Author Topic: Version 0.955 bug reports  (Read 7083 times)

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Armagan

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Version 0.955 bug reports
« on: June 05, 2008, 12:35:35 pm »
Hello,

Please report any bugs you encounter in version 0.955 in this thread. It would be great if you could be as specific as possible.

Also, if the problem is reproducible then try to provide step by step instructions for triggering the error. If it affects a savegame, remember you can send it to the team at info@taleworlds.com. Stating only that the game crashed isn't incredibly helpful for troubleshooting, and there's a good chance it could be related to your system rather than the game, in which case post it in the Apothecary. If the problem is with a certain location in the game, please try indicate the location precisely. Many thanks in advance for your help.
« Last Edit: June 05, 2008, 12:48:36 pm by armagan »

Taraleon

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Re: Version 0.955 bug reports
« Reply #1 on: June 05, 2008, 01:54:08 pm »
Its not a bug, really, but I didnt find any other thread to throw this to (and its certainly bad idea to create a new thread for it)

When you defend villages from raiders or bandits, you get only farmers to your side from the village. But, before and after the battle, you could recruit tribesmen or such to your party. In battle they are nowhere to be found. I'd explain this by saying bandits/raiders killed the recruits first, and after the battle some farmers leveled up to be good enough to be recruited, but still. It'd be logical to implement tribesmen to defend a village, not just farmers.

(Of course, they may already be there, but I have mistaken them as my own troops)
A small group of rogue Americans hijack an airplane and fly it into the Burj al-arab in Dubai. The United Arab Emirates spend the next five years invading Canada and torturing its citizens, eventually leaving over 80 000 dead.
Oops, that's not funny.

sneakey pete

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Re: Version 0.955 bug reports
« Reply #2 on: June 05, 2008, 02:21:20 pm »
(and its certainly bad idea to create a new thread for it)


Actually, its not. It defiantly deserves its own thread in the suggestions forum. Or at least a large mention in the thread about villages.
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kazuma

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Re: Version 0.955 bug reports
« Reply #3 on: June 05, 2008, 04:13:31 pm »
The collision for the snow battlefield rocks (or boulders) is off.  I can shoot an arrow about 3 feet above the rock and the arrow stops mid-air above the rock. 

Vilhjalmr

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Re: Version 0.955 bug reports
« Reply #4 on: June 05, 2008, 04:24:02 pm »
That is an extremely annoying bug that's been about forever. i hope they fix it.

Pii100

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Re: Version 0.955 bug reports
« Reply #5 on: June 05, 2008, 05:00:51 pm »
KHAN! KHAN! WE HAVE LAUNCHED FULL-SCALE SEARCH TO FIND BACK YOUR FACE!!


Lord Striker

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Re: Version 0.955 bug reports
« Reply #6 on: June 05, 2008, 05:21:06 pm »
Yeah my face had a scratch on it too .. was wierd looking :)  But other than that.. I was just gonna say it's been really nice so far the last hour..  Wondered how there could of been so many new bugs with .954 .. but that explained it not having the main executable updated  :mrgreen:

The Battle Duck

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Re: Version 0.955 bug reports
« Reply #7 on: June 05, 2008, 06:09:13 pm »
Kingdom of Swadia just took a castle from the Rhodoks, while that is niether hard nor a bug... they really should have declared war first  :shock: Haralus was besieging one of my castles (Which was totally empty, so it only took him 2 days to take it :lol:) when a rhodok force which is also at war with me came and took it while he was besieging it (probably another bug), well when he continued to siege it anyway and didn't seem to notice they were his allies, so he killed half of them and captured the rest, the Rhodoks don't even concider this an act of war.

Lord Striker

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Re: Version 0.955 bug reports
« Reply #8 on: June 05, 2008, 06:34:25 pm »
I'm not sure if this will be in .955
I had done a fresh install in .954 (not a patch) and started a fresh game

When browsing the characters in the encyclopaedia, all faces when missing
Each time I clicked one of the guy I got the following error

unrecognized opcode 1980 line no 11
at tableau material tab_troop_note_mesh

----

I'm getting a fresh 955 right now, I'll see if it reapear



Alot of these types of problems were just caused by the .954 updater not updating the main MB executable so it was still .953 while everything else was .954..  I haven't had any of these types of errors since and the text messages are working nicely again since there are none of those script errors :)

Future Days

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Re: Version 0.955 bug reports
« Reply #9 on: June 05, 2008, 06:39:23 pm »
The character potraits and the town/castle potraits have a bug



(Yeah, I know, old mod is old =p)

PS: It's a 0.953 savegame

Tall Paul

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Re: Version 0.955 bug reports
« Reply #10 on: June 05, 2008, 06:43:13 pm »
The villagers in your fiefs still say something about UNRECOGNIZED TOKEN when you ask them about their village.

Vilhjalmr

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Re: Version 0.955 bug reports
« Reply #11 on: June 05, 2008, 06:44:03 pm »
In the keep of Dramug castle, the door out leads back into the castle instead of to the courtyard. :)

Saber Cherry

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Re: Version 0.955 bug reports
« Reply #12 on: June 05, 2008, 06:45:07 pm »
The character potraits and the town/castle potraits have a bug


I won't even ask how you fit 286 men in that.
Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

Llew2

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Re: Version 0.955 bug reports
« Reply #13 on: June 05, 2008, 06:46:04 pm »
PS: It's a 0.953 savegame


...What? If it's an old save game, you can't complain of bugs because of the incompatibility.  :|

Future Days

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Re: Version 0.955 bug reports
« Reply #14 on: June 05, 2008, 06:47:57 pm »
The character potraits and the town/castle potraits have a bug


I won't even ask how you fit 286 men in that.


Good god..