Author Topic: Compilation of 82 little tweaks to the text files to change your gameplay(links)  (Read 536098 times)

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TheMageLord

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Seekster, I looked into the way the kingdom name is set and wow, I found a really easy way to make ANY custom name for your kingdom. Heres how:

Open up quick_strings.txt and find
Quote
qstr_{s1}_Rebels {s1}_Rebels
Change this to
Quote
qstr_{s1}_Rebels {playername}

After this very simple change is done, go and start your kingdom (either by talking to a claimant and accepting rebellion, or taking your own land). As soon as you do this, your kingdom is created - and since we changed the string, the name is set to YOUR name. All you have to do is name yourself whatever you want the kingdom to be named and that will be your kingdom name.
Like if I named myself "Kingdom of Better Nords" and then rebelled against the nords, my player kingdom would be named Kingdom of Better Nords. Then you just change your name back and you have your very own custom named kingdom!

The name is set as the player name at the time that the script fires (when you join a claimant or take land without a kingdom). After that you can change your name to whatever you want - it won't keep changing with the player's name.

The idea of setting it to {playername} is so that it will call up your character's name when it gets set, and you can have different kingdom names between saves without further editing. If all you want is one kingdom name for all your games you can simply change it to that name, using _ as spaces. Like
Quote
qstr_{s1}_Rebels Kingdom_of_Whee
This works the same as if you changed it to playername and then set your character's name to Kingdom of Whee before the rebellion, but it will always be set as that so if you forget to change your player's name it will still have it. Either way works :)
« Last Edit: October 21, 2008, 06:39:39 PM by TheMageLord »
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Darmoth

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Hi... we've been wondering about what we would have to do to give archers in the arena a back up weapon. Like a quarter staff, or shorts sword?

Leonidas480bc

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Great effort put into all the lil tweeks.  I would like to know where i can change the amount of troops in castles and towns to 50 and 200 and for them to remain that size and not grow as i lvl .

D'Sparil

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Seekster, I looked into the way the kingdom name is set and wow, I found a really easy way to make ANY custom name for your kingdom. Heres how:

Open up quick_strings.txt and find
Quote
qstr_{s1}_Rebels {s1}_Rebels
Change this to
Quote
qstr_{s1}_Rebels {playername}

After this very simple change is done, go and start your kingdom (either by talking to a claimant and accepting rebellion, or taking your own land). As soon as you do this, your kingdom is created - and since we changed the string, the name is set to YOUR name. All you have to do is name yourself whatever you want the kingdom to be named and that will be your kingdom name.

GREAT!, now Im actually considering betraying Harlaus to form my own Empire  :lol:

TheMageLord

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Hi... we've been wondering about what we would have to do to give archers in the arena a back up weapon. Like a quarter staff, or shorts sword?

Thats stored in mission_templates.txt. Find mst_arena_melee_fight arena_melee_fight. There should be big block of numbers, the first three lines being:
Quote
58 0 4112 447 16 1 5  12 18 17 42 28
1 4112 447 16 1 2  3 42
2 4112 447 16 1 4  3 17 42 28
That first number (58) is just the number of lines to follow, so ignore that for the first line. The red number is how many items the unit has. The blue numbers right after that are the items, stored in numerical order. The way you figure out which items are which is open up item_kinds.txt in a program that shows you the line numbers on the side (like notepad2) and check the item by line number. The formula to translate the number to the line number is: (#+1) x 3, so the first item in our list here (12) is on line number 39 (12+1 = 13, x3 = 39). Then go into item_kinds and find number 39, which is a practice bow. I'll leave it up to you to figure out exactly which lines in that big long list of 58 are which, but 12 = bow so if you find all instances of that you should find all the archers.

So if you want to add something, just find the item you want, note the line it's on, translate it into the item number, add it to the list, and add 1 to the red number so it reads the new item.
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Thurk

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How about changing the quarterstaff you get when sneaking into a town to, say, a sword, even a rusty or battered one? That'd be rather nice  :D

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Great effort put into all the lil tweeks.  I would like to know where i can change the amount of troops in castles and towns to 50 and 200 and for them to remain that size and not grow as i lvl .
Leonidas480bc, I looked into it but I don't really see an easy way to apply a limit to garrisons. I've never really had them go out of control anyway, and if you just want smaller battles you can reduce the battle size before you attack a garrison. I might look into it more later.



Thurk, that's under mst_sneak_caught_fight. The part you need to edit is:
Quote
0 4112 447 16 1 4  128 127 9 391
Use the same way of looking up item numbers as I mentioned above, and change the items to whatever you like. This is the actual fight scene for if you have to "fight your way out", but once you're in the town anything changed here won't apply. So if you, say, visit the tavern, you won't have anything you added here - but it hardly matters, since you only fight in this scene. If you really wanted to be funny, change the 447 to 256 and it won't override your equipment at all. Then you would "sneak in" with your full armor, even heraldry if you have a shield or heraldric mail.
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Lancefighter

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Thanks! I now sneak into town with full 'strange' equipment ^^

TheMageLord

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Haha, nice. I never thought of that. Certainly a fun disguise :)
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Lancefighter

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Nobody will expect it...

Everyone expects you to be in a pilgrim outfit and such...
I just wish i had one of those flag thingies sticking out of my back. THAT would make it awesome...

TheMageLord

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I always found it funny that putting a robe on carrying a stick and wrapping some cloth around your head was a disguise, when NOBODY ELSE wears anything like it. You'd think the disguise would be commoner clothes with some type of hat that covers your face, or a full helm with generic looking armor so you just appear as a member of a mercenary company (of which plenty are always in town, just see the tavern!).

I guess it's supposed to be some kind of poor traveller's outfit, since the guards at the castle call you a beggar, but it seems like you'd stick out. Although apparently the disguise is pretty good, considering the same guards tell you that you stink. Although pretty much any traveler in that time period would stink, so I guess they're just rude to the poor.
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...

Lancefighter

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I always found it funny that putting a robe on carrying a stick and wrapping some cloth around your head was a disguise, when NOBODY ELSE wears anything like it. You'd think the disguise would be commoner clothes with some type of hat that covers your face, or a full helm with generic looking armor so you just appear as a member of a mercenary company (of which plenty are always in town, just see the tavern!).

I guess it's supposed to be some kind of poor traveller's outfit, since the guards at the castle call you a beggar, but it seems like you'd stick out. Although apparently the disguise is pretty good, considering the same guards tell you that you stink. Although pretty much any traveler in that time period would stink, so I guess they're just rude to the poor.

Haha i can agree there, a merc outfit would fit in well. Would also be a good excuse to carry weapons >.>

PurplePuppy

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Waaahahaha I can't wait for the module package.
FOR WHY DOES WE NOT HAVE THEMAGELORD MOD?!

Lancefighter

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Waaahahaha I can't wait for the module package.
FOR WHY DOES WE NOT HAVE THEMAGELORD MOD?!
Indeed.

TheMageLord

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Waaahahaha I can't wait for the module package.
FOR WHY DOES WE NOT HAVE THEMAGELORD MOD?!

lol... I'm awaiting it too, I would like to get started on a mod. It would probably be a while before I actually released it, though. I'm more excited about the TLD mod than anything I might create :) I loved that mod for .808, I still have .808 installed and play it every so often - it's just hard to get used to the crappy AI compared to the newer versions.
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...