Author Topic: Dev Blog 12/09/19  (Read 11181 times)

0 Members and 1 Guest are viewing this topic.

Callum_TaleWorlds

  • Inmate #79
  • Community Manager
  • *
  • Soon™
    • View Profile
  • Faction: Nord
Dev Blog 12/09/19
« on: September 12, 2019, 09:03:03 PM »


In this week’s blog, we will be showing you some raw gameplay footage from Mount & Blade II: Bannerlord’s vast sandbox campaign. This particular video was captured from the demo we took to this year’s Gamescom, which put a heavy emphasis on large battles and sieges, dropping the player in the mid-game of Bannerlord’s campaign with a sizable warband of troops.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/126
« Last Edit: January 01, 1970, 12:00:00 AM by Callum_TaleWorlds »

Memoefe

  • Veteran
  • *
  • HAIL BUTTERLORD!
    • Steam - Memoefe
    • View Profile
  • Faction: Khergit
  • WBWF&S
Re: Dev Blog 12/09/19
« Reply #1 on: September 12, 2019, 09:03:55 PM »
I refreshed the page and post appeared, now i feel like a magician

LeChat

  • Knight
  • *
    • Steam - LeChat
    • View Profile
  • Faction: Swadian
  • MP nick: Lyaa
  • WBM&BWF&SVC
Re: Dev Blog 12/09/19
« Reply #2 on: September 12, 2019, 09:04:40 PM »
 :party:
L'éternité est éprise des productions du temps.

578

  • Sergeant Knight
  • *
    • Steam - sektor578
    • View Profile
  • Faction: Nord
  • WBVCNWWF&SM&B
Re: Dev Blog 12/09/19
« Reply #3 on: September 12, 2019, 09:05:17 PM »
Holy crap, the character in the main menu. WHAT ARMOR IS THAT? WHAT CLOAK IS THAT? Looks like a Sturgian, gief us that armor in the beta.


Also, your video is on a private link list. Make it public so every sub on your channel can see it Taleworlds.

Gab

  • Count
  • *
    • Steam - Ghosk
    • View Profile
  • Faction: Rhodok
  • MP nick: Silen
Re: Dev Blog 12/09/19
« Reply #4 on: September 12, 2019, 09:14:02 PM »
Holy crap, the character in the main menu. WHAT ARMOR IS THAT? WHAT CLOAK IS THAT? Looks like a Sturgian, gief us that armor in the beta.


Also, your video is on a private link list. Make it public so every sub on your channel can see it Taleworlds.

Cloth physics is pretty dope, I want that cape.

CKyHC

  • Sergeant Knight
  • *
  • Ego sum rex Romanus et supra grammaticos
    • Steam - http://steamcommunity.com/id/
    • View Profile
  • Faction: Vaegir
Re: Dev Blog 12/09/19
« Reply #5 on: September 12, 2019, 09:14:14 PM »
Holy crap, the character in the main menu. WHAT ARMOR IS THAT? WHAT CLOAK IS THAT? Looks like a Sturgian, gief us that armor in the beta.


Also, your video is on a private link list. Make it public so every sub on your channel can see it Taleworlds.

Legionnaires have it in beta

fedeita

  • Marquis
  • *
    • View Profile
  • Faction: Neutral
Re: Dev Blog 12/09/19
« Reply #6 on: September 12, 2019, 09:17:02 PM »
thanks for our weekly blog!

578

  • Sergeant Knight
  • *
    • Steam - sektor578
    • View Profile
  • Faction: Nord
  • WBVCNWWF&SM&B
Re: Dev Blog 12/09/19
« Reply #7 on: September 12, 2019, 09:20:26 PM »
Holy crap, the character in the main menu. WHAT ARMOR IS THAT? WHAT CLOAK IS THAT? Looks like a Sturgian, gief us that armor in the beta.


Also, your video is on a private link list. Make it public so every sub on your channel can see it Taleworlds.

Legionnaires have it in beta


You are correct, still much more underwhelming though. Boots/helmet/gauntlets and the cape/shoulder cloth makes a huge difference.




