jrawlings
Recruit
Mount and Blade is an amazing, one-of-a-kind game. Nowhere else will you get caught up in medieval combat like you will by playing this game. The world of Calradia offers a lot to do with its open-ended design. However, Mount and Blade also offers an open-start to the game as well which can leave players not knowing what to do or where to go… how to get the ball rolling so to speak. This can leave players frustrated at the start, causing them to put down a game long before they can truly enjoy what this game has to offer.
Here I will outline the phases toward an enjoyable experience of Mount & Blade. It is not an in-depth guide. If there are points raised here that you do not understand, search the rest of the forums and you will likely find your answer. Also, this guide outlines only one way you can play this game, it isn't the only way you can play this game. This guide is broken down into phases and the amount of time you spend on each phase depends on your ability level, the difficulty setting, and your style of play.
Phase I: Character creation and maturation
For character creation itself, you really can’t go wrong. The only advice I would give to you is to avoid selecting a class/background that results in party skills you won’t be using (again, check the forums for detailed guides on character creation and what each choice results in). The party skills you want to avoid are: all of the “medic” skills (first aid, surgery, wound treatment), the “pathfinding” skills (pathfinding, tracking, and spotting), engineering, and possibly trade. Read on and you will find out why. Good skills to be proficient in at the start are any of the personal combat skills (ironflesh, riding, shield, power strike and the like). Choose skills that suit the style you want to play. If you want to be an archer, power draw and horse archery are a must. If you want to be more of an infantry type, then power strike, athletics, and perhaps shield will be important.
Once your character is created, the first thing you should do (especially if you didn’t go through the tutorial) is go to the training ground and learn the game mechanics. Don’t expect to master every type of training at this time (don’t worry if you can’t hit archery targets at 100 yards, for example). Once you have a feel for it, head to a big city near your starting point. First order of business is to go to the arena and begin fighting in matches. This will get you more acclimated to the combat system, but more importantly, you will be gaining experience and money with successful fights. As your character levels up, reinforce those combat skills that support your style of play. Since this is your first time in the game, I’d suggest you consider playing a mounted combat style of play that utilizes both melee weaponry and archery. So I would work initially on skills like: riding, horse archery, power draw, power strike, and shield. You have four equipment slots to use for weapons/shields. My suggested configuration would be a one-handed weapon, a shield, a bow, and some arrows. You start off with a crossbow, so I would suggest switching to bow and arrow as soon as you can. As you level by fighting in the arena, distribute your weapon points into the archery skill first, then the melee (because archery is slower to level up during the course of play). You will need to distribute ability points into those abilities that support the skills… so you will be putting points mainly in strength and agility. Early on, however, you may want to put points in intelligence, as one point there, gives you two skill points (instead of one) to select skills on the level up screen. Initially, this may be a good way to go. Finally, you may want to get a point or two in the skill “leadership” before you finish your arena training. This is important in phase two. Depending on how you have set the difficulty, you will probably want to do arena training until at least level 5, if not longer. At the end of this phase, you will have accumulated some cash, use it to go to the equipment stores to upgrade your stuff. At a minimum, you should get yourself a horse if you don’t already have one (saddle horse is fine for now). Also get yourself some food. With leftover money, I’d get better armor (torso) a shield if you don’t have one, and a helmet. Leave yourself at least 300 denars. Don’t worry if you can’t upgrade too much.
Phase II: Out in the world, assemble your party
It’s time to venture forth from your starting city. You have two goals:
1) get your companions and
2) work on relations with towns and cities
Assemble your party of companions. In your starting city, go to the tavern and see if any companions are there. Go from city to city until you find all your companions. Each companion starts out at a given level with some skills already preset. You are looking to find a companion for each role in the party. I use Ymira for my “medic” type. Marnid starts out with some points in trade skill, you will find that handy. You will need a pathfinder and eventually an engineer (Artemenner is a good one). There are some great guides on the forum that discuss optimal party configurations (to ensure that everyone gets along and all jobs are filled). Use your fledgling party attack small groups of wandering bandits, looters, and the like (they are grey in color on the world map). Looters are the easiest, sea raiders are probably the toughest, while forest/mountain bandits are in the middle. Be weary at first about tangling it up with deserters as they may contain high level units that will mop you up. Use the loot from all your fights to upgrade your equipment (get yourself a bow and arrow too) as well as that of your companions.
