Author Topic: The Age of the Rag'narok: Confrontation MOD *Update 02.8.08*  (Read 11667 times)

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desto

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Hi community and welcome to the Topic of the Age of Rag'narok: Confrontation Mod for Mount & Blade

(7.08.2008) MOD-NEWS FLASH - Added [link to ModDB.com Homepage]

Notes to the developement and release:

Team:

Desto : team leader | modeling
Morto: scripting
Aera: modeling
reikhardt: texturing | modeling
bobu: modeling
Dorasai: scripting
Kabalon: modeling | rigging | scripting (beginner knowledge)
Nicolay: texturing | artworks
calvaYnada: modeling

Visit our Homepage on Mod Database.com - http://www.moddb.com/mods/age-of-ragnarok-confrontation-mod

Release:

Still under developement
first beta release will appear if the first units of the troop trees are finished and implented
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Planned Features:

- complete new Units / Weapons / Armor / Faces
- new map
- new system and use for renown and favor points
- new items for morale pushing (maybe)
- Heroes more important and harder to get

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Screenshots: (just from units which are mod models - no native )


Griffin Spearmen Model by Kabalon | Texture by Nicolay
http://img378.imageshack.us/img378/499/schild1uj1.jpg

Praetorian Guard Model / Texture by Kabalon
http://img179.imageshack.us/img179/688/praetorianunitge6.th.jpg

Clone Warrior Model by Aera | Texture by reikhardt
http://img142.imageshack.us/img142/1328/cloneofdirzpresenting33el3.jpg
http://img123.imageshack.us/img123/2011/dirzswordrendersc5.jpg

Dawn Warrior Model by Aera
http://img402.imageshack.us/img402/1625/dawnwarriorpresenting30ie3.jpg
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The Map

[img=http://img501.imageshack.us/img501/5018/mapjy0.th.jpg]

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The Universe
For those of you that would like to know more about the story of confrontation, here are some short stories that link directly to the Racham internet page:

http://www.rackham.fr/index.php?option=com_content&task=view&id=60&Itemid=101
http://www.rackham.fr/index.php?option=com_content&task=view&id=59&Itemid=101
http://www.rackham.fr/index.php?option=com_content&task=view&id=58&Itemid=101

« Last Edit: August 08, 2008, 07:33:27 pm by desto »

DarkSoldier

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #1 on: June 10, 2008, 04:03:26 am »
Good luck, hopefuly you can make a ubar-mod.

Shik

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #2 on: June 10, 2008, 04:03:32 am »
Good luck, sounds good.

FrisianDude

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #3 on: June 10, 2008, 09:40:11 am »
Sounds nice, but it also sound a bit odd that the forces of darkness identify themselves as evil. Anyway, the best of luck to you.
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. A nice link to my mod ;)

desto

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #4 on: June 11, 2008, 02:07:20 am »
Thank you guys. I just hope I'll get more comment...
Here is the beginning of my works the troop tree of the Scorpion and The Griffin, I know that the Scorpion one is not has developed as the Griffin's , but the actual Figurine don't allow me to cavalry (I will probably cheat on that and invent one or two unit so they can be more interesting) and as I am a new moder i don't think I could make one of these great clone,

anyway here it is:


I also want to add some "factions Advantage" reflecting the nature and the philosophy of the army.

What i tough for the Scorpion was something like they can take prisoner and transform them into new recruit of there own faction. (They take the person component to make a brand new clone)
and they wouldn't have Morale neither good neither bad (they're clone who taught them about anything else then serving there master)

For the Griffin i tough about a minimum morale , like they can't get lower then average ( they think that Their god will always save them)
but i have no clue of the other advantage I could give them. (or maybe just give the way of light one advantage because there is three factions?)

if you have any idea or comment on these troop tree or the idea of the factions advantage, please feel free to post them , I'll try to post some of my Model tomorrow.

thank you


Edit: I found thing to make the Scorpion troop three more interesting, there will be two other infantry unit and there will be a cavalry type, but to replace the strange thing they are riding in the tabletop they'll ride Horse.
I'll replace it as soon as I can

here is the new Scorpion Troop tree, please comment (there is suppose to have a link beetween hybrid and Hybrid Alpha)
« Last Edit: June 11, 2008, 04:05:41 am by desto »

desto

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #5 on: June 12, 2008, 01:46:06 am »
Here is the first weapon I Made, i Intend to put them in the Mod first release of the mod, but I'll probably modify them when I'll be better



There is the Templars Sword, the Spearman Spear and the other Sword will be the close combat weapon of the Grinffin Range unit.

