Author Topic: Blood and Steel!! Mod for 0.952  (Read 16064 times)

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Dindi

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Blood and Steel!! Mod for 0.952
« on: May 18, 2008, 09:14:27 pm »
Blood and steel adds many new troop types and attempts to make the game balanced.



Credit:
HokieBT for his troop editor
jordan for his item editor
rejenorst for his music (im not sure its working)
Septa Scarabae for some textures
Gwalchmai for some ideas!

Current version update: New items and some troops redone

Swadian longbowmen added

Vaegir knights and other troops improved

redone the farmer troop tree, now it is much better

some more overall balancing

khergit foot troops are better, foot lancer has been replaced by foot guard.

old updates
New merc types such as pikemen, macemen and passive crossbowmen

New rhodok swordsmen tier

Higher tier rhodoks are improved and equipped with the right weapons

Nords now have dedicated archers and beserkers

Khergits have some more units

Swadians have improved knights, yeomen and pikemen

Vaegirs have horse archers and guardians

Looter parties are bigger and include pillagers, they also hold a number of farmers prisoner

Farmers can be upgraded to either peasant militia then townguard, or huntsmen then foresters

Manhunters include slave hunters and chiefs.

Enjoy!!
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=748

Taking on looters:


Rhodoks preparing to siege


Battle on the wall:


Taking the walls:


A Nord Beserker about to kill a pillager:


A large Nord army, infantry at the back archers at the front:


Battle is joined, the beserkers lead the way and a Vaegir guardian is surrounded and brought down:


To do:
Edit the arena fights
Village defender depend on wealth of village
Add scouts, patrols and war parties
New factions
Add religion
New upgrades for towns, castles, villages.

« Last Edit: May 22, 2008, 08:45:46 pm by Dindi »


Most of the major mod authors are indeed dead, and I intend to get around to the rest once my Visa gets approved.


Selvhan

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Re: Blood and Steel!! Mod for 0.952
« Reply #1 on: May 18, 2008, 11:42:31 pm »
I have not played a lot but here is a bug i have found :

Mercenary horseman cost 22 upkeep and the upgrade, the mercenary cavalry, cost only 15.

Havent found any other bug yet :)

FrisianDude

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Re: Blood and Steel!! Mod for 0.952
« Reply #2 on: May 19, 2008, 11:41:59 am »
Sounds nice, especially the "upgrade peasants" bit.
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. A nice link to my mod ;)

crossfirex

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Re: Blood and Steel!! Mod for 0.952
« Reply #3 on: May 19, 2008, 12:48:13 pm »
it wont work everytime i try it it it just cant load the module.ini
http://bladechronicle.jp/index.html - Great game, though it's in japanese, so you'll need google toolbar for its translator to sign up, but after that I think it's already translated.. or maybe you have to find a translator online? I forget. But it's great so try it maybe?

Alec{zacool}

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Re: Blood and Steel!! Mod for 0.952
« Reply #4 on: May 19, 2008, 01:38:52 pm »
Maybe you should INSTALL it... Instead of plonking it on your desktop.

Dindi

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Re: Blood and Steel!! Mod for 0.952
« Reply #5 on: May 19, 2008, 03:27:18 pm »
Quote
Mercenary horseman cost 22 upkeep and the upgrade, the mercenary cavalry, cost only 15.

I will have a look at that now thanks! :wink:

Quote
Sounds nice, especially the "upgrade peasants" bit.

Thanks!! Im going to make the peasant tree larger aswell as small parties of militia to defend each village

Quote
it wont work everytime i try it it it just cant load the module.ini

Im not sure what you mean?


Most of the major mod authors are indeed dead, and I intend to get around to the rest once my Visa gets approved.


Suspect-Device

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Re: Blood and Steel!! Mod for 0.952
« Reply #6 on: May 19, 2008, 06:16:18 pm »
I just made a copy of the native folder then placed the Blood and steel files into it (Renaming the folder as I went) and that seemed to work pretty well

Best free FPS ever has to be Real Life. Most enemies don't fight back, but when the ones that do fight back, they fight back hard. Oh, and there are no respawns. Harsh game, but fun if you can get the hang of it.
Link, please.
Google cant find it.



pentagathus

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Re: Blood and Steel!! Mod for 0.952
« Reply #7 on: May 19, 2008, 06:37:48 pm »
Sounds nice, especially the "upgrade peasants" bit.

Seconded.
Hit me at 40 and there's an 80% chance I'll die.
Hit me at 30 and there's an 80% chance I'll live.
Hit me at 80 and it's clear I shouldn't play on the motorway.

Dindi

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Re: Blood and Steel!! Mod for 0.952
« Reply #8 on: May 19, 2008, 08:43:06 pm »
thanks Im working on expanding on peasant tree at the moment, currently it looks this:

                                                 Farmer
                                                /        \
                                     Huntsman       Peasant Militia
                                             /                \
                                     Forester        Town Guard

If you guys have any suggestions releated to the peasant tree please post them!


Most of the major mod authors are indeed dead, and I intend to get around to the rest once my Visa gets approved.


