Dev Blog 25/01/18

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[parsehtml]<p><img src="http://www.taleworlds.com/Images/News/blog_post_24_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>Personalities play a large role in the politics of Calradia; some lords may approve of your course of action while others may find it to be distasteful. Forcing the player to make conscious choices based on this creates an additional layer in the strategy aspect of the campaign and adds overall depth to the roleplay element of our games. Discerning between those who will offer support in times of need and those who are likely to cause issues is a relatively subtle part of our games, but those who pay close attention to their relationships and plan accordingly will often have an easier time when plotting their rise to power.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/43
 
What is grapich settings?
Low Medium High? ( Animation gifs )
 
To be honest, this blog was meh. Something I really didn't care about.. I'd rather see diplomacy improvements, kingdom management improvements, etc...
 
Kaleh The Leader said:
What is grapich settings?
Low Medium High? ( Animation gifs )
It could be ultra mega high settings and the gif compression would still make it look the way it looks. Also, I presume the resolution is that low because it's a portion cut from the entire game screen.
 
Styo said:
To be honest, this blog was meh. Something I really didn't care about.. I'd rather see diplomacy improvements, kingdom management improvements, etc...
Exactly
 
What about them trees tho ?

blog_post_24_taleworldswebsite_02.gif
 
TL;DR- characters show facial emotions now like you would expect them to. Next week- Graphic Artist, Özgür Saral

I try to be positive and enjoy the fact that at least we are getting something, but this was by far the least informative blog we've gotten. Actually felt pretty patronizing like "lets tell them that characters smile when something good happens!"... There is definitely some stalling going on here like trying to stretch out a presentation to make it meet the time requirement.

Get to the good stuff please? Like the stuff that is asked about over and over in the forums?
 
On my opinion this vlog is very important for the game design, becouse those warband`s "stone faces" of characters were not very atrractive. I like this vlog.
 
Styo said:
To be honest, this blog was meh. Something I really didn't care about.. I'd rather see diplomacy improvements, kingdom management improvements, etc...

+1

I got excited last week when we got told about a single player blog as I thought we'd get some decent info.  The animations are interesting and all, but not really blog hype material
 
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