Dev Blog 05/04/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_34_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Castles are perhaps one of the most iconic images that come to mind when people think of the medieval era. These large and seemingly impregnable structures dominated the landscape in which they stood and projected an image of power and authority that aimed to impress both a lord’s subjects and peers. In last week’s blog we looked at some of the tools of warfare that were used to overcome the defences of these magnificent medieval behemoths and talked about the different ways that players can approach sieges in Bannerlord. In this week’s blog we would like to discuss the thought process that goes into designing castles for the game, from the historical influences we use through to the gameplay related decisions we make, and show you how this all comes together to make a castle for the game.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/54
 
Nice blog!
Images on the blog:
blog_post_34_taleworldswebsite_02.gif
blog_post_34_taleworldswebsite_03.jpg
 
Does this mean that we will get more of these but about cities , villages and maybe overall map ?

Looks like as the tiers of the castles go up their difficulty curve rises exponentially which is not necessarily a bad thing. Before I just assumed that just walls changed. Also I really like how the castle dominates the entire terrain. You can tell that it has been placed strategically thinking just about the defending side. That's how it should be imo.

In the editor , those yellow lines the artist drew , are those in a different layer ,what I mean is do they only appear on your screen when you want them to? Like the layers in unity editor.
Is there a way to add something to make the transition between the wall parts more smooth? Right now you can easily tell where each wall node goes.

Thanks for the blog.

Last Edit :

Tier 1 :
https://tw.greywool.com/i/aqE1P.png
aqE1P.png

Tier 2 :
https://tw.greywool.com/i/kU24D.png
kU24D.png

Tier 3 :
https://tw.greywool.com/i/AIBAl.png
AIBAl.png
 
Interesting, makes me wonder about how high level you'll have to be to start sieging castles. I mean, it's a delay in Warband but obviously you can get to it pretty quick whereas here it seems like you'll need pretty advanced armies...or maybe the Level 1s will be fairly simple so they scale along with the player?

Hmm definitely looks pretty cool, either way. Also does make me wonder how the player (and their party) fits in during Sieges when you might just be a handful of guys supporting the king or whoever else. Just run into combat and hope their strategy works?
 
Cale said:
.or maybe the Level 1s will be fairly simple so they scale along with the player?

scaling is the worst gameplay feature to have ever been implemented in skyrim, lets not have that in warband...
 
I knew it, I f****** knew it, Bannerlord is going to have castle design, making your own castle, as I thought it would be back in 2015, all praise for Taleworlds for a revolutionary game of Warband, and now making a revolutionary of revolutionaries of Mount&Blade with Bannerlord

Thank you Taleworlds, please continue as long as you need, it is worth the wait after seeing this blog
 
RASAS said:
I knew it, I f****** knew it, Bannerlord is going to have castle design, making your own castle, as I thought it would be back in 2015, all praise for Taleworlds for a revolutionary game of Warband, and now making a revolutionary of revolutionaries of Mount&Blade with Bannerlord

Thank you Taleworlds, please continue as long as you need, it is worth the wait after seeing this blog

I think you misunderstood?
 
Just got banned on their facebook because I said the game will release in 2028 as a joke about an AI question from another user. Erdogan policy is real.  :lol: :lol: :lol: :lol: :lol:
 
Gab-AG. said:
RASAS said:
I knew it, I f****** knew it, Bannerlord is going to have castle design, making your own castle, as I thought it would be back in 2015, all praise for Taleworlds for a revolutionary game of Warband, and now making a revolutionary of revolutionaries of Mount&Blade with Bannerlord

Thank you Taleworlds, please continue as long as you need, it is worth the wait after seeing this blog

I think you misunderstood?

how so ?
 
RASAS said:
Gab-AG. said:
RASAS said:
I knew it, I f****** knew it, Bannerlord is going to have castle design, making your own castle, as I thought it would be back in 2015, all praise for Taleworlds for a revolutionary game of Warband, and now making a revolutionary of revolutionaries of Mount&Blade with Bannerlord

Thank you Taleworlds, please continue as long as you need, it is worth the wait after seeing this blog

I think you misunderstood?

how so ?

The GIF was most likely from the development tools, not an in-game castle designer.

Castles will be pre-built with the option to upgrade the walls and probably other stuff. At least that's what I understood.
 
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