And from now on the Mod have a new scripter: morto

So we are now Two person, and i hope that we'll be a bit more.

Thank you for reading and please comment.
« Last Edit: June 12, 2008, 01:49:40 am by desto »

Trooper5445

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #6 on: June 12, 2008, 04:10:24 am »
At least you are working.
The Forum of Taleworlds is a medium sized, liberal forum, remarkable for its tight restrictions on idiocy. Its population of 33.46 thousand citizens are ruled by a group of mostly-benevolent dictators, who grant the populace the freedom to live their own lives but watches carefully for anyone to slip up.

Quote from: Marx
I wouldn't want to belong to any club that would have me as a member


desto

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #7 on: June 12, 2008, 04:17:07 am »
what do you mean by at least?

I know that the experienced modder will qualify this as very bad modelling works, but everyone start somewhere don't you think ?

Or is it the mod idea you don't find interessting ?
« Last Edit: June 12, 2008, 04:20:14 am by desto »

Trooper5445

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #8 on: June 12, 2008, 04:20:45 am »
No the point being there are many people who come up with grand plans and then do shit (me included.) If you want I might be able to contribute a model or two if I find some spare time.
The Forum of Taleworlds is a medium sized, liberal forum, remarkable for its tight restrictions on idiocy. Its population of 33.46 thousand citizens are ruled by a group of mostly-benevolent dictators, who grant the populace the freedom to live their own lives but watches carefully for anyone to slip up.

Quote from: Marx
I wouldn't want to belong to any club that would have me as a member


desto

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #9 on: June 12, 2008, 04:33:33 am »
Well I know, this mod will probably never get as far as experienced GamePlay or Band of Warrior, as long as there is only me and Morto on the mod, but I do hope we'll get help or even if we don't, the mod will not match these great mods, and it will probably never will even if we have help.
 I want this Mod to happen, i know that wanting is not all but atleast we'll try and if we fail well I'll get better before retrying.

Anyway if you want to make one model or two for this mod it will be very welcome, even if you think its not good quality. And I won't forget you while doing the credits if it come to that point :P

« Last Edit: June 12, 2008, 06:13:35 am by desto »

kyle6474

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #10 on: June 12, 2008, 11:23:03 pm »
this is preety cool i love norse stuff

Aera

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #11 on: June 13, 2008, 07:03:18 pm »
I didn`t knew "Confrontation" before, but I´m interessted in tabletop games - but I always got back to trading card games :P. The style of the creatures and all the stuff reminds me of "Magic: The Gathering" :)
Please let me do some models for you  :D

Aera

reikhardt

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #12 on: June 14, 2008, 03:27:17 am »
As a wargamer myself, i'm interested in that mod. I've never played confrontation, i'm more of a Gw player.But change is always good

If you need help in modelling,just ask.I may texture too.

desto

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #13 on: June 14, 2008, 04:06:47 am »
You would be welcome, just reply the PM i sent you, Tomorrow i'll post the first image of the map.

I'm still encouraging people who check this post to comment the current works I've shown.

Thank you

Aera

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Re: The Age of the Rag'narok: Confrontation MOD
« Reply #14 on: June 14, 2008, 05:32:15 pm »
Griffin looks more interessting, but you already started working on the Griffin stuff so Ill do the Scorpion things :)
But we´ll need a rigger for the armors. I can model them with wings but someone has got to import the files in Blender to rig the armor otherwise it would look kinda weird ingame^^
For the Clones -> What kind of armor shall I do. Like the one of the "Clones of Dirz" ?