Author Topic: Mod List(Updated 11-05-09)  (Read 708528 times)

0 Members and 1 Guest are viewing this topic.

nema

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: Mod List(Updated 28-07-08)
« Reply #15 on: July 28, 2008, 11:58:01 AM »
Onin No Ran:Historical Japanese mod is for 903 now. I think that developers made relay good job, even it they prepare mod for 903 now, when 960 is out. Please take a time for this interesting mod. You must understand that for good job you need a looooooot of time...


 
« Last Edit: July 29, 2008, 11:12:54 AM by nema »

Giledhil

  • Sergeant
  • *
    • View Profile
  • Faction: Swadian
Re: Mod List(Updated 28-07-08)
« Reply #16 on: July 28, 2008, 02:50:51 PM »
Good work !

You've forgotten "A Song Of Ice And Fire"; current release : version 0.4.2 for M&B 0.903.

Howlinator

  • Recruit
  • *
  • Why do crusaders have to be so f'in sweet..
    • View Profile
  • Faction: Swadian
Re: Mod List(Updated 28-07-08)
« Reply #17 on: July 28, 2008, 03:03:58 PM »
Rouge, don't forget the Empires, I'm doing work on it currently.

Sketch

  • Veteran
  • *
  • I am the bandits
    • View Profile
  • Faction: Bandit
Re: Mod List(Updated 28-07-08)
« Reply #18 on: July 28, 2008, 03:24:48 PM »
Nice useful list, definitely worthy of a sticky!

nema

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: Mod List(Updated 28-07-08)
« Reply #19 on: July 28, 2008, 04:44:33 PM »
ty  :mrgreen:
do you guys know any admin that can make this sticky and active?  :?

Maybe you can ask Janus.

BocajacoB

  • Knight
  • *
    • View Profile
  • Faction: Neutral
Re: Mod List(Updated 28-07-08)
« Reply #20 on: July 28, 2008, 06:26:43 PM »
Great job! This is great sticky material! But I think the delay of making this a sticky might be because of the admins waiting for you to complete the Mod list, but if they don't make this a sticky once all the discriptions are done, there's a problem there. Great job again!  :)

RogueHunter

  • Sergeant at Arms
  • *
  • Listening to the wind...
    • View Profile
  • Faction: Vaegir
Re: Mod List(updated 29-07-08)
« Reply #21 on: July 29, 2008, 12:42:26 AM »
i updated the list and i thought i could add descriptions too all sections except the 0.90x section today but i dint have the whole day time for it,needed to go somewhere(twice!) and we got family visit...
im sorry for that,i promise tomorrow i add descriptions to the 0.95x section and some of 0.90x section(depends on how much free time i have)and i added some mods that were not on the list.
i hope you like it  :)

Note:some descriptions could be wrong,not completed or just needs to be changed,if you know a better description you can send a pm to me,only comments are welcome to the post(good or bad),if you want to add a mod or your mod project on the list you can pm me with all info i need(name,short description,link)

edit:i removed all my previous mods
« Last Edit: July 29, 2008, 02:00:50 AM by RogueHunter »

Graylord

  • Grandmaster Knight
  • *
  • Fiddlesticks, i say!
    • View Profile
    • Ultimate Gamer
  • Faction: Vaegir
Re: Mod List(updated 29-07-08)
« Reply #22 on: July 29, 2008, 01:09:22 AM »
Grats on the sticky  :mrgreen:


Shik

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: irc://Shik
  • M&BWB
Re: Mod List(updated 29-07-08)
« Reply #23 on: July 29, 2008, 01:39:48 AM »
Add these too:

http://forums.taleworlds.net/index.php/topic,21780.0.html - SWUP, or standard weapons upgrade project.

http://forums.taleworlds.net/index.php/topic,37173.0.html - Mipmap textures by gutekfiutek.

http://forums.taleworlds.net/index.php/topic,37265.0.html - Face Textures by Aquil

They are all compatible with .960

RogueHunter

  • Sergeant at Arms
  • *
  • Listening to the wind...
    • View Profile
  • Faction: Vaegir
Re: Mod List(updated 29-07-08)
« Reply #24 on: July 29, 2008, 01:54:29 AM »
they wil be all added tomorrow with the descriptions for 0.95x section and a brand new modding section that i shall take over from "mod list/info sheet that is now unstickied and "dead"...

