I'm just thinking add an option at the beginning of the game that allows you to turn on death of some sort, for the truly masochistic. It's wouldn't be hard to do.
No, and I'm going to implement a tutorial type guide anyway. He could toggle death, losing items after battle and the ransom amounts to make things easier, and the mod more accessible I suppose. Advisors in general are going to play a large role:
- Your steward (comes with fief) to help you deal with fief management ranging from requesting info such as revenue from rent, relations, your military expenditure and perform actions like improvements, various financial arrangements (such as buying your way out of campaigning) and recruitment. He may also be used for financial and political advice, or that may be handed to other npcs.
- There will be a veteran warrior npc who will advise you on combat and warfare.
- There will be a start-of-game guide to give newcomers an idea of what to do first, what to watch out for, how to progress (maybe saved for a companion?), and perhaps to toggle some settings such as death, ransom amounts and the extent of loss of equipment.