Dev Blog 07/12/17

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[parsehtml]<p><img class="frame" src="http://www.taleworlds.com/Images/News/blog_post_19_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p>When you are playing online, communication is vital. Players must be able to interact with and respond to what their teammates and opponents are doing at that very instant in order to succeed. And before we proceed, no, we aren’t talking about VoIP or text chat (although those can be important too!). A dropped packet, an increase in latency or a high ping could be the key factor which results in defeat...</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/38
 
“The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband ‘unofficially’ supports.”

Great...
Very good blog.  :wink:
 
WILL BANNERLORD BE ABLE TO SUPPORT MORE PLAYERS ON A SERVER THAN WARBAND COULD?
“The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband ‘unofficially’ supports.”


Is this really the best question you could pick, Callum? There were questions about pings, the difference and disadvantages between high-medium-low ping and you picked the one above? Really? More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations, competitive will NEVER see more than 8 people due to balance issues. Extremely dissapointed in this blog, you could have told us so much more. The epitome of a filler blog, this one. Oh well, cya next week, I guess.


edit: The character from the latest build looks amazing though.
 
"removing the unnecessary parts from our dedicated multiplayer game servers."

Does this mean that they are getting ready for release?! lol doubt it, thats ok though.  Can't wait till it comes out!  I bet they drop the game with no warning, it'll just be available one day.
 
Callum_TaleWorlds said:
Kretti said:
Developers slacking off instead of finishing the game...

Gold.  :grin: After checking the Bannerlord's Steam forums today, this cheered me up a bit. (Don't go there, it's like the fifth circle of Hell)

I always have a good laugh when reading through the Steam forums tbh.  :lol:


You have an easy time on steam forums. If you want to see real ****storms go to the death of the outsider steam forums and see how they cry about the protagonist being black. Now that was a true hell to read. Believe me.
 
Things really seems chaotic down there on the Steam forums...  :ohdear:

I would like to know how many bots could we have on on-line battles. Captains mode is cool, but a huge battle against my friends, or they by my side commanding a division of the same army would be way more cooler.
 
Callum_TaleWorlds said:
Kretti said:
Developers slacking off instead of finishing the game...

Gold.  :grin: After checking the Bannerlord's Steam forums today, this cheered me up a bit. (Don't go there, it's like the fifth circle of Hell)

I always have a good laugh when reading through the Steam forums tbh.  :lol:

My favorite from the steam forum is "NO EATING TILL BANNERLORD COMES OUT"  :lol: hillarious.  also I very much agree, thank you for keeping the taleworlds forums insulated from the typical internet spamming and negativity!
 
578 said:
More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations

I disagree, capability to be able to run servers with 300+ players would be epic. And that doesn't mean servers cannot limit player number into lower numbers, they can.

I believe that good designed siege or battle map would be so much fun with 300+ players.
 
578 said:
WILL BANNERLORD BE ABLE TO SUPPORT MORE PLAYERS ON A SERVER THAN WARBAND COULD?
“The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband ‘unofficially’ supports.”


Is this really the best question you could pick, Callum? There were questions about pings, the difference and disadvantages between high-medium-low ping and you picked the one above? Really? More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations, competitive will NEVER see more than 8 people due to balance issues. Extremely dissapointed in this blog, you could have told us so much more. The epitome of a filler blog, this one. Oh well, cya next week, I guess.


edit: The character from the latest build looks amazing though.

Who gives a **** about 8v8? I would personally rather fight on a large map with 200v200 players than a boring 8v8 with one life, then having to wait 10 minutes for the next round.
 
Varrak said:
578 said:
More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations

I disagree, capability to be able to run servers with 300+ players would be epic. And that doesn't mean servers cannot limit player number into lower numbers, they can.

I believe that good designed siege or battle map would be so much fun with 300+ players.


I doubt that, if modes remain as they are in Warband. You can't have 300 people running towards one objective and have any sort of balance or fun, at least that is my opinion. Map making is crucial but how exactly do you balance 50 archers versus 50 infantry? If siege mode is not a conquest-like multiple objective (I am talking at leat 4-5 objective points on the map) gradually building towards the final cap that would result in an epic full on scale war then issues will arise and people will still prefer smaller scale battles as they do now. 300 people mode requires a big balancing design to make it even remotely fun, a captain/commander function to organize the rushes and in general - coordination somehow.


lolbash said:
578 said:
WILL BANNERLORD BE ABLE TO SUPPORT MORE PLAYERS ON A SERVER THAN WARBAND COULD?
“The final player numbers for multiplayer haven’t been set just yet, however we are aiming for even higher numbers than Warband ‘unofficially’ supports.”


Is this really the best question you could pick, Callum? There were questions about pings, the difference and disadvantages between high-medium-low ping and you picked the one above? Really? More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations, competitive will NEVER see more than 8 people due to balance issues. Extremely dissapointed in this blog, you could have told us so much more. The epitome of a filler blog, this one. Oh well, cya next week, I guess.


edit: The character from the latest build looks amazing though.

Who gives a **** about 8v8? I would personally rather fight on a large map with 200v200 players than a boring 8v8 with one life, then having to wait 10 minutes for the next round.


People who want to master the game and apparently, the developers, who fully supported a battle and duel lan in Bucharest. Also, train to avoid waiting 3-4 minutes by dying.
 
578 said:
Varrak said:
578 said:
More people is bad news, the highest end servers are 200 people and it's a cluster**** of gameplay due to no class limitations

I disagree, capability to be able to run servers with 300+ players would be epic. And that doesn't mean servers cannot limit player number into lower numbers, they can.

