Author Topic: Compilation of 82 little tweaks to the text files to change your gameplay(links)  (Read 536098 times)

0 Members and 5 Guests are viewing this topic.

HardCode

  • Sergeant Knight at Arms
  • *
  • Return of Rosario Dawson
    • View Profile
  • Faction: Bandit
Now I'm running my M&B game in windowed mode, checking the forums and making tweaks between battles. :D

In edit mode, you can tweak the .txt files while the game is running? How's that work?
"You can please some of the people some of the time, but you can ban all of the people all of the time too" - Archonsod


TheMageLord

  • The Handyman Can
  • Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&BWB
If you go View - Restore Module Data, it will pick up any changes to the module without re-opening M&B. I always save and go to the main menu before doing this to make sure everything is updated correctly, and after loading everything works fine.

I assume thats what Restore Module Data was meant for, but either way it works - and I haven't had any horrible game problems due to it.  Yet!  :lol:
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...

Elmetiacos

  • Sergeant at Arms
  • *
    • View Profile
  • Faction: Sarranid
  • MP nick: ZallaDakht
Can you confirm that the ale and wine fix doesn't interfere with the quest to deliver booze to a tavern? I know in 0.960 they involved different kinds of ale or wine, but do we know this is still the case? It wouldn't be good if the quest failed because your army started drinking the stuff you're supposed to deliver.

TheMageLord

  • The Handyman Can
  • Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&BWB
Yea, I thought about that before I even posted the fix. I already checked, it doesn't interfere. We still have 2 kinds of ale - the quest type ale doesn't even have an amount to it.
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...

Lord Kinlar

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Neutral
TML, do you think you can find a fix to reduce the amount of time required to pass, to recruit new soldiers from the prisoners you have?

TheMageLord

  • The Handyman Can
  • Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&BWB
Sure, that's actually quite easy. Open up menus.txt and do a search for
Quote
2106 2 1224979098644774912 24 32
The 24 there is the number of hours between recruiting from prisoners. It's actually the number of hours subtracted from the current time, and it then checks if that number is greater than the last time you recruited. If it is, then it works. Due to this, changing it to 0 would mean you can recruit every few steps on the map. Change it to whatever you like.

Just in case anyone else can actually read this stuff, the 32 in the above numbers is actually related to the line of code after that one, I just included it in what to search for so that it would skip the other instance of taking the time and subtracting 24, which wasn't related.
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...


Huen

  • Regular
  • *
    • View Profile
  • Faction: Swadian
Wow MageLord you probably know as much as Armagan about the coding of this game. It's like you programmed it lol.

Do you work on coding software or anything like that or did you learn how to code out of interest? I reckon you should be hired by Armagan to help out with M&B2 since you show so much enthusiasm and knowledge in this area.

TheMageLord

  • The Handyman Can
  • Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&BWB
Heh, all I'm doing is changing the text files - the module that the game runs. I don't know everything off the top of my head, I just know the way the M&B module system works from modding it in the past. Thus when he asked about recruiting prisoners, I immediately knew the bit would be inside the menu that recruits prisoners - going there in the .960 module system I immediately saw how the system worked there and knew what needed to be changed for Lord Kinlar's request in .960. So then I went in the 1.003 text files, looked up the script and made sure it worked the same (From looking at them, I've gotten to where I can kind of read it if I know what it's supposed to be), then found the specific numbers to search for and edit.

I guess you could say I'm a good researcher, I quickly researched what was needed and posted the results :D

I don't work on any kind of programming. I don't even really know any programming languages. I can figure them out fairly easily, but it's all trial and error and I have to look things up as I go. The real knowledge I have here is just from past modding and the recent tweaking that I've done on M&B, which made me quite familiar with the module system. I'm learning as I go :)
I shall destroy you! I shall cleave off your limbs with a dull axe, rip off your head with my bare hands, tear out your eyes with a rusty SPOON! So please stand there while I find the time. Oh, so busy...

Huen

  • Regular
  • *
    • View Profile
  • Faction: Swadian
Well nevertheless learning all that on your own is an achievement. I don't know how anyone can read all those numbers to be honest lol.

Well done helping everyone out, I'm sure it's much appreciated by many players - not just by the ones who reply to your posts.

You are the official M&B Handyman lol, great work and keep it up!  :mrgreen:

Tachyon

  • Veteran
  • *
    • View Profile
  • Faction: Khergit
  • WB
Why is this thread still not stickied?  :evil:

Btw, TheMageLord..you should join Taleworlds as a full time developer  :mrgreen: , give us Mount and Blade 4!
« Last Edit: October 03, 2008, 10:53:20 AM by Tachyon »

Franciscus

  • Recruit
  • *
    • View Profile
  • Faction: Vaegir
  :D Great work, MageLord. Thank you very much.
Stick this thread, please !

->edit:

Could it be possible to make a tweak to allow in 1.003 the companions to be "garrisonable" ?. I read somewhere that it could be done in 0.960, but not in 1.003, is that true ?
« Last Edit: October 03, 2008, 12:37:47 PM by Franciscus »

Tachyon

  • Veteran
  • *
    • View Profile
  • Faction: Khergit
  • WB
I wish you could train Garrisoned troops without having to include them in your party :-/

Or at least the ability to garrison companions who can train other garrisoned troops if they have the trainer skill...

grailknighthero

  • Knight at Arms
  • *
  • www.games-workshop.com
    • View Profile
  • Faction: Neutral
  • M&B
Dangit, someone already made a mod in which cattle follows you?  I was going to make that a feature of mine lol.
The Peasants' Rebellion: Warhammer Battles - a custom battle mod featuring TW/Warhammer style formations/battles for M&B - currently in development.

osdeath

  • Veteran
  • *
    • View Profile
  • Faction: Nord
i dont suppose it would be possible to increase the winnings for the practice arena fights? because winning 100 denars for knocking out 30 or so people seems a bit on the small side, i mean, 30 looters would give me more money than that