Author Topic: Dev Blog 09/08/19  (Read 6865 times)

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Callum_TaleWorlds

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Dev Blog 09/08/19
« on: August 09, 2019, 12:41:56 AM »


As development on Mount & Blade II: Bannerlord steadily proceeds, we are constantly looking at how best to allow players to interact with the game’s many features. One big change in this regard is the way that we are handling sieges. Sieges are key events in Mount & Blade games, and we are making great efforts to improve this aspect of the game in Bannerlord.


Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/121
« Last Edit: January 01, 1970, 12:00:00 AM by Callum_TaleWorlds »

上原亜衣

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Re: Dev Blog 09/08/19
« Reply #1 on: August 09, 2019, 12:43:45 AM »
WTF is this?
It looks like an aserai but his skin .... O_O ???

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Re: Dev Blog 09/08/19
« Reply #2 on: August 09, 2019, 12:44:11 AM »





Callum_TaleWorlds

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Re: Dev Blog 09/08/19
« Reply #3 on: August 09, 2019, 12:46:14 AM »
Yes, we realise the lighting there isn't great and needs looking into... It is still a WIP. Thanks for pointing it out though.

Vairly

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Re: Dev Blog 09/08/19
« Reply #4 on: August 09, 2019, 12:47:39 AM »
Catapults on the walls look strange. Models do not fit on towers.
Everything else is cool
« Last Edit: August 09, 2019, 12:53:04 AM by Vairly »
Злой русский, ждущий эту игру слишком долго.

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Re: Dev Blog 09/08/19
« Reply #5 on: August 09, 2019, 12:49:53 AM »
Yes, we realise the lighting there isn't great and needs looking into... It is still a WIP. Thanks for pointing it out though.

Docm is referencing a comment made on my ModDB about 5 years ago on a thread only about 5 people have ever read. He's being a numpty.

KhergitLancer99

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Re: Dev Blog 09/08/19
« Reply #6 on: August 09, 2019, 12:51:33 AM »
Wow, great piece of information about sieges ! This new feature(controlling siege engines etc on campaign map is brilliant and great !) nice work Taleworlds !

WTF is this?
It looks like an aserai but his skin .... O_O ???

What ?
Whose skin ? Whats wrong ?
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I wonder if the places that the lords tents are on will match with the tents positions when the siege begins.
Also if we can place our tent wherever we want(since we can place the engines) I would probably hide my tent behind other lords so it wont get raided in a sally out  :lol:

Yes, we realise the lighting there isn't great and needs looking into... It is still a WIP. Thanks for pointing it out though.

No I see nothing wrong with it, I mean it is totally fine. What is wrong with the lighting ? Callum, if anything needs a change it is the criticisms regarding the combat, especially the ones made after the last gameplay video.

Catapults on the walls look strange. Models do not fit on towers.
Everything else is cool

Thanks for showing this, I didnt realise that. Yes, Callum this is what needs a change.
« Last Edit: August 09, 2019, 12:56:06 AM by KhergitLancer99 »

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Re: Dev Blog 09/08/19
« Reply #7 on: August 09, 2019, 12:52:35 AM »
Lotta shoe polish in Calradian theatre, huh.

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Re: Dev Blog 09/08/19
« Reply #8 on: August 09, 2019, 12:52:51 AM »
I feel we knew most of this already.

Also the world map looks bad in that pic.
« Last Edit: August 09, 2019, 12:54:59 AM by RoboSenshi »

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Re: Dev Blog 09/08/19
« Reply #9 on: August 09, 2019, 01:04:03 AM »
Can we still fire siege engines manually during the battle phase? Previous videos show we can. Use of "automatically" has me concerned.
Let me know if you'd like me to create a custom shield/coat of arms for you! I do 3D modeling and have access to rendering programs. I have many shield designs already made and would just have to swap colors/insignias around.

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Re: Dev Blog 09/08/19
« Reply #10 on: August 09, 2019, 01:13:21 AM »
You only mentioned siege towers and battering rams as assault siege machines, have cataputs and ballistas being removed from siege battles and only affect before the assaults? I'm very afraid about that.
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Re: Dev Blog 09/08/19
« Reply #11 on: August 09, 2019, 01:16:10 AM »
Is sallying out and fighting right outside of the castle scene still an option?

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Re: Dev Blog 09/08/19
« Reply #12 on: August 09, 2019, 01:32:12 AM »
Is sallying out and fighting right outside of the castle scene still an option?
I asked the same thing after part 1. He does not seem to care about confirming/denying it.


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Re: Dev Blog 09/08/19
« Reply #13 on: August 09, 2019, 01:46:39 AM »
This is shaping up rather nicely, thank you for the blog.

I'd really like to know more details about the starvation option though, because it's not fit for purpose in Warband...hopefully that will be a viable option in Bannerlord.

PS: Despite the weird lighting, I absolutely love the portraits - well done!

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Re: Dev Blog 09/08/19
« Reply #14 on: August 09, 2019, 01:47:42 AM »
All in all a good blog.  As pointed out the catapults on the walls look like they are not aligned with the wall very well and on the wall there are 4 catapult slots and only 2 on the wall?  Maybe the other two are being held back for the actual assault?  Good blog but it raises so many questions  :D