Dev Blog 28/06/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_46_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>For regular followers of this series of blogs, it will come as no surprise to hear that, for Bannerlord, we draw our inspiration for each faction from a number of historical cultures and peoples. Using real-world cultures in this way gives us a great starting point when it comes to creating visual assets for the game. It allows us to create weapons, clothing, armours, buildings and practically everything else in the game in a way which looks and feels authentic to players. However, the low fantasy setting of the game gives us room to inject our own flair and flavour into each item we create, which is something our artists certainly make the most of. In this week’s blog, we talk to one of these artists, Ömer Zeren, who will tell us a little bit about his workflow and what it takes to get a design from the drawing board and into the game.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/66
 
Nice blog , I really enjoyed hearing from Ömer and looking at some of the armors in the game.
Are those ALL the armors in the game or some of them btw?
Apparently not ;
613gj.png

3s0gn.png

Thanks for the blog.

Btw , the images in the blog ;
X19-Y.gif
U_Nmw.jpg
eFm8D.jpg
sb51Z.jpg
 
WOOOO! I was pumped to see all those armors. And that background, is that in game? It looks so freaking real. Man I hope you guys have a beta or release soon, I'm so hard right now.  :fruity:
 
I suppose that gif was for everyone worried about people just now working on civvy outfits. There's plenty there, mostly the armors and whatnot (which makes sense as those would be more relevant for playtesting and all that) :party:.
 
Most important thing: LONG CAPES CONFIRMED. YIS!

Really cool blog. The gif left me with so many questions, but it's good to know those are only some 'random armours' the dude made. Would love exploring them and analysing every frame of that gif... But you know what? I won't. I won't spoil my in-game fun. I will love me some Mount & Blade: Fashionlord

sb51Z.jpg
And SERIOUSLY, this leather coat is so damn badass. I will seriously and furiously look for it in the game when I have acquired enough denars to become a butterlord.

Really expecting next week... You guys are really hyping me up, I don't like that... I think I'll go away until august...
Who am I kidding? I won't.

So, TaleWorlds, my birthday is in August, you better give me an exciting gift!
because no one else is going to...
 
To all those asking, I'm afraid the background of the gif is most definitely a real-world picture.
Great blog, though.
 
Welp nobody can complain about a lack of art shown this time thanks to that gif XD
What was that gif actually showing off though? Just clothing variety? A specific faction? Hmmm????
 
Great work Omer.

wAnbs.jpg


Hopefully this means meshes don't have to be triangulated for Bannerlord.

If the final design is approved, I move on to create a low-poly version of the model. I try to be economical with the poly count of course:  a full set of armour, head to toe, usually comes to around 7000-10000 polygons.

vs 1,500-2,500 in Warband - TW's time spent on engine optimisation paid dividends giving this level of increased detail and larger battle sizes.  :grin:

aJkSX.jpg

 
"The proto-Slavic warrior in Europe: The Scythians, Sarmatians and Lekhs"
Background. The frame of reference for this research is provided by a cross-disciplinary approach to the anthropology of martial arts. The results of research into genetics, linguistics, anthropology, general ancient and medieval history, and hoplology have provided a check on the hypotheses and supported the logical explanation backing the ideas presented in this paper. Aim. The authors pose questions concerning the Slavs, the Scythians and Sarmatians, and their systems of warfare and their relationship to today’s Lekhs. The following hypothesis is presented: if the Scythians, Aryans and Slavs came from a single genetic root, then today’s Slavs, especially the Western and Eastern ones, are their descendants, but the relationship is not limited merely to biology. Results. The Scythians and Sarmatians made a great contribution to the development of the art of war. This applies particularly to the use of horses and the tactical use of cavalry and archery. Their warrior- ethos has been preserved in the legends, symbols and traditions of the Polish (Lekh) nobility. Historic genetic material – also indicates the presence of ancestors of the Slavs in Central Europe from c2700 BCE. The languages of the Aryans and Scythians were closely related to the Slavic languages, and known as proto-Slavonic. However Scythians were speaking apparently different languages. Another proof of kinship may be the similarity between the iconography of the coats of arms of the Polish nobility and Scythian ornamentation. Conclusions. A genealogy based on the presence of specific haplogroups on the Y chromosome indicates a lack of foreign genetic influences, suggesting the autochtonicity of the Slavs in the lands between the Oder and the Dnieper Rivers, between the Baltic Sea and the Carpathian Mountains. The original Scythians were probably carriers of haplogroup R1a, with the subgroups R1a1a1b2 (created as a result of mutation F992/S202/Z93) and R1a1a1 (created as a result of the emergence of mutation M417) most widely represented. The direct or indirect descendants of the early Scythians, or Proto-Slavs (the commonly-agreed terms) are, in particular the Poles, characterized by the highest concentration of the R1a1a1b1a1 haplogroup (M458/PF6241) and other Western Slavs, e.g. today’s Sorbs and Slovaks.
 
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