Author Topic: Compilation of 82 little tweaks to the text files to change your gameplay(links)  (Read 536099 times)

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Monk

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I'm guessing it would be impossible to make lords from other factions join your faction without the mod tools.  What about adding new lords to the game?

Sir Crapalot

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Thanks alot for this. Great work handyman.


Hardrada

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Are you tired of merchants who can't afford to buy the goods/loot you worked so hard for?  Here's how to change the amount of denars merchants have to spend.

Once a day the game compares the amount of money that a merchant has with a set figure in the code, and if the merchant has less than that it selects a random number between two other figures and gives that to the merchant.  The code that controls this is at the top of triggers.txt.
Quote
0.000000 0.000000 24.000000  0  31 1492 1 100 1490 1 150 1492 1 100 1493 2 288230376151711829 700 1512 3 360287970189640140 11 36 2121 3 1224979098644774912 232 288230376151711814 6 3 1224979098644774913 648518346341351443 648518346341351461 521 3 1224979098644774914 1224979098644774913 23 1492 1 100 6 3 1224979098644774915 288230376151711814 288230376151711840 2120 3 1224979098644774916 1224979098644774915 1224979098644774912 521 3 1224979098644774917 1224979098644774913 1224979098644774916 2133 2 1224979098644774918 100 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 1493 2 1224979098644774915 1224979098644774918 3 0 1512 3 1224979098644774914 11 36 1510 2 1224979098644774914 30 1511 1 1224979098644774914 2149 2 1224979098644774919 1224979098644774914 2147483678 2 1224979098644774919 1500 2136 3 1224979098644774920 500 1000 1 3 36748722493063468
1224979098644774914 1224979098644774920 3 0
0.000000 0.000000 24.000000  0  14 1492 1 100 1490 1 150 6 3 72057594037927938 360287970189640068 360287970189640086 1512 3 72057594037927938 13 16 1512 3 72057594037927938 12 16 1512 3 72057594037927938 14 8 1512 3 72057594037927938 15 4 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2 72057594037927942 72057594037927938 2147483678 2 72057594037927942 900 2136 3 1224979098644774912 200 400 1 3 936748722493063468 72057594037927938 1224979098644774912 3 1 0
0.000000 0.000000 24.000000  0  19 1492 1 100 1490 1 150 6 3 72057594037927938 360287970189640086 360287970189640104 1512 3 72057594037927938 2 5 1512 3 72057594037927938 3 5 1512 3 72057594037927938 4 5 1512 3 72057594037927938 7 6 1512 3 72057594037927938 8 4 1512 3 72057594037927938 9 3 1512 3 72057594037927938 10 5 1512 3 72057594037927938 5 2 1512 3 72057594037927938 6 2 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2 72057594037927942 72057594037927938 2147483678 2 72057594037927942 900 2136 3 1224979098644774912 200 400 1 3 936748722493063468 72057594037927938 1224979098644774912 3 1 0
0.000000 0.000000 24.000000  0  11 1492 1 100 1490 1 150 6 3 1224979098644774912 360287970189640141 360287970189640159 1512 3 1224979098644774912 1 5 1510 2 1224979098644774912 65 1511 1 1224979098644774912 2149 2 1224979098644774913 1224979098644774912 2147483678 2 1224979098644774913 600 2136 3 1224979098644774914 200 400 1 3 936748722493063468 1224979098644774912 1224979098644774914 3 0

First we have Goods Merchants, then Armourers, Weaponsmiths, and lastly Horse Merchants.  Let's start with the goods merchants and change the first red number (1500) to something higher than we would ever need, I'll use 50000 since there's no harm in going a bit overboard.  We also want to change the random number range so it won't take too long before the merchants are swimming in cash, I'm going to use 10000-20000 so just replace the red 500 1000 with 10000 20000 and in just a few days every goods merchant will have 50000-70000 denars to spend on your goods.  Just repeat the process with the other merchant types and you'll never have any trouble finding a buyer for your best loot again.
« Last Edit: October 17, 2008, 07:48:25 AM by Hardrada »

Bommel

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Would it be possible to add a "Give all" Button to the Garrison Troop Menu (and the Ransom Broker Menu as well)?
It´s a pain in the ass if you want to change your army from all-cavallry to all-infantry (clicking 150 times to take my huscarls out of the garrison takes alot of time...).
 

kcac

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lol, there is actually a garrison all button. All you have to do is press control and click give to garrison them all at once.