Gwalchmai

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Re: Blood and Steel!! Mod for 0.952
« Reply #9 on: May 19, 2008, 09:59:16 pm »
Perhaps a renaming and ajusting of ranks would be appropriate?
Something like that, perhaps? (ability as well as overall equipment quality in brackets)
Woodsman Tree

Farmer (very weak, pitchfork, clubs, knives and stones - as usual)
> Hunter (poor ranged/melee/poor cloth armor)
> Woodsman (avg ranged/poor melee/avg cloth armor)
> Forester (good ranged/avg melee/light leather armor)
> Ranger (excellent ranged/avg melee/good leather armor)
> Huntsmaster (excellent ranged/good melee/best possible leather armor)

Guard Tree
Farmer (see above)
> Reservist(poor melee/not really ranged, nearly as farmers but a bit better equipped)
> Bailiff (avg melee/some rudimentary thrown weapons/better clothing for armor)
> Militia (avg melee/poor ranged/light armor, small shield)
> Town Guard (good melee/avg ranged/heavy leather-light chain&perhaps shield)
> City Guard (good melee/good ranged/light to medium chain, crossbows and perhaps shield)

The second tree somehow overlaps with the mercenary trees - there's not that much difference between the watchman and the town guard, I think.
But I hope I could at least help to inspire.

@ Suspect-Device: I tried the installation your way and the game completely and thoroughly messed up everything. First of all I made a new character, who was promptly leveled up to 50.
Then I came to the world map and just wanted to play around a bit with my unwanted ultra veteran, decided to recruit some troops - they would be in shape in no time with trainer 7, I thought. but the only guys I could recruit in villages were some half naked morons called "mercenaries end" and fully plated, two handed sword wearing "prison guards" - both hadn't any upgrade options. After some figths with pillagers and sea raiders, I suddently got another EXP boost of 1.500.000 with brought me to level 51. After that I decided against importing my native character into the game...
Gwalchmai
« Last Edit: May 19, 2008, 11:41:54 pm by Gwalchmai »
Quote from: Nethoras
Shut up you are a dick, the most dickiest of dick eating crocodicks who enjoy being dicks to people who are trying to help them because they have dicks instead of eyes.

I dont like you.

...obviously,^^.


Gwalchmai

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Re: Blood and Steel!! Mod for 0.952
« Reply #10 on: May 19, 2008, 11:43:34 pm »
Perhaps a renaming and ajusting of ranks would be appropriate?
Something like that, perhaps? (ability as well as overall equipment quality in brackets)
Woodsman Tree

Farmer (very weak, pitchfork, clubs, knives and stones - as usual)
> Hunter (poor ranged/melee/poor cloth armor)
> Woodsman (avg ranged/poor melee/avg cloth armor)
> Forester (good ranged/avg melee/light leather armor)
> Ranger (excellent ranged/avg melee/good leather armor)
> Huntsmaster (excellent ranged/good melee/best possible leather armor)

Guard Tree
Farmer (see above)
> Reservist(poor melee/not really ranged, nearly as farmers but a bit better equipped)
> Bailiff (avg melee/some rudimentary thrown weapons/better clothing for armor)
> Militia (avg melee/poor ranged/light armor, hunting crossbows, small shield)
> Town Guard (good melee/avg ranged/heavy leather-light chain, light crossbows, perhaps shield)
> City Guard (good melee/good ranged/light to medium chain, crossbows, perhaps shield)

The second tree somehow overlaps with the mercenary trees - there's not that much difference between the watchman and the town guard, I think.
But I hope I could at least help to inspire.

@ Suspect-Device: I tried the installation your way and the game completely and thoroughly messed up everything. First of all I made a new character, who was promptly leveled up to 50.
Then I came to the world map and just wanted to play around a bit with my unwanted ultra veteran, decided to recruit some troops - they would be in shape in no time with trainer 7, I thought. but the only guys I could recruit in villages were some half naked morons called "mercenaries end" and fully plated, two handed sword wearing "prison guards" - both hadn't any upgrade options. After some figths with pillagers and sea raiders, I suddently got another EXP boost of 1.500.000 with brought me to level 51. After that I decided against importing my native character into the game...
Gwalchmai

Quote from: Nethoras
Shut up you are a dick, the most dickiest of dick eating crocodicks who enjoy being dicks to people who are trying to help them because they have dicks instead of eyes.

I dont like you.

...obviously,^^.


Dindi

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Re: Blood and Steel!! Mod for 0.952
« Reply #11 on: May 20, 2008, 09:17:03 am »
Those are some great ideas!!
Are you using the most current version of M&B (0.952)? Im not sure why it isnt working, Although the next version will be the actually module you download which is easier to install.


Most of the major mod authors are indeed dead, and I intend to get around to the rest once my Visa gets approved.


FrisianDude

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Re: Blood and Steel!! Mod for 0.952
« Reply #12 on: May 20, 2008, 09:57:52 am »
Wouldn't militia be a step below bailif?
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. A nice link to my mod ;)

Gwalchmai

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Re: Blood and Steel!! Mod for 0.952
« Reply #13 on: May 20, 2008, 04:40:02 pm »
Wouldn't militia be a step below bailif?

On second thought...I'd nearly agree.
Ranking in that tree proves problematic anyway, since reservist and militia are more like military ranks, while bailiff and the two guards go more into the law enforcement direction...
I think, the final decision would be up to Dindi, I'm just making suggestions.
@ Dindi: No, I'm using 9.51... where's .52 to be found?

EDIT: OK, got it. Second try...
« Last Edit: May 20, 2008, 04:49:22 pm by Gwalchmai »
Quote from: Nethoras
Shut up you are a dick, the most dickiest of dick eating crocodicks who enjoy being dicks to people who are trying to help them because they have dicks instead of eyes.

I dont like you.

...obviously,^^.


Dindi

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Re: Blood and Steel!! Mod for 0.952
« Reply #14 on: May 20, 2008, 07:10:41 pm »
new version will be up in a couple of days, any more ideas??


Most of the major mod authors are indeed dead, and I intend to get around to the rest once my Visa gets approved.