Author Topic: Chronicles of Zendar v.1.5 for 1.011  (Read 72301 times)

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Kolba

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Chronicles of Zendar v.1.5 for 1.011
« on: June 20, 2008, 01:50:19 PM »
This is my mod. My main goal is to put Zendar and it's features back into the game, but not at all. I'm also going to restore Four Ways Inn and Salt Mine.
 1.5 download link is below:


http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=789

Development important information on bottom of page 9!

Features:

New locations: Zendar, Salt Mine, Four Ways Inn, Dhorak Keep.
You can pass the training.
You can sell slaves to Galeas (Salt Mine) and Ramun (Zendar).
You can talk with Kradus, Dranton and Xerina.
You can rest in Happy Boar.
You can be helead by Quick Jimmy (Four Ways Inn).
You can be teleported to one of four locations by Quick Jimmy.
You can trade with Barezan (Salt Mine).
New manhunters troop types.
Put back Sipahi and Rabati helmets from Native.
New title background.
New parties: Refugees, Dark Hunters, River Pirates, Farmers
Six characters at Dhorak Keep: Galava, Takira, Kamos, Miclee, Captain Eric, Oshikuru the Demon Samurai.
A mini-quest
More, more and more...


Known problems:

- some new NPC's are bald.
- double "not yet" in Trainer's dialogue.

Screenshots:

From current version:  http://forums.taleworlds.net/index.php/topic,39316.msg1046234.html#msg1046234

From first version:

Zendar placed on map


People of Zendar


Slave trader


Part of Ramun's dialogue


Entrance to tavern


Happy Boar company


Discussion about weapons


Me answering one of arena fighters


« Last Edit: December 18, 2008, 02:35:21 PM by Kolba »

Phoskito

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Re: Back of Zendar mod
« Reply #1 on: June 20, 2008, 02:40:48 PM »
Great idea!! I missed those places a lot! I felt lost at the beginning of the game without Zendar... Good luck!  :D
Wait, where did that arrow come from??? Well... at least it wasn't one of those %$&#@ sharpened sticks.

Kolba

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Re: Back of Zendar mod
« Reply #2 on: June 20, 2008, 02:52:15 PM »
Thanks. Screenshots are uploaded, tell me what do you think :P.

HardCode

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Re: Back of Zendar mod
« Reply #3 on: June 20, 2008, 04:35:25 PM »
Cool! I want to get Zendar back into a mod, too. Let me know all of the problems you run into, so I won't have to :D

Also, you should call this "Return of Zendar".
"You can please some of the people some of the time, but you can ban all of the people all of the time too" - Archonsod


Shifty

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Re: Back of Zendar mod
« Reply #4 on: June 20, 2008, 05:04:47 PM »
Black Knights!!!!!!

An you better make them really BADASS,

Just one big ass party stomping on everything it manages to catch.

Suspect-Device

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Re: Back of Zendar mod
« Reply #5 on: June 20, 2008, 05:53:14 PM »
How about re-implementing the Zendar goods shop?
I think it's gonna be the first time men make me cum.

Kolba

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Re: Return of Zendar mod
« Reply #6 on: June 20, 2008, 07:14:03 PM »
Black Knights!!!!!!

An you better make them really BADASS,

Just one big ass party stomping on everything it manages to catch.

Nice idea, but I must first learn to create spawnpoints. It will took me some time :wink:.

How about re-implementing the Zendar goods shop?

You mean this store where was Prescan? I've already put this scene to mod.

I present some new shots:

Re-implemented Four Ways Inn and Salt Mine


Salt Mine at noon


Salt Mine at dusk



Adorno

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Re: Return of Zendar mod
« Reply #7 on: June 20, 2008, 07:26:05 PM »
I like how you post screenshots of Zendar, that we all know so well  :D

- More troop types for Manhunters.
That would be interesting. But Manhunters can't be recruited, so you would have to find some being held prisoner...

- Brought back Dhorak Keep?
Yes, please  :)

Jackamo

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Re: Return of Zendar mod
« Reply #8 on: June 20, 2008, 07:26:26 PM »
The Zendar Chest....I need a chest to store stuff in. I dont trust anything else.

Kolba

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Re: Return of Zendar mod
« Reply #9 on: June 20, 2008, 07:45:57 PM »
The Zendar Chest....I need a chest to store stuff in. I dont trust anything else.

Sure, it's very simple to do :). On Polish M&B forums someone said that he keeps thirty horses in Zendar Chest :lol:. It made me burst of laughter.

That would be interesting. But Manhunters can't be recruited, so you would have to find some being held prisoner...

You'll have a possiblity to recruits some manhunters at the beginning, from Hareck.

pentagathus

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Re: Return of Zendar mod
« Reply #10 on: June 20, 2008, 08:57:06 PM »
Wow good luck. I tried putting zendar back into my mod but found it amazingly boring and to try and add all of the new features quite complicated (seems like armagan took a purge against some zendar stuff.)
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Chel

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Re: Return of Zendar mod
« Reply #11 on: June 20, 2008, 09:12:46 PM »
Good idea!

HardCode

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Re: Return of Zendar mod
« Reply #12 on: June 20, 2008, 09:58:22 PM »
I think you should really go back in time, and re-enable the Zendar Tavern Keeper to offer Farmer and Peasant Women recruits (in good numbers).

Heh, the mod makes me think of Elvis:

Return to Zendar
Axed head unknown
No such plunder
No such groan
"You can please some of the people some of the time, but you can ban all of the people all of the time too" - Archonsod


Kolba

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Re: Return of Zendar mod
« Reply #13 on: June 21, 2008, 07:52:51 AM »
Today I've re-implemented Zendar Trainer (this shit took me one hour, because I ran with errors), putted back Zendar Chest and hmm...tried unsuccesfuly adding Four Ways Inn scene.

Zendar Trainer

Skirmish with Novice Fighter

Killed him

Rif-raf

Fresh Meat!

Chest in Happy Boar is now available

For unknown reason entering to Four Ways Inn looks like in this picture. I can't move, and tab key returns me to world map. Anyone knows what's the problem?



Kolba

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Re: Return of Zendar mod
« Reply #14 on: June 27, 2008, 10:20:34 AM »
Ok, Four Ways inn is now working, putted River pirates instead of Looters. First playable version should be released today.
« Last Edit: June 27, 2008, 10:26:17 AM by Kolba »