Author Topic: Max Army Size and Morale - Easy to change in scripts.txt  (Read 112901 times)

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Deathlordjaffar

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #60 on: May 25, 2008, 04:14:06 AM »
Does this work on .52? I don't want to screw anything up.
What is this warlord you all speak of?  Every time I hear it mentioned, it sounds like some awesome mod, but I cant find any info on it.  Google has also failed me.

Zaro

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #61 on: May 25, 2008, 04:18:33 AM »
Yes it does, and make a copy of script.txt before you modify it.

SKnight

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #62 on: May 25, 2008, 06:50:13 PM »
my rpoblem wasnt were i put the numbers in. It was the folder i was changing. You want to go into the modules folder then into the Native and change the script.txt there. =/
Nords arent going to take it NO WERE GOING TO GANK IT... NORDS ARENT GOING TO TAKE IT...... NO MMMOOOOOORRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEE

Saber Cherry

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #63 on: May 30, 2008, 05:28:05 AM »
And the morale script:
Quote
get_player_party_morale_values -1
 49 1650 2 1224979098644774912 648518346341351424 2133 2 1224979098644774913 0 6 3 1224979098644774914 0 1224979098644774912 1652 3 1224979098644774915 648518346341351424 1224979098644774914 4 0 1507 1 1224979098644774915 2105 2 1224979098644774913 3 5 0 1653 3 1224979098644774916 648518346341351424 1224979098644774914 2105 2 1224979098644774913 1224979098644774916 3 0 3 0 2133 2 144115188075856282 1224979098644774913 2170 3 1224979098644774917 1369094286720630785 360287970189639680 2122 3 144115188075856283 1224979098644774917 7 2133 2 1224979098644774918 144115188075856283 2106 2 1224979098644774918 144115188075856282 2105 2 1224979098644774918 50 2133 2 1224979098644774919 0 2133 2 144115188075856284 0 6 3 1224979098644774920 288230376151711778 288230376151711792 150 1 1224979098644774920 4 0 33 3 1224979098644774920 288230376151711778 288230376151711790 2105 2 1224979098644774919 1 3 0 527 3 1224979098644774921 1224979098644774920 1 2105 2 144115188075856284 1224979098644774921 3 0 2105 2 1224979098644774918 144115188075856284 4 0 31 2 1224979098644774919 0 2133 2 144115188075856285 30 2106 2 1224979098644774918 144115188075856285 5 0 2133 2 144115188075856285 0 3 0 2133 2 144115188075856286 0 4 0 32 2 144115188075856027 0 1 1 936748722493063280 2133 2 1224979098644774922 72057594037927936 2122 3 144115188075856286 144115188075856027 10 2108 2 144115188075856286 1224979098644774922 2112 3 144115188075856286 1 31 2106 2 1224979098644774918 144115188075856286 3 0 2112 3 1224979098644774918 0 100 2133 2 72057594037927936 1224979098644774918
Again, the two red numbers are what you can change. The 3 is the amount of morale that "hero" troops negate (including you even! all by yourself is -3 morale). You can set this to 1 to make you and your companions only subtract 1 morale, or 0 for none at all. The second number (default 7) is how much morale leadership gives as a bonus. You can set this as whatever you want, I set mine at 30 so with 10 leadership I get a 300 morale bonus and can lead very large armies without horrible morale problems like the npcs. You could set it even higher.

In .952+, the numbers are different (this is from .953):
Quote
get_player_party_morale_values -1
49 1650 2 1224979098644774912 648518346341351424 2133 2 1224979098644774913 0 6 3 1224979098644774914 0 1224979098644774912 1652 3 1224979098644774915 648518346341351424 1224979098644774914 4 0 1507 1 1224979098644774915 2105 2 1224979098644774913 3 5 0 1653 3 1224979098644774916 648518346341351424 1224979098644774914 2105 2 1224979098644774913 1224979098644774916 3 0 3 0 2133 2 144115188075856293 1224979098644774913 2170 3 1224979098644774917 1369094286720630785 360287970189639680 2122 3 144115188075856294 1224979098644774917 7 2133 2 1224979098644774918 144115188075856294 2106 2 1224979098644774918 144115188075856293 2105 2 1224979098644774918 50 2133 2 1224979098644774919 0 2133 2 144115188075856295 0 6 3 1224979098644774920 288230376151711778 288230376151711792 150 1 1224979098644774920 4 0 33 3 1224979098644774920 288230376151711778 288230376151711790 2105 2 1224979098644774919 1 3 0 527 3 1224979098644774921 1224979098644774920 1 2105 2 144115188075856295 1224979098644774921 3 0 2105 2 1224979098644774918 144115188075856295 4 0 31 2 1224979098644774919 0 2133 2 144115188075856296 30 2106 2 1224979098644774918 144115188075856296 5 0 2133 2 144115188075856296 0 3 0 2133 2 144115188075856297 0 4 0 32 2 144115188075856035 0 1 1 936748722493063282 2133 2 1224979098644774922 72057594037927936 2122 3 144115188075856297 144115188075856035 10 2108 2 144115188075856297 1224979098644774922 2112 3 144115188075856297 1 31 2106 2 1224979098644774918 144115188075856297 3 0 2112 3 1224979098644774918 0 100 2133 2 72057594037927936 1224979098644774918