Building town/city relations. While you are traveling about, go to the small villages and ask the Village Elder for jobs to do. In big cities, you can choose to "walk the streets" and find the Guild master who can also give you jobs. These quests will help you gain experience and improve your relations with the village/city. Go ahead and recruit a few volunteers from each village (they cost 10 denars, pretty cheap!). You will find that villages with which you have higher relations will have more recruits available. Be sure to leave room in your party for your needed companions! You may need to start allocating points to “leadership” to make this happen. IMPORTANT: Do not join any faction at this time, save that until you have assembled all your companions. The reason is, once you join a faction, you will loose relations with those factions they are at war with, resulting in your inability to enter their cities (although you can attempt to sneak in…). Building up your relations with towns and cities will make life easier later in the game.
Phase III: “End” game
Once you have your party and have figured out which faction you want to join, go talk to the King of that faction and swear your loyalty. Immediately you will gain relations with that faction and lose it with all factions with which they are at war. You will also gain ownership of a small town. Go to that town periodically to collect taxes, also you will get the most recruits from there. Talk to the nobles in your faction and they have quests for you to do as well. Building up your relations with each noble is important. However, some of the quests they will give you (like rounding up runaway serfs) will damage your relation with the town the serfs came from. But since you earlier worked on town relations, you can afford this penalty now. At some point you will be asked to be the field marshal for your faction and then you can ask nobles to do things for you. The better relations you have the better chance they will obey your orders. Also, if you decide to do the “claimant to the throne” quest line, you will need nobles as allies.
During this phase of the game, you will be spending more and more points on leadership so that you can command a larger and larger army. Start off by attacking other nobles from opposing factions that are out wandering on the map. Be sure to level up your engineer, medic, and pathfinder. Once your army is large enough, consider laying siege to an enemy castle. If you are successful, the king may award that castle and usually a neighboring town to you. You can then garrison that castle with your troops. If you have a high level engineer and loads of extra cash on hand, you can make improvements to towns and castles that you own.
Sooner or later, when your renown is high enough and you’ve taken a castle or two, your King will ask you to be the field marshal. At this point, you can start campaigns and then go after enemy cities, which can also be awarded to you!
Closing remarks:
There is a lot more to do in Mount & Blade. I’ve only described (superficially) one way to play. There are many aspects of the game (like trading) that I have deliberately ignored. Also I haven’t gotten into prisoner management, ransoming nobles, tournaments and much more. Again there are great guides that cover these aspects of the game. As a suggestion, I would also find a troop upgrade guide to help you select how you want to upgrade your army (they won’t stay recruits forever!).
In the end, Mount & Blade is an extremely enjoyable game to play and has grown tremendously since I first started playing it (back in beta version 0.652). Once you have gotten your fill of the native game, don’t shelve Mount & Blade just yet. There is a very vibrant and active mod community that has made some amazing additions to the game giving it extended life on your hard drive.
I hope this guide helps you on your conquest of Calradia!
Here I will outline the phases toward an enjoyable experience of Mount & Blade. It is not an in-depth guide. If there are points raised here that you do not understand, search the rest of the forums and you will likely find your answer. Also, this guide outlines only one way you can play this game, it isn't the only way you can play this game. This guide is broken down into phases and the amount of time you spend on each phase depends on your ability level, the difficulty setting, and your style of play.
Phase I: Character creation and maturation
For character creation itself, you really can’t go wrong. The only advice I would give to you is to avoid selecting a class/background that results in party skills you won’t be using (again, check the forums for detailed guides on character creation and what each choice results in). The party skills you want to avoid are: all of the “medic” skills (first aid, surgery, wound treatment), the “pathfinding” skills (pathfinding, tracking, and spotting), engineering, and possibly trade. Read on and you will find out why. Good skills to be proficient in at the start are any of the personal combat skills (ironflesh, riding, shield, power strike and the like). Choose skills that suit the style you want to play. If you want to be an archer, power draw and horse archery are a must. If you want to be more of an infantry type, then power strike, athletics, and perhaps shield will be important.
Once your character is created, the first thing you should do (especially if you didn’t go through the tutorial) is go to the training ground and learn the game mechanics. Don’t expect to master every type of training at this time (don’t worry if you can’t hit archery targets at 100 yards, for example). Once you have a feel for it, head to a big city near your starting point. First order of business is to go to the arena and begin fighting in matches. This will get you more acclimated to the combat system, but more importantly, you will be gaining experience and money with successful fights. As your character levels up, reinforce those combat skills that support your style of play. Since this is your first time in the game, I’d suggest you consider playing a mounted combat style of play that utilizes both melee weaponry and archery. So I would work initially on skills like: riding, horse archery, power draw, power strike, and shield. You have four equipment slots to use for weapons/shields. My suggested configuration would be a one-handed weapon, a shield, a bow, and some arrows. You start off with a crossbow, so I would suggest switching to bow and arrow as soon as you can. As you level by fighting in the arena, distribute your weapon points into the archery skill first, then the melee (because archery is slower to level up during the course of play). You will need to distribute ability points into those abilities that support the skills… so you will be putting points mainly in strength and agility. Early on, however, you may want to put points in intelligence, as one point there, gives you two skill points (instead of one) to select skills on the level up screen. Initially, this may be a good way to go. Finally, you may want to get a point or two in the skill “leadership” before you finish your arena training. This is important in phase two. Depending on how you have set the difficulty, you will probably want to do arena training until at least level 5, if not longer. At the end of this phase, you will have accumulated some cash, use it to go to the equipment stores to upgrade your stuff. At a minimum, you should get yourself a horse if you don’t already have one (saddle horse is fine for now). Also get yourself some food. With leftover money, I’d get better armor (torso) a shield if you don’t have one, and a helmet. Leave yourself at least 300 denars. Don’t worry if you can’t upgrade too much.
