Author Topic: Britain 1297 [Original thread]  (Read 39635 times)

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-Peter-

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Britain 1297 [Original thread]
« on: May 11, 2008, 11:37:29 pm »
BRITAIN 1297

Britain 1297 1.0 Download

You may wish to alter the mod with some tweaks or graphic enhancements, if so, I recommended using these :-

Zaro's Graphical Enhancement 2.5
TheMageLord's 78 gameplay tweaks 


This mod aims to convert Calradia into late 13th Century Britain, not long after the war between Scotland and England, which would last until 1328, started. The mod is not 100% historically accurate as certain features being less accurate make the mod more fun, however a lot of the mod, with the help of Lucius, is historically accurate.


Team :-

-Peter-
Lucius - Planning, helping with accuracy.

Credits :-

Talak's Unique Armoury.
Luigi's OSP weapons.
Dindi and anyone else responsible for the OSP helmets.
pentagathus - Help with scripting.
GetAssista - Helped me out with my module_dev' threads on numerous occasions.

Looking for :-

Scripter - I've been doing the scripting up till now, however my knowledge is very basic therefore if someone who's got a bit more experience of scripting wants to help out, let me know as it'd mean I could concentrate on new items and such.

Scene editor - Not desperately needed but would be useful.


Features (so far)


~ A new map of the British isles.
~ Many new models.
~ Many re-textures to convert Calradia into Britain.
~ Historical lords, troops, cities and castles.
~ Five factions :-
England
English Army (situated in Ireland and Wales.)
Independent Wales
Gaelic Ireland
Scotland
~ The diplomatic status of the factions set up a 3 v 2 situation. ( England & English army will be at war with each faction while the rest are at peace). However, this is not permanent to allow change and more options for the player.
~ Emphasis on archery. The amount, the quality and use of archers you have can now determine battles of any size.
~ New quick battles scenario's.


Bugs

Not done | Done

-

Please post a description of any bugs you find.

Next version to-do list

More new models - In progress
Battlefield banners - models created.
Makes the dialogues relevant - Not started.
New scenes - In planning.

Feel free to post any suggestions.


Screenshots.

To view all screenshots (there's a lot) you can go here - http://s303.photobucket.com/albums/nn133/Britain1299/

















English :-

- Heavily armoured.
- Very slow.
- Skilled archers.
- Fields heavy cavalry.
- Effective as a group.

Scotland :-

- Very mobile and quick.
- Lack effective cavalry.
- Lack armour.
- Unique lords, some heavily armoured and some in traditional Scottish apparel.
     

Ireland :-

- Fields decent cavalry.
- Overall balanced army, not fast nor slow, medium quality armour.


Wales :-

- Lacks armoured units.
- Lacks effective cavalry.
- Skilled archers.



If you wish to help towards getting the mod more publicity, feel free to copy and paste this into your sig :-

Code: [Select]
[url=http://forums.taleworlds.net/index.php/topic,36705.0.html][IMG]http://i35.tinypic.com/2w6toh3.png[/IMG][/url]


Feel free to share comments/questions/criticism. Also if you wish to contribute to the mod then feel free to PM me.
« Last Edit: November 21, 2008, 07:44:00 pm by -Peter- »

Jordash

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Re: Britain 1299 [.951] (Minimod)
« Reply #1 on: May 11, 2008, 11:47:26 pm »
Looks like it has a lot of potential.

Suspect-Device

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Re: Britain 1299 [.951] (Minimod)
« Reply #2 on: May 12, 2008, 12:02:47 am »
Please implement kilts in a realistic manner...


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-Peter-

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Re: Britain 1299 [.951] (Minimod)
« Reply #3 on: May 12, 2008, 12:09:08 am »
Please implement kilts in a realistic manner...


Yep, as I said when 1.0 or a .951 module system comes out then I'll add new models, will start them before hand though.

What I had in mind was something similar to these. Click1 Click2 (Ignore everything but the kilt.)

Basically models similar to the native ragged outfit but less thick and a tartan texure.
« Last Edit: May 12, 2008, 12:19:56 am by -Peter- »

Tamuli

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Re: Britain 1299 [.951] (Minimod)
« Reply #4 on: May 12, 2008, 12:40:21 am »
Irish FTW!!!

Thank you.

grailknighthero

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Re: Britain 1299 [.951] (Minimod)
« Reply #5 on: May 12, 2008, 12:47:23 am »
Please implement kilts in a realistic manner...


Yep, as I said when 1.0 or a .951 module system comes out then I'll add new models, will start them before hand though.


You are going to have to wait until a new brfedit comes out to add items.  The current one doesnt work with the new version of M&B.  A new one might not come out until after 1.0
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Dain Ironfoot

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Re: Britain 1299 [.951] (Minimod)
« Reply #6 on: May 12, 2008, 01:20:33 am »
No welsh? Whut?
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Tamuli

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Re: Britain 1299 [.951] (Minimod)
« Reply #7 on: May 12, 2008, 01:41:47 am »

The_Dark_Fire

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Re: Britain 1299 [.951] (Minimod)
« Reply #8 on: May 12, 2008, 01:59:53 am »
While you seem to have done slightly more work than me, to be completely honest I've already started a mod on the same setting, however I've included most of the major factions at the time, and have blurred the conflict all together, so it's not just scotland and england, but wales, ireland and northern france as well. However I've only starting working on the kilts for the scots and irish at the moment... No screenies yet.
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Spawn Of Achilles

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Re: Britain 1299 [.951] (Minimod)
« Reply #9 on: May 12, 2008, 02:02:34 am »
While you seem to have done slightly more work than me, to be completely honest I've already started a mod on the same setting, however I've included most of the major factions at the time, and have blurred the conflict all together, so it's not just scotland and england, but wales, ireland and northern france as well. However I've only starting working on the kilts for the scots and irish at the moment... No screenies yet.

OHH! WAIT! I got an idea! How 'bout you guys work together and make work twice as fast and twice as good?!
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The_Dark_Fire

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Re: Britain 1299 [.951] (Minimod)
« Reply #10 on: May 12, 2008, 02:08:14 am »
Could work. I've had this Mod in the pipeline for awhile. And your idea's seem similer to mine. However I'm just a modeller and haven't touched programming at all. But I don't think you need a programmer as well. Another thing is I haven't tried rigging  or animating either, I've just worked on a few models.
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Re: Britain 1299 [.951] (Minimod)
« Reply #11 on: May 12, 2008, 02:52:10 am »
You don't even need to include kilts. Scots didn't wear kilts until at least the beginning of the 16th century.
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Re: Britain 1299 [.951] (Minimod)
« Reply #12 on: May 12, 2008, 03:26:24 am »





am i mistaken or is that a byzantine (eastern roman empire) guy? judging by the time period. the emblem is of the romans that west empire was long gone by now.
or did one of these factions use the romanii insignia?
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Re: Britain 1299 [.951] (Minimod)
« Reply #13 on: May 12, 2008, 03:28:43 am »





am i mistaken or is that a byzantine (eastern roman empire) guy? judging by the time period. the emblem is of the romans that west empire was long gone by now.
or did one of these factions use the romanii insignia?

yea. i think there is something wrong with that.


Elenmmare

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Re: Britain 1299 [.951] (Minimod)
« Reply #14 on: May 12, 2008, 04:22:09 am »
Ouch.. I want a byzantine mod.

Anyway, well done, and good luck.
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