I believe that good designed siege or battle map would be so much fun with 300+ players.


I doubt that, if modes remain as they are in Warband. You can't have 300 people running towards one objective and have any sort of balance or fun, at least that is my opinion. Map making is crucial but how exactly do you balance 50 archers versus 50 infantry? If siege mode is not a conquest-like multiple objective (I am talking at leat 4-5 objective points on the map) gradually building towards the final cap that would result in an epic full on scale war then issues will arise and people will still prefer smaller scale battles as they do now. 300 people mode requires a big balancing design to make it even remotely fun, a captain/commander function to organize the rushes and in general - coordination somehow.

Yes. Your opinion. And here is my opinion:

I dont care about 8v8 and balancing for it.

Since you say people prefer smaller scale battles in warband, how come GK_TDM during the afternoon always have around 70+ players playing everyday, woth no real objective other than to just kill people?
 
Callum_TaleWorlds said:
There will be (are) different gamemodes to cater to all of your multiplayer needs. :smile:


The question is, will battle/siege be somehow different to compliment roles and teamwork or it will be a zergfest like in Warband? Pretty please answer, Callum? Or a small hint at least?  :cool:



Yes. Your opinion. And here is my opinion:

I dont care about 8v8 and balancing for it.

Since you say people prefer smaller scale battles in warband, how come GK_TDM during the afternoon always have around 70+ players playing everyday, woth no real objective other than to just kill people?


Because they have low standards.  :cool: TDM was never worthy of anything, you dont see it played in tournaments in any game, it is braindead run and kill. Good for practicing your mechanical skill or a warm up. Mount and siege has more people than TDM servers.
 
578 said:
I doubt that, if modes remain as they are in Warband. You can't have 300 people running towards one objective and have any sort of balance or fun, at least that is my opinion. Map making is crucial but how exactly do you balance 50 archers versus 50 infantry? If siege mode is not a conquest-like multiple objective (I am talking at leat 4-5 objective points on the map) gradually building towards the final cap that would result in an epic full on scale war then issues will arise and people will still prefer smaller scale battles as they do now. 300 people mode requires a big balancing design to make it even remotely fun, a captain/commander function to organize the rushes and in general - coordination somehow.

With current siege maps we have in Warband, you are right. They are so small and only one side of the castle face attack/defense.

But imagine that one huge castle, where 4 sides are facing attacks, with multiple flag points to be captured inside of the castle.. That would be so epic.

Or conquest-like multiple objectives like you mentioned, would be so much fun. Even roleplay servers would benefit that if player limit could increase to 300-400 players :party:

And what if people will go for smaller scale battles? Well, there will be smaller scale battles as well. So everyone would be happy.
 
Varrak said:
578 said:
I doubt that, if modes remain as they are in Warband. You can't have 300 people running towards one objective and have any sort of balance or fun, at least that is my opinion. Map making is crucial but how exactly do you balance 50 archers versus 50 infantry? If siege mode is not a conquest-like multiple objective (I am talking at leat 4-5 objective points on the map) gradually building towards the final cap that would result in an epic full on scale war then issues will arise and people will still prefer smaller scale battles as they do now. 300 people mode requires a big balancing design to make it even remotely fun, a captain/commander function to organize the rushes and in general - coordination somehow.

With current siege maps we have in Warband, you are right. They are so small and only one side of the castle face attack/defense.

But imagine that one huge castle, where 4 sides are facing attacks, with multiple flag points to be captured inside of the castle.. That would be so epic.

Or conquest-like multiple objectives like you mentioned, would be so much fun. Even roleplay servers would benefit that if player limit could increase to 300-400 players :party:

And what if people will go for smaller scale battles? Well, there will be smaller scale battles as well. So everyone would be happy.

Do not get me wrong, I dont oppose to what you say. I prefer big battles in a medieval conquering game like this but warband did not allow the fun to last. All these points you mentioned, as I have, are crucial balancing components. It's common sense and logic to have multiple objectives and many entries when you want 300 people on a field. That is the point of the game. In warband, ladders were an issue, infinite door hitting to break it down was an issue and tunnels were an issue. Of course, warband is an old game but it is the only comparison to bannerlord. Unfortunately, smaller scale battle offer better balance in warband, thats why I mentioned it.
 
578 said:
Callum_TaleWorlds said:
There will be (are) different gamemodes to cater to all of your multiplayer needs. :smile:


The question is, will battle/siege be somehow different to compliment roles and teamwork or it will be a zergfest like in Warband? Pretty please answer, Callum? Or a small hint at least?  :cool:



Yes. Your opinion. And here is my opinion:

I dont care about 8v8 and balancing for it.

Since you say people prefer smaller scale battles in warband, how come GK_TDM during the afternoon always have around 70+ players playing everyday, woth no real objective other than to just kill people?


Because they have low standards.  :cool: TDM was never worthy of anything, you dont see it played in tournaments in any game, it is braindead run and kill. Good for practicing your mechanical skill or a warm up. Mount and siege has more people than TDM servers.

Once again projecting your opinion as if they are a fact.

TDM was never worthy of anything

Do I have to point out that people have fun playing video games and that TDM is a fun gamemode? Therefore I believe TDM should not be reduced to 6v6 and slapped on capture points.

Leave TDM alone. Go back to playing on 12 player battles if you want that comp feel so bad.
 
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