Author Topic: M&B: Realism  (Read 152072 times)

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Zaro

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M&B: Realism
« on: August 06, 2008, 08:53:04 AM »
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« Last Edit: November 22, 2009, 01:19:41 AM by Zaro »

kurjajuur

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Re: M&B: Enhanced
« Reply #1 on: August 06, 2008, 08:59:41 AM »
I like it.

04dowie

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Re: M&B: Enhanced
« Reply #2 on: August 06, 2008, 10:07:19 AM »
I like it a lot :) would it be possible to execute captured lords, so they dont appear in the game again "through dialog" but your relations take a huge hit and you loose honor and gain infamy maybe?]

Great ideas i would help but i have never moded before all i no how to do is change simple text files :)

Almighty

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Re: M&B: Enhanced
« Reply #3 on: August 06, 2008, 10:25:45 AM »
Sounds great. By the way, does this have anything to do with the Graphical Enhancement mod? Will it be included in this mod?

I've always liked mods that aim for more realism(as that's one of the reasons I started playing M&B), but there's one thing that I'm wondering about:

- Anything decent is much more expensive (good armour, decent steed etc). Hopefully it will take a while to get quality gear.

This sounds great, but I hope this dosen't mean we're going back to the hyperinflation syndrome, which plagues so many RPG games(ie. a loaf of bread costs ~50 gold pieaces, plate armor costs ~100k, etc). I'd like to see a system where money would have even a remotely realistic value.

gutekfiutek

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Re: M&B: Enhanced
« Reply #4 on: August 06, 2008, 11:22:55 AM »
In EG good thig is that there is big difference between (for example) light armor and heavy armor requirements - so for light armor you need to have 18 strenth, for heavy 40. This mean that player cant wear heaviest plate armour if he is not focused on combat.
Same with weapons and horses.
So if player wants to become warrir wearing plate armor and riding charger he needs to invest a lot stat points. also a lot of money because everything is VERY expencive.

And this is  very nice, hope your mod will work similar way.

One more thing (maybe its not best place for posting this) but what about equipping horses? I would like to buy new armour for my horse. This should modify speed and armour.

Good luck with this!

Sidus Preclarum

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Re: M&B: Enhanced
« Reply #5 on: August 06, 2008, 12:02:57 PM »
i generally like what I read, especially:

- Troop trees will be separate, so militia, pro infantry and cavalry will be 'recruited' separately.
- Tweaked injury system based off Chel's. I originally had perma-death in but there is already enough penalising the player for failure (loss in renown, being ransomed/captured, being injured etc).
- Morale system based off Chel's. I haven't played it, but the mechanics sound quite good. In addition to the tougher combat it should make battles quite interesting.
- You will need to pick your battles. They're tougher and the penalties are much, much tougher (you almost certainly won't be able to just run off and gather another army).
- Anything that isn't consistent technologically has been removed, although it seems that native did much of this for me.
- Anything decent is much more expensive (good armour, decent steed etc). Hopefully it will take a while to get quality gear.
- Maintainence costs for gear, particularly horses.
- Change the impact ransoming has on relations. Being ransomed should be expected, so it won't result in a loss in relations. If you imprison them relations will take a hit, and releasing without ransom will result in a large increase in relations.
- Lords will generally ransom you, will let you go if they really like you or imprison you if you can't pay or they hate you.
- You can only recruit from your fief. If you have no fief you can only recruit mercenaries from taverns. Recruitment of levy troops lowers relations and prosperity, so your troops are not expendable.
- Taxes/recruitment (i.e. things you take from your fief), prosperity  and relations will all play a large role in fief management, and you'll have to balance them. Increasing taxes or recruitment will lower your popularity and take peasants off the land, lowering your production and therefore your income. Lowering taxes or releasing troops will increase prosperity and relations. Low prosperity or relations will lower each other, which lowers your recruitment potential and income, which in turn also affects recruitment.
- Levy troops won't actually cost you anything, but it will affect the productivity of the fief (since you're taking manpower off the farms) and will lower relations with your fief.
- If relations are low, there may be an uprising which you will probably quell, but it will severely lower your recruitment and income.
- You can put money back into your fief, good for improving relations, prosperity and recovering after being looted. Without it, recovery from being looted will take much longer than in native.
- There will be subtractions from renown (losing battles etc).