Phase II: Out in the world, assemble your party
It’s time to venture forth from your starting city. You have two goals:
1) get your companions and
2) work on relations with towns and cities
Assemble your party of companions. In your starting city, go to the tavern and see if any companions are there. Go from city to city until you find all your companions. Each companion starts out at a given level with some skills already preset. You are looking to find a companion for each role in the party. I use Ymira for my “medic” type. Marnid starts out with some points in trade skill, you will find that handy. You will need a pathfinder and eventually an engineer (Artemenner is a good one). There are some great guides on the forum that discuss optimal party configurations (to ensure that everyone gets along and all jobs are filled). Use your fledgling party attack small groups of wandering bandits, looters, and the like (they are grey in color on the world map). Looters are the easiest, sea raiders are probably the toughest, while forest/mountain bandits are in the middle. Be weary at first about tangling it up with deserters as they may contain high level units that will mop you up. Use the loot from all your fights to upgrade your equipment (get yourself a bow and arrow too) as well as that of your companions.
Building town/city relations. While you are traveling about, go to the small villages and ask the Village Elder for jobs to do. In big cities, you can choose to "walk the streets" and find the Guild master who can also give you jobs. These quests will help you gain experience and improve your relations with the village/city. Go ahead and recruit a few volunteers from each village (they cost 10 denars, pretty cheap!). You will find that villages with which you have higher relations will have more recruits available. Be sure to leave room in your party for your needed companions! You may need to start allocating points to “leadership” to make this happen. IMPORTANT: Do not join any faction at this time, save that until you have assembled all your companions. The reason is, once you join a faction, you will loose relations with those factions they are at war with, resulting in your inability to enter their cities (although you can attempt to sneak in…). Building up your relations with towns and cities will make life easier later in the game.
Phase III: “End” game
Once you have your party and have figured out which faction you want to join, go talk to the King of that faction and swear your loyalty. Immediately you will gain relations with that faction and lose it with all factions with which they are at war. You will also gain ownership of a small town. Go to that town periodically to collect taxes, also you will get the most recruits from there. Talk to the nobles in your faction and they have quests for you to do as well. Building up your relations with each noble is important. However, some of the quests they will give you (like rounding up runaway serfs) will damage your relation with the town the serfs came from. But since you earlier worked on town relations, you can afford this penalty now. At some point you will be asked to be the field marshal for your faction and then you can ask nobles to do things for you. The better relations you have the better chance they will obey your orders. Also, if you decide to do the “claimant to the throne” quest line, you will need nobles as allies.
During this phase of the game, you will be spending more and more points on leadership so that you can command a larger and larger army. Start off by attacking other nobles from opposing factions that are out wandering on the map. Be sure to level up your engineer, medic, and pathfinder. Once your army is large enough, consider laying siege to an enemy castle. If you are successful, the king may award that castle and usually a neighboring town to you. You can then garrison that castle with your troops. If you have a high level engineer and loads of extra cash on hand, you can make improvements to towns and castles that you own.
Sooner or later, when your renown is high enough and you’ve taken a castle or two, your King will ask you to be the field marshal. At this point, you can start campaigns and then go after enemy cities, which can also be awarded to you!
Closing remarks:
There is a lot more to do in Mount & Blade. I’ve only described (superficially) one way to play. There are many aspects of the game (like trading) that I have deliberately ignored. Also I haven’t gotten into prisoner management, ransoming nobles, tournaments and much more. Again there are great guides that cover these aspects of the game. As a suggestion, I would also find a troop upgrade guide to help you select how you want to upgrade your army (they won’t stay recruits forever!).
In the end, Mount & Blade is an extremely enjoyable game to play and has grown tremendously since I first started playing it (back in beta version 0.652). Once you have gotten your fill of the native game, don’t shelve Mount & Blade just yet. There is a very vibrant and active mod community that has made some amazing additions to the game giving it extended life on your hard drive.
I hope this guide helps you on your conquest of Calradia!