Author Topic: Compilation of 82 little tweaks to the text files to change your gameplay(links)  (Read 536088 times)

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PurplePuppy

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Looks as if it is a human they just photoshopped.
I would then assume it was one of the developers. I would do that if I had a game.

Just, I would be a flame snorkeling, acid blooded dragon boss who, when killed, nukes the entire planet in acidic fire and prompts you with the credits.
TTFNtatafornow

InstantBlade

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I've seen that face before as Boromir in on of the modules for Neverwinter Nights. But I guess it was added by the modder (it was a fan made mod)... I guess he also took it from somewhere else.

Cheers

Lord Kinlar

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TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

Quote
dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0

Lord Kinlar

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TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

Quote
dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0

Ha! I've figured it out myself!

All you need to do is to replace 432345564227567629 with 144115188075856122. [*Update]

In 0.960 module system, the Python script which compares "$g_talk_troop_faction" with "fac_player_supporters_faction", now compares $g_talk_troop_faction with "$players_kingdom" instead, by this change.

I can now give troops to allied lords.  :)

[*Update]: 144115188075856123 for M&B v1.010


makute

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I've mentioned this a few times to people and on the forums, but I still think it deserves saying. Someone should really make a program that lets you tweak these things through a nice, easy to use GUI.
Very seconded.

And I'll appreciate that someone could find a way to fix the spawning of the looters in the "Deal with looters" Guild-master quest. It's not funny at all to chase 5 or 6 groups of looters all over the map, the quest text already says that they are "around the city", not a thousand miles away.

ScoobyDooby

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I looked into reinforcements, and it's set to give 2 waves on a normal battle and 7 on a siege.

This can be changed by opening up mission_templates.txt and finding:
Quote
2147483678 2 144115188075856126 #
(search for it without the #, I just put that there to explain). That's a check to see if defender reinforcements is below the #. Every reinforcement wave adds 1 to the number, so it sends # reinforcement waves. There should be 4 instances of it: Lead charge, village raid, castle with belfry, and castle with ladder. On lead charge and village raid it's set to 2, while on the castles it's set to 7. Changing those numbers will increase or decrease the number of reinforcement waves available to the defender.

The attacker reinforcements are under
Quote
2147483678 2 144115188075856127 #
You'll find 4 instances of this too, all right below the defender reinforcement ones. The numbers here are default 2 for lead charge and village raid, and default 5 for both castles. Changing these will make the attacker get more or less reinforcement waves.

This SHOULD work, but I haven't had time to test it just yet - and I have class in a couple hours so I won't be able to until later.

Hi Magelord awesome stuff here, i use a lot of your tweaks and i think they are great!
Quick question about this tweak in the quote...does changing the number of waves change the number of soldiers in each wave, so if i put less waves they will be bigger? or is that only affected by the battle size?  and is it possible to adjust the amount of troops added in each wave?
Thanks
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Lord Kinlar

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TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

Quote
dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0

Ha! I've figured it out myself!

All you need to do is to replace 432345564227567629 with 144115188075856122.

The python script that compares "$g_talk_troop_faction" with "fac_player_supporters_faction", now compares $g_talk_troop_faction with "$players_kingdom" instead.

I can now give troops to allied lords.  :)

PS. This may cause some unforeseen side effects, so don't blame me.   :wink:


When you give troops to an allied lord while he's in a castle/town that doesn't belong to you, the game automatically garrisons those troops in that castle/town. A good way to strengthen castle/town defences of your faction.  :)


Merentha

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About time this thing deserved a sticky. 

macethump

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Congrats on the sticky, TML.
Holy ******** shit... I am agreeing with Macethump :shock:
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TheMageLord

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Lord Kinlar,
That looks like a good way to do it :) I added it to the list.

ScoobyDooby,
It adjusts the amount of waves - the size of waves is adjusted by your battlesize, so just use battlesize to control the size of waves and that number to control the amount.

I experienced my first mega battle last night with that tweak... a 1200 man Nord army vs my 165 huscarls. I had my battlesize on 100 and waves set to 50, so I had a really really long battle. End result was 130 lost huscarls, all 4 companions unconscious, 1200 enemies dead, and my entire stash of arrows emptied (I carry around a bunch in inventory). Only +50 renown, though - making this change makes gaining renown and morale much more difficult.

Thanks for the sticky, now people should be able to find it easier :)
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Shatari

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I experienced my first mega battle last night with that tweak... a 1200 man Nord army vs my 165 huscarls. I had my battlesize on 100 and waves set to 50, so I had a really really long battle. End result was 130 lost huscarls, all 4 companions unconscious, 1200 enemies dead, and my entire stash of arrows emptied (I carry around a bunch in inventory). Only +50 renown, though - making this change makes gaining renown and morale much more difficult.
I've also noticed that charging straight onto the enemies spawn point is a lot more lethal. It definitely encourages more tactics when the enemy outnumbers you and is holding back by their own lines.

Thanks for the sticky, now people should be able to find it easier :)
Except for me, of course. I kept looking for where it used to be... XD

TheMageLord

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Haha, I was actually looking down the list and not seeing it, I used the new replies to your post thing to find it, then realised it was a sticky.
Well, *hopefully* it will be easier to find. Some people might not ever read stickies, and in that case... :o

Standing on enemies spawn is definitely a bad idea. In that battle I had to keep my men back on my half of the battlefield and make strategic retreats to the baggage many times during the large battle. My men would get whittled down a bit and I'd be out of arrows, so I'd have everyone fall back to the start for the reinforcements and extra arrows. One really bad fight my men got completely surrounded and killed (thats where my 4 companions fell) and I had to run back to the baggage with only 2 surviving huscarls that managed to pull out following me.

It was fun, but it definitely makes M&B more difficult - no restocking arrows, no first aid HP restorations, and your heroes don't keep popping back up and helping more.
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...

Pagan

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A question, that may have been asked, but i haven't read through all 23 odd pages sorry if it has. But must say a big THANK YOU to magelord first and foremost, great work.

now, is it possible to somehow make lords pursuadeable to join your faction even as an isolated warlord "Bandit King" just seems strange that i couldn't at least promote my companions if nothing else to act as my lords. i may be a userper but they are following me none the less lol

perhaps a way to activate the persuade dialogue when you are a bandit king?

or is it out'n'out not possible?




Andargor

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Hi! How would I go about making ransom brokers appear in all towns at all times?

Thanks for the great tips.  :)

KLHLord

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     My questions for the Tweakmasters are:
       
  • How can I increase the amount of Attribute points I gain per level up? By default levelling up, with all the experience it ends up requiring later on, doesn't seem to do much. 1 point for skills is fine, because they are capped by attributes and have a nice limit of 10. Weapon proficiency is fine, but for having such a large cap of like 640 I would like more points to spend on, say, agility, in order to raise that up more.
  • How can I increase the limit on attributes to compliment my first question? Attributes continue to give perks like increased Weapon damage and more exp from training well over the normal limit of 63. After this, all Attribute points spent increase nothing. Can it be tweaked so I can pass 63?

If these can be done I intend on lowering the EXP multiplier in Mount&Blade/Native/module to created fewer, more far between and satisfying level ups.

Thank you Mage Lord and your vastly underrated fellow Tweaksters! You make this game sing! :mrgreen:
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