from the slave trader than, say, a scrawny peasant. So what do I get? 50 denars? Crap! I've seen this work in mods before, so:

- How can I get paid per prisoner level? -[RESOLVED: I am obviously blind and/or stupid not to notice this fix]
- Is it at all possible to get a bonus for bringing prisoners from a faction you're at war with, so that a level 10 "neutral" prisoner (a bandit, e.g.) will give you less than a level 10 member of a rival faction? -[RESOLVED: All thanks to PerXX's sense of logic:]


No problem, I do the same thing sometimes :)
Regarding your second question, I personally wouldn't feel that would make much sense. Slavetraders are traders much like every other merchant, not affiliated with a specific nation. Thus he shouldn't care about any wars (other than the fact that it means more prisoners for him), so there's no real reason why he should pay different prices, from prisoners your nation is currently in war with.
« Last Edit: October 22, 2008, 09:55:00 AM by Zandman »
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Sorkenlol

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TML, is it possible to increase the prosperity for villages, not the "caravan revenue" tweak but so that they get either get more money when you do quests for them or so it changes from poor-average etc faster? I hate when you have to spend hours doing quests for them just so that they can reach very poor>poor

Thyr

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Something that came up in another thread I just read...I'd like to know if it's possible to place more people in the street battle that takes place if you conquer the walls of a town. I'm not sure if it's still the same in 1.003, but back when I first besieged a town, there was a brutal slaughter at the walls, and when I read that the fight was going to continue in the streets I was totally anxious...but the number of enemies running around in the city was barely more than what you had to fend of during bandit traps...slightly disappointing, especially considering the countless number of waves on the walls  :|

Would be great if there was a fix for this, would make besieging large towns so much more fun  :)
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Slawomir of Aaarrghh

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TheMageLord, you mentioned that it is possible to convince other lords to join our rebellion (even without having pretender with us), but is it possible to give them fiefs? In other words - is there a way to make the pretenders dialog "who to give this fief" appear without having the pretender in party, for example by assigning it to one of companions?

Bearclaw

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Hey I have a question:

After editting the script according to MageLord's post for "Changing the way the king gives new land to", I get a crash each time the game almost finishes loading initial screen with the ini files etc. I only editted the value to give me 2x chance if I captured a castle by myself and I also gave me 20x the relationship bonus.

After editting those I try to run the game and it crashes every time but the original script.txt works. It may have something to do with Vista's admin access? I"m not sure.

Another possibilty is that I edited it wrong but I followed the instructions on this page:
http://forums.taleworlds.net/index.php/topic,46290.msg1219470.html#msg1219470

Basically I changed the value of the 3 (the game originally multiplies by 3 then divides by the 2) to 4 to make the bonus 2x. And I changed the last value highlighted in yellow (the relationship) to 20 to give me a bonus of 20 instead of 2.

Any help would be appreciated thanks.
« Last Edit: October 22, 2008, 08:04:14 PM by Bearclaw »

macethump

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Any chance of tweaking village manors to store troops?  And I've had no luck with the "garrison heroes in castles and towns" tweak.
EDIT: Oops didn't read that I have to start a new game!
« Last Edit: October 22, 2008, 08:18:34 PM by macethump »
Holy ******** shit... I am agreeing with Macethump :shock:
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