Lord Kinlar, jocan2003,
Both good ideas, but I'd rather not do any serious modding until the module system is out. I may fool around with it later, but no guarantees

Macethump,
Are you sure it was the right number in the size script? I see you replaced 3 with 5, but in 1.003 that 3 was actually default 5 (I updated it to say that a while back but I never did update the actual bit of code in quotes). I just looked and realised that the 3 right before the 5 is telling it to take charisma for a bonus. If you changed that to 5 I'm not sure what it would do - there is no attribute 5. I need to go ahead and update that post since so many people are using it. I never use it anymore since the party sizes of npcs is more realistic now (back when I made that npcs would get like 400 and 500 man armies), but since so many others are I really need to fix it to reduce confusion.
Lord Kinlar,
That is annoying, isn't it? I actually already erased the line to stop it but didn't think to post it for others. Just open up simple_triggers.txt and search for
1 4 936748722493063341 864691128455135404 1224979098644774913 0
That's the line that calls up the script to make the menu show up. Just erase all that, then go up to
24.000000 71 2133 2 1224979098644774912 0
and change the
71 to 70 (since we removed a line). This prevents the menu from appearing at all, so don't do it if you like the menu for some reason

Muglebust,
I'm not sure if it hinders them or not. They might do fine recruiting in your castles. I know enemy lords with no lands still seem to have troops.
ScoobyDooby,
I actually tried to do that before, and couldn't get any difference. I was probably editing the wrong section, though - I'll look into it later.
M.A.C.H.I.N.E,
It isn't actually at that dialog, I just used that as a point of reference to get past all the stuff before it. It's actually in the dialogs following it, one dialog for each.