Author Topic: Dev Blog 26/09/19  (Read 8677 times)

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Callum_TaleWorlds

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Dev Blog 26/09/19
« on: September 26, 2019, 09:26:34 PM »


In this week’s blog, we will be concluding our miniseries of blog posts on sieges by discussing the assault phase, with a particular focus on how the game’s AI evaluates and reacts to unfolding events. 


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/127
« Last Edit: January 01, 1970, 12:00:00 AM by Callum_TaleWorlds »

LeChat

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Re: Dev Blog 26/09/19
« Reply #1 on: September 26, 2019, 09:36:55 PM »
Ok. Sorry. :*
L'éternité est éprise des productions du temps.

Neanderthal3

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Re: Dev Blog 26/09/19
« Reply #2 on: September 26, 2019, 09:42:30 PM »
Thank you callum very cool

So I’ve seen some gameplay and am curious to know if when you besiege a castle and win you storm the keep? Like in warband when you completed the first assault and then you had to finish off the remaining defenders in the keep.



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« Last Edit: September 27, 2019, 02:48:50 PM by Orion »
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LeChat

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Re: Dev Blog 26/09/19
« Reply #3 on: September 26, 2019, 09:54:56 PM »
It's funny: while reading, I am aware that battles, including sieges, are often mostly a fight of AI against AI. But I never feel it so while playing.
L'éternité est éprise des productions du temps.

RoboSenshi

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Re: Dev Blog 26/09/19
« Reply #4 on: September 26, 2019, 09:55:36 PM »
Quote
As the assault continues, men die from both sides, but due to the valiant defense by the city's garrison, the attackers now have 250 soldiers against 80 of the defenders without setting foot inside the castle. At this point, the attacker AI commander may decide to call off the assault instead of losing more troops in vain.
This.... I like this very much! I hope it applies to battles as well.

Also, more videos please!

Crossbow Pig

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Re: Dev Blog 26/09/19
« Reply #5 on: September 26, 2019, 10:00:45 PM »
Around the 20 minute mark you can see that the vlandian king is a coward.Shame  :facepalm:

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Re: Dev Blog 26/09/19
« Reply #6 on: September 26, 2019, 10:03:05 PM »
Quote
As the assault continues, men die from both sides, but due to the valiant defense by the city's garrison, the attackers now have 250 soldiers against 80 of the defenders without setting foot inside the castle. At this point, the attacker AI commander may decide to call off the assault instead of losing more troops in vain.
This ought to be great experiencing first hand when defending a castle !
  

great_khan

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Re: Dev Blog 26/09/19
« Reply #7 on: September 26, 2019, 10:03:38 PM »
It was better if the video was new one.

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Re: Dev Blog 26/09/19
« Reply #8 on: September 26, 2019, 10:10:16 PM »
I like what I see, but I hope that AI acts better than in beta.

fedeita

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Re: Dev Blog 26/09/19
« Reply #9 on: September 26, 2019, 10:12:20 PM »
It was better if the video was new one.
Really, linking that video from the previous blog isn't all that nice.

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Re: Dev Blog 26/09/19
« Reply #10 on: September 26, 2019, 10:13:37 PM »
So I’ve seen some gameplay and am curious to know if when you besiege a castle and win you storm the keep? Like in warband when you completed the first assault and then you had to finish off the remaining defenders in the keep.

At the end of the siege in the video, the defenders still had about 30 men alive- I think they had retreated to the keep (there does appear to be a large building that could be the keep towering behind the gateway which the last defenders fled through). We saw also in 2016 that the AI fled to the keep when defending.

Near the end of the first big paragraph of this blog I read the following sentence, which the blog says was mentioned in previous siege blogs: "We also looked at keep battles and talked about their importance and the instances in which they can occur.". I can't remember reading such conditions being mentioned, does anyone know what they are, or which blog talked of them?

CKyHC

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Re: Dev Blog 26/09/19
« Reply #11 on: September 26, 2019, 10:27:44 PM »
in the video, the last castle had several levels of walls.
will the defenders retreat to them or will they immediately flee to the Keep (as in the video)?

DonCortez

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Re: Dev Blog 26/09/19
« Reply #12 on: September 26, 2019, 10:27:58 PM »
very nice! i do have a question regarding the single player as a whole, somewhat unrelated to this specific topic but i'm curious. Will there be some sort of tutorial when we start the game highlighting all these new systems and how to use/manage them??

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Re: Dev Blog 26/09/19
« Reply #13 on: September 26, 2019, 10:36:57 PM »
Good blog Callum and worth the wait. 

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Re: Dev Blog 26/09/19
« Reply #14 on: September 26, 2019, 11:02:22 PM »
I'd like to finally see a breached wall, I wonder whether it is a pile of proper rubble or just a missing section.
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