Author Topic: Dev Blog 08/11/19  (Read 3787 times)

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Callum_TaleWorlds

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Dev Blog 08/11/19
« on: November 08, 2019, 09:19:53 PM »


Lighting is an extremely important aspect of any modern game. Bad lighting can make the most detailed models and textures seem drab and lifeless, while good lighting helps to bring together the different visual elements on-screen to provide a more realistic and aesthetically pleasing polish.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/130
« Last Edit: January 01, 1970, 12:00:00 AM by Callum_TaleWorlds »

fedeita

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Re: Dev Blog 08/11/19
« Reply #1 on: November 08, 2019, 09:21:01 PM »
this is literally my blog, I love it :D

Radetzky

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Re: Dev Blog 08/11/19
« Reply #2 on: November 08, 2019, 09:21:24 PM »
Nice screens! The lighting per se too of course.

vicwiz007

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Re: Dev Blog 08/11/19
« Reply #3 on: November 08, 2019, 09:29:38 PM »
Oh man :roll:

Just another filler until the few weeks before March when you have to start giving us the details we care about.


Memoefe

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Re: Dev Blog 08/11/19
« Reply #4 on: November 08, 2019, 09:33:39 PM »
I just drolled. I have a question tho. In gamescom and earlier singleplayer footage closed places such as taverns and keeps etc seemed too dark. Was lighting effects updated in those videos?

mike56

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Re: Dev Blog 08/11/19
« Reply #5 on: November 08, 2019, 09:40:04 PM »
Again no singleplayer gameplay mechanics explained? Man, I'm not even gonna bother reading this  :facepalm:


CKyHC

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Re: Dev Blog 08/11/19
« Reply #6 on: November 08, 2019, 09:48:08 PM »
there was no video on this subject?

Do not look here

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Re: Dev Blog 08/11/19
« Reply #7 on: November 08, 2019, 09:49:14 PM »
Interesting blog and some eye-candy. Not bad.
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Terco_Viejo

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Re: Dev Blog 08/11/19
« Reply #8 on: November 08, 2019, 09:50:05 PM »


Rejoice, the coming of the Lord is near

vota dc

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Re: Dev Blog 08/11/19
« Reply #9 on: November 08, 2019, 10:05:45 PM »
Again no singleplayer gameplay mechanics explained? Man, I'm not even gonna bother reading this  :facepalm:

There aren't in multiplayer too. They were before beta like the ulfhednar chopping 2 cataphracts with one swing: those perks were in single player gamescom 2018 too. Right now all skills are placeholders and there aren't real perks.

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Re: Dev Blog 08/11/19
« Reply #10 on: November 08, 2019, 10:24:34 PM »
Well, I read it all, understood less than half of what I read but I love the accompanying pictures  :party: :party:

I might be wrong but since the Beta started and EA was announced the content of the blogs seems to have concentrated on peripherals rather than game content or mechanics.

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Re: Dev Blog 08/11/19
« Reply #11 on: November 08, 2019, 10:25:24 PM »
I very much enjoyed this blog.

It's an interesting sneak peek into the development process.

And it's good to know they have the GI at their intended levels this soon before EA launch.
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Re: Dev Blog 08/11/19
« Reply #12 on: November 08, 2019, 10:44:58 PM »
They already had a blog on global illumination, how many of us said they'd start reusing blogs.

Gab

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Re: Dev Blog 08/11/19
« Reply #13 on: November 08, 2019, 10:48:27 PM »

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Re: Dev Blog 08/11/19
« Reply #14 on: November 09, 2019, 12:27:27 AM »
Eh... won't lie even though I enjoy the lightening quite a bit, I skipped most of this blog. I think a like 30-60 second video with a compilation of different lighting in different areas would have really lifted this blog.
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