Looking forward to it.

04dowie

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Re: M&B: Enhanced
« Reply #6 on: August 06, 2008, 01:31:18 PM »
Executing lords would definitely be interesting, but it's not practical unless we can generate new lords to eventually replace them. Otherwise all you'd need to do is execute each lord you come across and the other factions would quickly crumble. If new lords (or at least renamed lords) were able to be generated, it would allow for awesome changes in the political system, such as assassinations, rebellions etc.

Thats a very good point must admit i hadn't thought of that :P, however it is a difficulty capturing lords so it would take a long time capture and execute every lord you come across. Or maybe you could just execute normal troops, which again would decrease your honor and increase your infamy
« Last Edit: August 06, 2008, 01:35:36 PM by 04dowie »

RoastBeef

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Re: M&B: Enhanced
« Reply #7 on: August 06, 2008, 02:47:46 PM »
Great to hear you didnt give up working on that ^^

Zaro

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Re: M&B: Enhanced
« Reply #8 on: August 10, 2008, 03:37:35 AM »
Great to hear you didnt give up working on that ^^

I can't play M&B without wanting to work on it. Also updated the first post and changed the name back to Realism.

Semper_Fi

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Re: M&B: Realism
« Reply #9 on: August 10, 2008, 05:14:42 AM »
I am looking forward to this mod and I will help in any way I can, I am learning how to model and script, but I can write like a mad man so I could create quests for you, new character creation dialogue, etc.
We took the rope from the Army, the Anchor from the Navy, the Eagle from the Air Force. On the seventh day while God rested we overran the perimeter, took the globe and have been running things ever since. Soldier by day, Lover by night and Marine by God! Orrah!

Zaro

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Re: M&B: Realism
« Reply #10 on: August 10, 2008, 02:51:07 PM »
I am looking forward to this mod and I will help in any way I can, I am learning how to model and script, but I can write like a mad man so I could create quests for you, new character creation dialogue, etc.

To be honest I really only need help with the more advanced scripting, mainly AI for diplomacy and campaigning.

Semper_Fi

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Re: M&B: Realism
« Reply #11 on: August 10, 2008, 04:33:54 PM »
Alright :) Well, I still look forward to the mod anyways.
We took the rope from the Army, the Anchor from the Navy, the Eagle from the Air Force. On the seventh day while God rested we overran the perimeter, took the globe and have been running things ever since. Soldier by day, Lover by night and Marine by God! Orrah!

RogueHunter

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Re: M&B: Realism
« Reply #12 on: August 10, 2008, 09:12:26 PM »
good luck. :wink:

inter17

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Re: M&B: Realism
« Reply #13 on: August 11, 2008, 07:41:00 AM »
I do not get why people would want to have a slower progressing in the lvls when it already takes a long arse time to lvl all your soldiers up to the highest lvl with out them dieing in battle. Then what happens when the final patch gets released... your going to have to restart your char after take double the time yo lvl them up with this mod.

ALSO i was reading through the comments and i came across some 1 saying he wanted to execute lords. that would be a great idea if only there was a way the game would re manufacture a new lord with a different name stats, look, and all that either wise you capture a lord kill him and keep constantly doing that lol pretty soon you will have enemys left to fight...

inter17

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Re: M&B: Enhanced
« Reply #14 on: August 11, 2008, 07:43:08 AM »
Executing lords would definitely be interesting, but it's not practical unless we can generate new lords to eventually replace them. Otherwise all you'd need to do is execute each lord you come across and the other factions would quickly crumble. If new lords (or at least renamed lords) were able to be generated, it would allow for awesome changes in the political system, such as assassinations, rebellions etc.

Thats a very good point must admit i hadn't thought of that :P, however it is a difficulty capturing lords so it would take a long time capture and execute every lord you come across. Or maybe you could just execute normal troops, which again would decrease your honor and increase your infamy

Also i love the idea about all this excuting normal soldiers and things like that but is there a place where you can try the acual admins of this game to do this in their final update... it would be alot easier on your part when making this mod.