I changed them to 2 and 12 respectively.  If I knew which number governed base morale, I would change it to 60.  It does not seem to be the one I highlighted in green, even though that is the only 50 in the block.
Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

Deathlordjaffar

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #64 on: May 31, 2008, 12:16:32 AM »
Saber Cherry, does this work on .53?
What is this warlord you all speak of?  Every time I hear it mentioned, it sounds like some awesome mod, but I cant find any info on it.  Google has also failed me.

Saber Cherry

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #65 on: May 31, 2008, 12:38:34 AM »
Yes.  I only reposted it because some of the other numbers in the block changed a little, but it works fine in .953.
Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

iCock

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #66 on: May 31, 2008, 06:00:36 PM »
I cant seem to find the scripts.txt, i do have scripts but no .txt behind it?i used the search in the script file but also couldnt find both of em?

Btw: i use version 0.953
All I'm saying with the first thing is if you have 3 play throughs then you should encounter more flaws. I have seen very little flaws whereas you have seen a gazillion.
That just means my standards are higher than yours.



Shik

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #67 on: May 31, 2008, 06:06:19 PM »
Scripts is the right file. .txt means it's a text file.

Just search "get_player_party_morale_values

iCock

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #68 on: May 31, 2008, 06:25:00 PM »
And the other one wich ables u to get bigger partys?
All I'm saying with the first thing is if you have 3 play throughs then you should encounter more flaws. I have seen very little flaws whereas you have seen a gazillion.
That just means my standards are higher than yours.



Shik

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #69 on: May 31, 2008, 07:08:47 PM »
game_get_party_companion_limit


Seriously, did you even read the first post before asking this?

Saber Cherry

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #70 on: May 31, 2008, 08:39:25 PM »
For those who wonder where it is (as I did):

Mount and Blade folder -> Modules -> Native -> scripts.txt
Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3

Markus II

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #71 on: June 01, 2008, 12:45:12 AM »
MageLord, I salute thee and thine eagle-like eyes.
867 A.D. - Lords of War
A Mount & Blade Modification

+++ The 867 A.D. - Lords of War rebuild has begun. Check the sub-forum for details. +++

iCock

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #72 on: June 01, 2008, 08:19:55 AM »
Yes i did, but since I'm a newb with these editing stuff, i wanna be sure before changing and not make me get bad morale and stuff because i did wrong, see i already killed one of the text folders in another game xD.
All I'm saying with the first thing is if you have 3 play throughs then you should encounter more flaws. I have seen very little flaws whereas you have seen a gazillion.
That just means my standards are higher than yours.



Triosta

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #73 on: June 01, 2008, 08:30:03 AM »
Are these errors normal with edited scripts for party size and morale? Otherwise everything runs fine. Party size is correct, and I still gain morale.


Oops, forgot tags.

This is an accurate depiction of ancient sieges.

Saber Cherry

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Re: Max Army Size and Morale - Easy to change in scripts.txt
« Reply #74 on: June 01, 2008, 09:06:27 AM »
I don't know about those specifically.  Some weird multiple-red-error-lines are normal in .953-, because it is not a 'stable' release (I expect .955 to be stable).  But I have never encountered error messages as a result of going to the morale screen.
Looking for another indy game like Mount & Blade?  There aren't any.  But if you take M&B, remove the action, add strategy, keep the pillaging and bloodshed, swap Kings for Gods and camp followers for Valkyries, add dark priests that raise zombie cavalry and sacrifice abducted virgins, rename Nords to Vanheim and Swadia to Marignon, and add hundreds of other mythological beings, you get a very different game.

It's called Dominions 3