Author Topic: Mod List(Updated 11-05-09)  (Read 697310 times)

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RogueHunter

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Mod List(Updated 11-05-09)
« on: July 27, 2008, 02:46:03 am »
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(cached out of date version available HERE.



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Rev. L. Lamb
« Last Edit: May 15, 2009, 02:35:54 pm by Reverend L. Lamb »

Graylord

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Re: Mod List
« Reply #1 on: July 27, 2008, 03:01:50 am »
Could you add WIP aswell? Pretty please?

murphy9926

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Re: Mod List
« Reply #2 on: July 27, 2008, 03:36:03 am »
Good man. Nice list
Prove that I'm not drunk, yeah. Works all the time on the police, I just go online and use the spell checker and they are like "Well, okay, you ain't drunk, just weird" and I'm like "Hell yeah, now I'll go pee on someones cat!"


AvaRice

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Re: Mod List
« Reply #3 on: July 27, 2008, 06:17:00 am »
There's a stickied list of mods here, though I think it's only updated monthly:

http://forums.taleworlds.net/index.php/topic,24234.0.html

Also, some of the mods that you've listed under .751-.808 (Age of Ashes, Dies the Fire, Western Mod) were either canceled or never released, so you should probably put them under WIP or remove them altogether.

Trooper5445

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Re: Mod List
« Reply #4 on: July 27, 2008, 08:49:45 am »
There's a stickied list of mods here, though I think it's only updated monthly:

http://forums.taleworlds.net/index.php/topic,24234.0.html

Also, some of the mods that you've listed under .751-.808 (Age of Ashes, Dies the Fire, Western Mod) were either canceled or never released, so you should probably put them under WIP or remove them altogether.


Except the person who created that left and will be gone for a year or until he stops deciding to be pissy.

Other than that nice list.
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MeestYk

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Re: Mod List
« Reply #5 on: July 27, 2008, 09:15:53 am »
RogueHunter, do you also have a list of combined mods into one that works say craft mod with hegemony and so on?

Unless I'm not mistaken, all these mods work separately.  Thanks for listing the mods though. :D
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AK47

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Re: Mod List
« Reply #6 on: July 27, 2008, 09:39:55 am »
Excellent, you have redemmed yourself RogueHunter. :D
But...
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It's going to become a competition between these 2 threads, but yours seems more complete.
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AK47

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Re: Mod List
« Reply #7 on: July 27, 2008, 10:12:10 am »
I have no idea whether that is an obsession or madness.

Don't worry, once a week is more than enough.
All humans are equal; Scum on top, dregs at the bottom.
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It is all that is left unsaid upon which tragedies are built.

Amigo

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Re: Mod List
« Reply #8 on: July 27, 2008, 10:59:57 pm »
thanks for highlighting our mod  :twisted:
also i am all for stickying it, because currect list isnt updated
« Last Edit: July 27, 2008, 11:05:49 pm by Amigo »

Tercero

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Re: Mod List
« Reply #9 on: July 27, 2008, 11:07:52 pm »
Very BAD!!!!!!! Hegemony 268 B.C.!!!!

edit: i'm stupid  :mrgreen:

edit2: legions mod extended should't appear it is like an older version of Hegemony 268 B.C.



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Amigo

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Re: Mod List
« Reply #10 on: July 27, 2008, 11:30:52 pm »
WHAT?! PUT C1914 BACK WHERE IT WAS! AND BIGGER FONT + IMAGE  :twisted: :D or you will lose my vote to get this thread stickied  :twisted:

Shik

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Re: Mod List
« Reply #11 on: July 27, 2008, 11:31:39 pm »
Good idea making this list - the person in charge of the current stickied list has left the forums.

BocajacoB

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Re: Mod List(Updated 28-07-08)
« Reply #12 on: July 28, 2008, 02:26:30 am »
First I like to say great work, and damn that must of took forever.  Now to get to the point, maybe you could add in a few words or a sentence to describe each mod. For that many mods might be too overwhelming for one, like myself, to handle. It could save time and help people for whom are searching for a specific mod to download. It will take a long time to accomplish this objective, but I think you could do it  :)

Count Dusseldorf

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Re: Mod List(Updated 28-07-08)
« Reply #13 on: July 28, 2008, 02:29:43 am »
Great List and Thanks for including my little mod.
Dusselmod: 0.960 http://forums.taleworlds.net/index.php/topic,40404.0.html

STuck a lance in her mouth plenty of times and I don't mean taht kind of lance you pervurts.



BocajacoB

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Re: Mod List(Updated 28-07-08)
« Reply #14 on: July 28, 2008, 02:58:52 am »
Well  I guess I'll add my 2 cents.

Expanded Gameplay II - Contains Ten Unique characters, Wound/death Scheme, Morale System, Combat Abilities, 600+ new items, etc.
Hegemony 269 B.C. -   A historically accurate mod. Contains 11 factions(ATM), Custom Formations, Unique items/equipment for each faction, etc.

Those are the only mods I mainly played. Though finding out a description for a mod is time consuming, it is also fairly easy. But about the opinions of the people, it might not work out. For there are so many different opinions. So I say its best for you just include what the bulk of what the mod contains, and not so much of the opinions.