Noudelle

  • Master Knight
  • *
  • Poutinier Professionnel
    • View Profile
  • Faction: Swadian
  • MP nick: Noudelle
  • WBM&BWF&SNWVC
Re: Dev Blog 12/09/19
« Reply #8 on: September 12, 2019, 09:23:49 PM »
1. I love the new inventory interface and how much information is presented on it. Also switching between your character and your companions is great.

2. The deployement interface looks great.

3. We've been hearing the same music for years. This worries me that the final game will have a very limited soundtrack.

4. Seems like a good chunk of the player's army is comprised of female soldiers. Neat.

5. Settlement management seems really nice.

6. The peasants all wearing the same yellow tunic... I hope this isn't final.

7. I find it odd that you can propose policies wherever, whenever.

Jurgen

  • Knight
  • *
  • Good luck hunting, Stalker
    • Steam - orlovblog
    • YouTube - UCBKGH9Pua34Zxb_OAl_GXZw
    • View Profile
  • Faction: Vaegir
  • MP nick: Hawkband_Jurgen
  • WBNWM&BWF&S
Re: Dev Blog 12/09/19
« Reply #9 on: September 12, 2019, 09:26:49 PM »
Atmospheric

Esce III.

  • Sergeant
  • *
  • A penny looted is a penny earned.
    • View Profile
  • Faction: Khergit
  • MP nick: Esce
  • WBNWVCM&B
Re: Dev Blog 12/09/19
« Reply #10 on: September 12, 2019, 09:27:08 PM »
Nice, that you can track a fief on the world map and see where the NPCs are in the town. No clueless wandering around anymore  :party:

Horik6697

  • Sergeant at Arms
  • *
  • Province of Minas Gerais - LIBERTAS QUÆ SERA TAMEN
    • View Profile
  • Faction: Swadian
Re: Dev Blog 12/09/19
« Reply #11 on: September 12, 2019, 09:41:45 PM »
Wow, Custom Battle already implemented! There's any chance of releasing a demo with the custom battle feature, so we could test our systems and the game mechanics?

DanAngleland

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Danangleland/Daniel_Fraser
  • M&BWBWF&SNW
Re: Dev Blog 12/09/19
« Reply #12 on: September 12, 2019, 09:42:25 PM »
The first field battle emphasised once again how OP cavalry is. Horses run far too quickly even up a steep, long hillside, and the player's horse barely seems to slow at all as it canters alone through the sea of enemies who simply charge downhill in a ragged column. Depressing and boring to watch. Horses should be considerably slower, especially on significant slopes, and they should be slowed more when colliding with infantry. When colliding at very high galloping speed, I think they should stand a high chance of tripping up, staggering of course or even collapsing- sure humans are much lighter than horses, but they are still considerable obstacles, and when hitting them at high speeds I don't think the horse would remain so stable as they do in Bannerlord.

Holy crap, the character in the main menu. WHAT ARMOR IS THAT? WHAT CLOAK IS THAT? Looks like a Sturgian, gief us that armor in the beta.


Also, your video is on a private link list. Make it public so every sub on your channel can see it Taleworlds.

Seriously? We've seen that menu screen dozens of times for years now, and I'm sure you've gone into ecstasy over this Nord-like figure before  :P. Personally I am not very keen on the armour.

Wow, Custom Battle already implemented! There's any chance of releasing a demo with the custom battle feature, so we could test our systems and the game mechanics?

I haven't watched a lot of the video, could you tell me whereabouts the Custom Battle is please?
« Last Edit: September 12, 2019, 09:47:58 PM by DanAngleland »

alino

  • Recruit
  • *
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: Dev Blog 12/09/19
« Reply #13 on: September 12, 2019, 09:46:49 PM »
a slight touch of inertia to the mouse would not hurt. As it is now it gives you a headache ...
veterum lingua loquor, utique translatus gugulus, pusilli insipiens.

LeChat

  • Knight
  • *
    • Steam - LeChat
    • View Profile
  • Faction: Swadian
  • MP nick: Lyaa
  • WBM&BWF&SVC
Re: Dev Blog 12/09/19
« Reply #14 on: September 12, 2019, 09:48:38 PM »
Am I the only one annoyed by the amount of logs destroying our field of view and polluting the screen?

(click to show/hide)

Compare to the light and softly disapearings logs in Warband?

(click to show/hide)
L'éternité est éprise des productions du temps.