note:i was looking to my list and it is already long enough so im gonna make some changes in the updates section,you will see it tomorrow with the new updates im gonna add!

edit:im never gonna delete my own posts anymore now its stickied...
« Last Edit: July 29, 2008, 02:00:29 AM by RogueHunter »

BocajacoB

  • Knight
  • *
    • View Profile
  • Faction: Neutral
Re: Mod List(updated 29-07-08)
« Reply #25 on: July 29, 2008, 02:19:18 AM »
Congratulations on the sticky, Rogue!

RogueHunter

  • Sergeant at Arms
  • *
  • Listening to the wind...
    • View Profile
  • Faction: Vaegir
Re: Mod List(updated 29-07-08)
« Reply #26 on: July 29, 2008, 02:29:01 AM »
im almost 10 hours sitting and watching proudly to my mod list,expecting comments!...  :P
i was wondering if there are more suggestions/ideas from you guys too make it a better list?
just post it here or pm me... :|

note:now the mod list up to date has all features i wanted to add,isnt it necessary to add more things,from now on im gonna update the mod list weekly,of course im still online everyday at least 3-4hours watching proudly my mod list... :mrgreen:

edit:im very tired,i could sleep in these days(sleeped only 5 hours max...),now the list is up to date im going to sleep a long time,then only be active on my post,friday morning i shall start to search for mods that are not on the list and then i shall change and fix the whole list,im sorry for bad english,i am too tired now,my eyes are dropping,i wish you all good morning and im going to sleep!  :P

edit 2:someone say something,add your comment!  :roll:
« Last Edit: July 29, 2008, 04:09:13 PM by RogueHunter »

BocajacoB

  • Knight
  • *
    • View Profile
  • Faction: Neutral
Re: Mod List(updated 29-07-08)
« Reply #27 on: July 29, 2008, 05:32:35 PM »
You finished! Congrats!  :o You deserve yourself a pat on the back, But somethings bug me a little. I'll start with the descriptions, not every sentence starts with capitals and ends with a punctuation mark, making it look sloppy. Also you could add a space between the mod name and the mod description, so it doesn't look as jammed. But rather than those 2 things, everything looks great!

Edit1 An suggestion about the mod name and description is that maybe you could add the description under the mod name.
example:
Mod
The mods description.

Edit2: I'm just giving you these things to keep you occuipied, so you don't drift away from this thread  :) But, no, they don't have to be done anytime soon..  :)

Edit3 I didn't see 'Expanded Gameplay II' in the mod list..hmm... strange... A very good mod, not on the list  :shock:
« Last Edit: July 29, 2008, 05:54:01 PM by BocajacoB »

Sketch

  • Veteran
  • *
  • I am the bandits
    • View Profile
  • Faction: Bandit
Re: Mod List(updated 29-07-08)
« Reply #28 on: July 29, 2008, 06:01:59 PM »
It says that Might and Blade was added, but it's not actually there  :P

Probably an idea to put it in WIP though, as I butchered the release.

I'll have you know it takes a special type of skill to accidentally repackage native  8-)

RogueHunter

  • Sergeant at Arms
  • *
  • Listening to the wind...
    • View Profile
  • Faction: Vaegir
Re: Mod List(updated 29-07-08)
« Reply #29 on: July 29, 2008, 06:32:03 PM »
i shall update the list in the weekend,the update package shall add some new mods,some changes to mods on the list,fix the issue and some old descriptions will up replaced by new ones!
this update will make the list up to date and without any problems...
i hope this will statisfy you all!  :mrgreen:

edit:i would like to share how im adding mod names,as example there is a new roguehunter mod,that mod shall be added to my list as roguehunter alone without mod after it,so expanded gameplay 2 is on the list as expanded gameplay in 0.903 section...

note:if you dont like the some descriptions and you know better ones,you can always contact me about it,i will gladly change it on the next update if i like it!
« Last Edit: July 29, 2008, 06:46:22 PM by RogueHunter »