Bommel

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Well there is still no Give All Button then.:P

But thx for telling me the Ctrl+left click option. I didn´t know this worked with this button, I only used it for selling/buying stuff...  :oops:

makute

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How could I modify the rewards from the Challenge (lord) to a Trial of Arms Lady's quest? It's not fair nor realistic that, after completing the quest, accepting the reward gives you exp. and money, and not accepting it gives you the same exp. and money AND honour.

kcac

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Well there is still no Give All Button then.:P

But thx for telling me the Ctrl+left click option. I didn´t know this worked with this button, I only used it for selling/buying stuff...  :oops:
no worries  :D. But i always lag out during this lol... too many troops due to modifying  :lol:

CatalystDestiny

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Hey MageLord, I have 2 script requests if possible.

1. Is it possible to script change the amount of troops towns get as defenders (Dhirim and what not), and maybe even castles?

2. Is there any scripting that can be modded to change how often the various weather effects happen? (In either/both the world map, and for the individual battlefields themselves.)

Thanks in advance if you could find out if either are possible to mod at this point.

Pongo

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Here is a petty request.
When I allow a lord to be ransomed, I want all of the relations I lost with him by capturing him to be restored. It really sucks that if you take them captive your country gets allmost none of the lords that are available when country is defeated.


CatalystDestiny

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Here is a petty request.
When I allow a lord to be ransomed, I want all of the relations I lost with him by capturing him to be restored. It really sucks that if you take them captive your country gets allmost none of the lords that are available when country is defeated.



Hehehe, I was just imagining this happening in the medieval ages.

You: "So, uh, I'm ransoming you off as a slave, and your faction has agreed to pay me for your life, so, as I've treated like dirt and as a slave and prisoner, we're cool now?"

Lord: "Yeah, we cool."

Lol, imagining that situation made me laugh a bit  :lol:

Pongo

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What your descirbing has nothing to do with how gentry and nobility were treated when they were ransomed. Just saying.
They were treated very well normally.
Taking an enemy captive for ransom would be the default expected behavior and would probably not have any negative impact on your relations. It was the expected behavior on all sides. The concept was even enshrined in their tournements, were you might have to ransome your armour.
This game makes it out like something only a scoundrel would do. A scoundrel would kill you not take you captive.

CatalystDestiny

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What your descirbing has nothing to do with how gentry and nobility were treated when they were ransomed. Just saying.
They were treated very well normally.
Taking an enemy captive for ransom would be the default expected behavior and would probably not have any negative impact on your relations. It was the expected behavior on all sides. The concept was even enshrined in their tournements, were you might have to ransome your armour.
This game makes it out like something only a scoundrel would do. A scoundrel would kill you not take you captive.

Yeah except when you factor in this is a game, where your two primary sources of income, are blatant and open market slavery, and the mass genocide of looters and sea raiders, modesty tends to go flying right out of the window lol...

Shatari

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Honor lost for refusal to ransom lords is in menus.txt, search for
Quote
1 2 936748722493063326 -1
The -1 is the amount of honor to subtract. It's only 1 honor lost by default.
I was poking around, and I was wondering: is this number how much your relation drops if you decline to ransom a lord?
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-4 1 2 936748722493063326 -1

Also, in conversations.txt there is a -10 under "dlga_defeat_lord_answer (blah blah blah) You_are_my_prisoner_now". I think this is the impact to your relationship for taking a lord prisoner. Am I right? If I'm right about both of them, do you think there is side effects to boosting the former and lowering the latter? I personally feel that lords should expect to be taken prisoner (its just how things were done back then), and the player should only have a major relation drop if they refuse to ransom a captured lord.

Pongo

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What your descirbing has nothing to do with how gentry and nobility were treated when they were ransomed. Just saying.
They were treated very well normally.
Taking an enemy captive for ransom would be the default expected behavior and would probably not have any negative impact on your relations. It was the expected behavior on all sides. The concept was even enshrined in their tournements, were you might have to ransome your armour.
This game makes it out like something only a scoundrel would do. A scoundrel would kill you not take you captive.

Yeah except when you factor in this is a game, where your two primary sources of income, are blatant and open market slavery, and the mass genocide of looters and sea raiders, modesty tends to go flying right out of the window lol...

Both are just realistic for the times reflected. But nothing to do with my request.