Dev Blog 04/10/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_60_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In this week’s blog, we discuss how players can interact with their fellow nobles after joining or establishing their own kingdom, looking specifically at the kingdom screen, which is an entirely new addition to the Mount & Blade series.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/80
 
I find it very hard to criticize this blog right now, so all I can say is thanks for a good blog.
 
Armies consisting of more than 1 lord is really nice. But I wonder if we alone would be able to have more than 1 army? I mean, ofcourse we can set troops on garrison and then change them, but instead of changing every troop individually we should be able to get a couple of groups/armies to then quickly and simply set as garrison in a castle/town
 
and lords use only these 4 helmets because they are the best? it looks the same (can you wear something else? Or add top helmets?) :ohdear:
 
CKyHC said:
and lords use only these 4 helmets because they are the best? it looks the same (can you wear something else? Or add top helmets?) :ohdear:
We're only seeing Khuzait characters here so it makes sense that they all dress similarly.
 
I'd be interested to know what happens when a clan is expelled or has a fief revoked by popular vote among their peers. Do they just have to accept the decision, with their property instantly being transferred to the ruler? Or can they reject the verdict, and defend their holdings from repossession, maybe calling in sympathetic clans within the faction to join their cause?

The latter is how it works in Crusader Kings 2, and can lead to long and damaging civil wars within a realm - which is quite a lot of fun.
 
Rabies said:
I'd be interested to know what happens when a clan is expelled or has a fief revoked by popular vote among their peers. Do they just have to accept the decision, with their property instantly being transferred to the ruler? Or can they reject the verdict, and defend their holdings from repossession, maybe calling in sympathetic clans within the faction to join their cause?

The latter is how it works in Crusader Kings 2, and can lead to long and damaging civil wars within a realm - which is quite a lot of fun.
I'd be extremely disappointed if that isn't the case.
 
Clans
The Clans tab shows detailed information about every clan that is a member of the faction. This information includes the clan name, banner, influence, members and fiefs. In this screen, you can lend your support for one of the clans to become the leader of the faction or initiate a vote to have a clan expelled from the kingdom.

Its great that we no longer deal with just personal feud but also family and we can kick them the hell out. the question will be if they are a strong clan will they rebel and assign there own king if they win the rebellion, or they defect and take your land to a different kingdom causing an instant war  or just submit meekly .after they are exiled will they  stick together or shatter and dissolve in different factions or even banditry if no faction take them

Fiefs
The Fiefs tab shows the towns, castles and villages which are under the control of the faction. There is also an option in this tab which lets you spend a large sum of influence to try and retract a fief from another lord. However, this is still subject to a vote from the other lords and the person on the receiving end of this action may not be too pleased with your meddling. If the vote is successful, then a second vote will begin to decide who will take control of the fief.

I can finally take any damnable city i want without rebellion or hoping for the enemy to capture it  :fruity: and more important i can stop any lord i hate from keeping land  :twisted: :twisted:

Policies
The Policies tab allows players to propose new policies or initiate a vote to repeal existing ones. Policies affect the entire kingdom and range from laws which give greater protections to vassals or transfer more power to the ruler.

never in my wildest dreams did i think a deep system of policies and laws will be implemented in bannerlord  I'm glad I was wrong can't wait to see what will  modders do with it

Armies
Finally, we have the Armies tab. This tab lets you create and manage different armies within your faction. The screen gives you a detailed breakdown of each army, including the lords that comprise the army, the strength, and cohesion of the army, and the army’s current objective. Faction leaders are able to assign objectives to the armies through this tab, giving players greater control over the strategic aspects of warfare in the game.

finally, I can send messengers to my allies no more running around the realm like a maniac trying to gather allies armies



in short

Mount and Blade total crusader kings 2 bannerlord will be great  :grin:

 
Noudelle said:
Rabies said:
I'd be interested to know what happens when a clan is expelled or has a fief revoked by popular vote among their peers. Do they just have to accept the decision, with their property instantly being transferred to the ruler? Or can they reject the verdict, and defend their holdings from repossession, maybe calling in sympathetic clans within the faction to join their cause?

The latter is how it works in Crusader Kings 2, and can lead to long and damaging civil wars within a realm - which is quite a lot of fun.
I'd be extremely disappointed if that isn't the case.

The thing is, it might cause problems with other mechanics. I believe it's previously been stated that lords can garrison troops in any castle or town that belongs to their faction. So if Lord Monchug has some troops stationed in Lord Akrum's castle and then Lord Akrum's clan is voted out of the faction, but he rebels and raises arms against the Khuzaits, thereby keeping hold of the castle until they can take it off him by force, what happens to those troops belonging to Lord Monchug that are garrisoned there (assuming Monchug fights for the Khuzait loyalists)?
 
I wander if there will be something like underground kingdom management :shifty: Being a King of thiefs, beggars and such  :fruity: Ruling the streets, having hideouts in villages cities and wilderness... That would be awesome :razz:
 
Rackie said:
Armies consisting of more than 1 lord is really nice. But I wonder if we alone would be able to have more than 1 army? I mean, ofcourse we can set troops on garrison and then change them, but instead of changing every troop individually we should be able to get a couple of groups/armies to then quickly and simply set as garrison in a castle/town

it was confirmed by armagan  in the second Gamescom stream that the player could send family members or companions to a task like  garrison a town or defend a certain village I think its very similar to the patrol system in diplomacy mod
 
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